Cassie 1,226 / 23,060 Report Post Posted April 25, 2017 This is a really small bug but recently when the round starts the "Game is live" thing in chat appears twice in a row. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
Pyros 1,796 / 30,750 Report Post Posted April 25, 2017 6 hours ago, Kubnair said: Ever since the it changed from gm_site19_old this issue has been there gonna have to look into a fix I was planning on giving gateA 5000 health and people can shoot/ break it open to stop delays wouldnt that give SCPs a high chance of winning? You can just tank the door until it dies without even needing to search or wait @Ash-'s opinion on gmod: Share this post Link to post Share on other sites More sharing options...
Severely_Artistic 742 / 9,471 Report Post Posted April 25, 2017 59 minutes ago, Pyros said: wouldnt that give SCPs a high chance of winning? You can just tank the door until it dies without even needing to search or wait That's called "boring" Retard TTT Admin Breach Admin Ragdoll Combat Manager Share this post Link to post Share on other sites More sharing options...
Kubnair 1,158 / 17,225 Report Post Posted April 25, 2017 1 hour ago, Pyros said: wouldnt that give SCPs a high chance of winning? You can just tank the door until it dies without even needing to search or wait Isn't that better than having to watch the SCP camp the doors and wait while ntf refuse to open it on the other side and them not opening it is valid too because there are giant ( and one tiny) monsters outside Share this post Link to post Share on other sites More sharing options... Achievements
Pyros 1,796 / 30,750 Report Post Posted April 25, 2017 7 minutes ago, Kubnair said: Isn't that better than having to watch the SCP camp the doors and wait while ntf refuse to open it on the other side and them not opening it is valid too because there are giant ( and one tiny) monsters outside the tiny monster is scary and op af @Ash-'s opinion on gmod: Share this post Link to post Share on other sites More sharing options...
Kubnair 1,158 / 17,225 Report Post Posted April 25, 2017 Just now, Pyros said: the tiny monster is scary and op af He has been nerfed ;D Share this post Link to post Share on other sites More sharing options... Achievements
annoying furry 6,300 / 63,950 Report Post Posted April 25, 2017 Edited April 25, 2017 by Xy_ 1 hour ago, Kubnair said: Isn't that better than having to watch the SCP camp the doors and wait while ntf refuse to open it on the other side and them not opening it is valid too because there are giant ( and one tiny) monsters outside There is a cvar that opens the doors after a certain amount of time, but it doesn't work atm, and won't work until we fix the door. Edited April 25, 2017 by Xy_ (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
Astro 451 / 10,622 Report Post Posted April 26, 2017 10 hours ago, Pyros said: wouldnt that give SCPs a high chance of winning? You can just tank the door until it dies without even needing to search or wait @Pyros 9 hours ago, Pyros said: the tiny monster is scary and op af 9 hours ago, Kubnair said: Isn't that better than having to watch the SCP camp the doors and wait while ntf refuse to open it on the other side and them not opening it is valid too because there are giant ( and one tiny) monsters outside @Kubnair 9 hours ago, Severely_Artistic said: That's called "boring" @Severely_Artistic I suggest making the door health about 10,000 HP, as it would be a "normal" amount, instead of it being broken down quickly at 5000, and like 15,000+ would take too long. I say 10,000 HP for door, if the door is even added. <3 thanks @Violator Share this post Link to post Share on other sites More sharing options...
EJ. 638 / 12,700 Report Post Posted April 26, 2017 13 minutes ago, Astro said: @Pyros @Kubnair @Severely_Artistic I suggest making the door health about 10,000 HP, as it would be a "normal" amount, instead of it being broken down quickly at 5000, and like 15,000+ would take too long. I say 10,000 HP for door, if the door is even added. <3 other servers have it at either 5000 or 10000, so it's up to @Xy_ or @Kubnair Thank you @AceOfSpadesMM for the signature! Very much appreciated. Share this post Link to post Share on other sites More sharing options...
