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Doomnack

Old SCP-076 as SCP-2200-2

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Posted  Edited by Doomnack

Well, occasionally a lot of times, especially when SCP-076-2 is active, you'll probably encounter that one person that complains about SCP-076-2's current stats. They'll probably go on about how SCP-076-2 is underpowered, or they'll go be nostalgic about the old SCP-076 and how competent it was than the modern SCP-076-2.

 

I like to think to myself that SCP-076-2 is fine as it is. It is fast, does a fair amount of damage + sword throw, and has a 'decent' amout of health (in regards to a player that is). The multiple life system is just the only drawback that SCP-076-2 has.

 

So, anyways, going back to 076-2 complainers, what if we answered their complaints and didn't answer them at the same time?

Ummm, you'll see what I mean.

 

This is a real short & simple suggestion, as the SCP has technically been implemented in the past. However, instead of being SCP-076-2 it would be SCP-2200, using this player model: blah blah blah right here.

 

It borrows the same mechanics as the old SCP-076-2, which if I remember correctly include:

  • That big long-ass sword that can't be thrown.
  • The ability to jump really high.
  • Above average speed.

If necessary, you may need to nerf some of the stats. You could start with health, which I don't remember how much the original 076-2 had.

 

Hoping that you have some remnants of the old SCP-076 code, so if you do choose to implement this it is really just a copy and paste job.

 

 

 

Anyways time to destroy Nebula again.

Edited by Doomnack

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+1 for having another swordsman (and having an alternative version of 076-2)

it could work as a replacer spawn for 076-2
I do believe the weapon you are referring to (at least for me)  can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=764292449

I would suggest it dealing around 55 dmg per hit to make up for the slow attack speed, and the hp was around           1100-1500, so it may (or may not) need adjustment to be balanced

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2 hours ago, The1337Gh0st said:

I do believe the weapon you are referring to (at least for me)  can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=764292449

I'm not sure if that is what SCP-076-2 exactly had, but hey, it still works. All 2200 needs is some generic melee attack weapon to have some resemblence to the old SCP-076-2.

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