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This is a really small bug but recently when the round starts the "Game is live" thing in chat appears twice in a row. 


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6 hours ago, Kubnair said:

Ever since the it changed from gm_site19_old this issue has been there gonna have to look into a fix I was planning on giving gateA 5000 health and people can shoot/ break it open to stop delays

wouldnt that give SCPs a high chance of winning? You can just tank the door until it dies without even needing to search or wait


 

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59 minutes ago, Pyros said:

wouldnt that give SCPs a high chance of winning? You can just tank the door until it dies without even needing to search or wait

That's called "boring"


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1 hour ago, Pyros said:

wouldnt that give SCPs a high chance of winning? You can just tank the door until it dies without even needing to search or wait

Isn't that better than having to watch the SCP camp the doors and wait while ntf refuse to open it on the other side and them not opening it is valid too because there are giant ( and one tiny) monsters outside 

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7 minutes ago, Kubnair said:

Isn't that better than having to watch the SCP camp the doors and wait while ntf refuse to open it on the other side and them not opening it is valid too because there are giant ( and one tiny) monsters outside 

the tiny monster is scary and op af


 

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Posted  Edited by Xy_
1 hour ago, Kubnair said:

Isn't that better than having to watch the SCP camp the doors and wait while ntf refuse to open it on the other side and them not opening it is valid too because there are giant ( and one tiny) monsters outside 

There is a cvar that opens the doors after a certain amount of time, but it doesn't work atm, and won't work until we fix the door.

Edited by Xy_

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10 hours ago, Pyros said:

wouldnt that give SCPs a high chance of winning? You can just tank the door until it dies without even needing to search or wait

@Pyros

9 hours ago, Pyros said:

the tiny monster is scary and op af

 

9 hours ago, Kubnair said:

Isn't that better than having to watch the SCP camp the doors and wait while ntf refuse to open it on the other side and them not opening it is valid too because there are giant ( and one tiny) monsters outside 

@Kubnair

9 hours ago, Severely_Artistic said:

That's called "boring"

@Severely_Artistic

 

I suggest making the door health about 10,000 HP, as it would be a "normal" amount, instead of it being broken down quickly at 5000, and like 15,000+ would take too long.

 

I say 10,000 HP for door, if the door is even added. <3


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13 minutes ago, Astro said:

@Pyros

 

@Kubnair

@Severely_Artistic

 

I suggest making the door health about 10,000 HP, as it would be a "normal" amount, instead of it being broken down quickly at 5000, and like 15,000+ would take too long.

 

I say 10,000 HP for door, if the door is even added. <3

other servers have it at either 5000 or 10000, so it's up to @Xy_ or @Kubnair


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1 hour ago, Astro said:

 

I suggest making the door health about 10,000 HP, as it would be a "normal" amount, instead of it being broken down quickly at 5000, and like 15,000+ would take too long.

 

I say 10,000 HP for door, if the door is even added. <3

5k still take like 5 minutes (other than maybe our 096)


                                                                                                                                                      

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Posted  Edited by Xy_

I probably maybe fixed br_requestgatea, so people should be able to open it now. If my fix does work, I will enable the timer which automatically opens gate a after a certain amount of time, for example, we can set it so that 3 minutes into the round, gate a is opened automatically. This would prevent the delay issue of ntf and mtf camping the gate.

Edited by Xy_

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23 minutes ago, Xy_ said:

I probably maybe fixed br_requestgatea, so people should be able to open it now. If my fix does work, I will enable the timer which automatically opens gate a after a certain amount of time, for example, we can set it so that 3 minutes into the round, gate a is opened automatically. This would prevent the delay issue of ntf and mtf camping the gate.

please


 

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@Ash-'s opinion on gmod: 

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  • 3 weeks later...

Bug Report

General description of bug:

When I was respawned as an MTF, I notice my blink bar was empty and that I couldn't blink. I'm not sure if you can stare at 173 without it ever moving as I never got the chance to test it.

When the bug occures:

When I was respawned.

How often does it happen:

Randomly.

Screenshots/Video of the bug:

Capture.PNG.6bce66c940d0962aecdcf4ed9221f260.PNG

Any other information:

I believe this is happening because of the new HUD that @Xy_ had added.

 

EDIT: Fixed ~ Xy


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2 hours ago, Kite9867 said:

Bug Report

General description of bug:

When I was respawned as an MTF, I notice my blink bar was empty and that I couldn't blink. I'm not sure if you can stare at 173 without it ever moving as I never got the chance to test it.

When the bug occures:

When I was respawned.

How often does it happen:

Randomly.

Screenshots/Video of the bug:

Capture.PNG.6bce66c940d0962aecdcf4ed9221f260.PNG

Any other information:

I believe this is happening because of the new HUD that @Xy_ had added.

 

My efforts to recreate this have been unsuccessful, can you record a video of this happening next time it does?


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4 minutes ago, Xy_ said:

My efforts to recreate this have been unsuccessful, can you record a video of this happening next time it does?

It's something to do with coming out of spec, like unspeccing yourself and getting respawned i believe


                                                                                                                                                      

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  • 3 months later...

Bug Report

General description of bug: Blinking Issues

 

When the bug occures: With some NTF/CI getting spawned.

 

How often does it happen: Often

 

Screenshots/Video of the bug: None, but @Kite9867 has some.

 

Any other information: Fix it please, it acts as a huge nerf to 173 because it can't move or do anything because the NTF/CI have like unblinkable eyes.

 

EDIT: Fixed ~ Xy


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  • 3 months later...

Bug Report

General description of bug: 999 can put on MTF Costumes

 

When the bug occuresWhen 999 is in the map.

 

How often does it happenOnly saw it once, here.

 

Screenshots/Video of the bug:

http://steamcommunity.com/sharedfiles/filedetails/?id=1258712715

 

 

Any other information: n/a

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2 minutes ago, Elijah said:

Bug Report

General description of bug: 999 can put on MTF Costumes

 

When the bug occuresWhen 999 is in the map.

 

How often does it happenOnly saw it once, here.

 

Screenshots/Video of the bug:

http://steamcommunity.com/sharedfiles/filedetails/?id=1258712715

 

 

Any other information: n/a

Fixed

 

Thanks.


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  • 1 month later...
Posted  Edited by Oqwert

If you attack while in a "moving" elevator as SCP-017, you will be teleported back to its previous position but you won't be able to get out as the elevator button will be disabled.

Edited by Oqwert

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