Kunkko 132 / 4,386 Report Post Posted April 26, 2017 1 hour ago, Astro said: I suggest making the door health about 10,000 HP, as it would be a "normal" amount, instead of it being broken down quickly at 5000, and like 15,000+ would take too long. I say 10,000 HP for door, if the door is even added. <3 5k still take like 5 minutes (other than maybe our 096) Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted April 26, 2017 Edited April 26, 2017 by Xy_ I probably maybe fixed br_requestgatea, so people should be able to open it now. If my fix does work, I will enable the timer which automatically opens gate a after a certain amount of time, for example, we can set it so that 3 minutes into the round, gate a is opened automatically. This would prevent the delay issue of ntf and mtf camping the gate. Edited April 26, 2017 by Xy_ (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
Pyros 1,796 / 30,750 Report Post Posted April 26, 2017 23 minutes ago, Xy_ said: I probably maybe fixed br_requestgatea, so people should be able to open it now. If my fix does work, I will enable the timer which automatically opens gate a after a certain amount of time, for example, we can set it so that 3 minutes into the round, gate a is opened automatically. This would prevent the delay issue of ntf and mtf camping the gate. please @Ash-'s opinion on gmod: Share this post Link to post Share on other sites More sharing options...
VilhjalmrF 2,099 / 30,689 Report Post Posted May 13, 2017 Bug Report General description of bug: When I was respawned as an MTF, I notice my blink bar was empty and that I couldn't blink. I'm not sure if you can stare at 173 without it ever moving as I never got the chance to test it. When the bug occures: When I was respawned. How often does it happen: Randomly. Screenshots/Video of the bug: Any other information: I believe this is happening because of the new HUD that @Xy_ had added. EDIT: Fixed ~ Xy Average HL2RP Enjoyer. Share this post Link to post Share on other sites More sharing options... Achievements
annoying furry 6,300 / 63,950 Report Post Posted May 13, 2017 2 hours ago, Kite9867 said: Bug Report General description of bug: When I was respawned as an MTF, I notice my blink bar was empty and that I couldn't blink. I'm not sure if you can stare at 173 without it ever moving as I never got the chance to test it. When the bug occures: When I was respawned. How often does it happen: Randomly. Screenshots/Video of the bug: Any other information: I believe this is happening because of the new HUD that @Xy_ had added. My efforts to recreate this have been unsuccessful, can you record a video of this happening next time it does? (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
Kunkko 132 / 4,386 Report Post Posted May 13, 2017 4 minutes ago, Xy_ said: My efforts to recreate this have been unsuccessful, can you record a video of this happening next time it does? It's something to do with coming out of spec, like unspeccing yourself and getting respawned i believe Share this post Link to post Share on other sites More sharing options...
Kubnair 1,158 / 17,225 Report Post Posted May 13, 2017 This has nothing to do with the new HUD this bug has been there since the first map it's like Kunkko said that's what causes the bug. We'll work on it Share this post Link to post Share on other sites More sharing options... Achievements
EJ. 638 / 12,700 Report Post Posted September 5, 2017 Bug Report General description of bug: Blinking Issues When the bug occures: With some NTF/CI getting spawned. How often does it happen: Often Screenshots/Video of the bug: None, but @Kite9867 has some. Any other information: Fix it please, it acts as a huge nerf to 173 because it can't move or do anything because the NTF/CI have like unblinkable eyes. EDIT: Fixed ~ Xy Thank you @AceOfSpadesMM for the signature! Very much appreciated. Share this post Link to post Share on other sites More sharing options...
StaticPixel 12 / 1,738 Report Post Posted January 5, 2018 Bug Report General description of bug: 999 can put on MTF Costumes When the bug occures: When 999 is in the map. How often does it happen: Only saw it once, here. Screenshots/Video of the bug: http://steamcommunity.com/sharedfiles/filedetails/?id=1258712715 Any other information: n/a Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted January 5, 2018 2 minutes ago, Elijah said: Bug Report General description of bug: 999 can put on MTF Costumes When the bug occures: When 999 is in the map. How often does it happen: Only saw it once, here. Screenshots/Video of the bug: http://steamcommunity.com/sharedfiles/filedetails/?id=1258712715 Any other information: n/a Fixed Thanks. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
Oqwert 5 / 1,273 Report Post Posted February 14, 2018 Edited February 15, 2018 by Oqwert If you attack while in a "moving" elevator as SCP-017, you will be teleported back to its previous position but you won't be able to get out as the elevator button will be disabled. Edited February 15, 2018 by Oqwert Share this post Link to post Share on other sites More sharing options...