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Researcher suggestions

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Posted  Edited by Duc2000

I have already suggested this on a separate thread but I'm making it an official post. People have complained about researcher's job not being a challenge and researchers just basically being MTF with a head start. So, some ideas to fix them:

First, make checkpoints not available to open until the round starts so they can't get through the HCZ so easily. (I kinda stole this from Xy, guess I get demoted)

Second, researchers are supposed to be collecting Data about the SCPs. And a professional would collect data even in a containment breach. So, when a player is killed by a SCP, they will drop a folder. This will dissapear after 10-20 seconds. Researchers can pick them up. Either they get bonus points for picking them up, OR they need one or two to escape. 

I made an edit down below so people would see it had changed. 

Edited by Duc2000

“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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38 minutes ago, Duc2000 said:

I have already suggested this on a separate thread but I'm making it an official post. People have complained about researcher's job not being a challenge and researchers just basically being MTF with a head start. So, some ideas to fix them:

First, make checkpoints not available to open until the round starts so they can't get through the HCZ so easily. (I kinda stole this from Xy, guess I get demoted)

Second, researchers are supposed to be collecting Data about the SCPs. And a professional would collect data even in a containment breach. So, when a player is killed by a SCP, they will drop a folder. This will dissapear after 10-20 seconds. Researchers can pick them up. Either they get bonus points for picking them up, OR they need one or two to escape. 

I don't like the first point at all to be honest. I like that about researchers as you have a good chance to escape and you can get a gun and fight back, which to me is fun. The second point, the folders, I could see being cool but I feel most people dont really care about points - at least I dont. 


 

 

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The main point some people have made is that it is too easy being a researcher so they just go mow down the Class Ds. I see your point about the points, so I also suggested needing folders to escape. Another point is that the researchers are basically MTF. This just ads a twist to the researcher role. 


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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Posted  Edited by Duc2000

EDIT: As another suggestion, when SCPs die they drop the folders; this helps satisfy the kill need of our players. They also need the folders to escape. Or, have the folders be hidden somewhere and the researchers need to fight their way there to get them. 

The main problem with researchers isn't that there is no challenge, it's that people don't want a challenge. People just want to kill things. Being a researcher for some people is just another way to do that. 

So, as a final suggestion, tell researchers that the Class Ds are not allowed to escape and they need to kill the Class Ds. It wouldn't make much difference, since they usually do anyways. The class Ds, meanwhile, are hardened criminals who were tortured by the researchers. If they could kill them, they would. 

Edited by Duc2000

“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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