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Posted  Edited by Duc2000
39 minutes ago, Sofics said:

If this has been reported already disregard it and tell me to go away

 

I was SCP - 2521 and the text at the top was what looked like morse code. Instead of "You are SCP-2521" it appeared as:

 

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It's supposed to look like this because the SCP is a memetic hazard. It's name can't be read/said or it comes to you and kills you, essentially. So the name in the wiki is written as that.
http://www.scp-wiki.net/scp-2521

EDIT: Also I used my 1000th post on this, feel honored :P

Edited by Duc2000

“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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34 minutes ago, Duc2000 said:

It's supposed to look like this because the SCP is a memetic hazard. It's name can't be read/said or it comes to you and kills you, essentially. So the name in the wiki is written as that.

 

Thank you

34 minutes ago, Duc2000 said:

EDIT: Also I used my 1000th post on this, feel honored :P

 

Congratulations?

 

 

 

 


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Hey Mandy @RaeTheGay

 

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  • 2 weeks later...

I have discovered a bug that occurs whenever a reinforcement spawns at the 8:00 or 2:00-minute marker.20181009183823_1.thumb.jpg.70fd3325954323c726b7686a922fc130.jpg

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As seen in both of these pictures only two units spawned instead of the usual three. I don't know what exactly causes this bug, but if I had to guess, it is probably because it is trying to pull from players in spectator mode. However, I really don't have any experience with programming in Gmod, so I'm not entirely sure.

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Could it be there weren't enough dead people? Although I do see someone else in dead chat so probably not, but if there are not enough spectators it will spawn less or no members of each unit


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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6 hours ago, Duc2000 said:

Could it be there weren't enough dead people? Although I do see someone else in dead chat so probably not, but if there are not enough spectators it will spawn less or no members of each unit

I took both of these pictures while in player mode, so I don't think so.

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3 hours ago, Hunting4r2d2 said:

I took both of these pictures while in player mode, so I don't think so.

1) The person that was chosen left the game at just the right time.

2) There was nobody the game wanted to spawn.

 

Unless you can provide me more details, this appears to be the correct behavior.


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image.thumb.png.5480b8033ffefe054645c88a837652c2.png

so for some reason, as Dr. Maynard, it shows you up on the MTF side, so it becomes a clear indication that your maynard and this happened to me before also so its not a one time thing and ravelord could see it when he killed me when i was maynard, so its not a client thing.


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  • 3 weeks later...
3 minutes ago, Skxynka said:

Serpent's Hand Members are unable to pick up ammo

After picking up rifles the ammo is 0:0

This is more or less intended as I do not want SCP teams taking ammo that could be used by humans. If needed, I will raise the starting ammo.


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  • 2 weeks later...
Posted  Edited by Doomnack

Bug Report

General description of bug: White screen post-death bug. The screen turns white after being killed by a certain SCP, I think It's 066 or 173.

 

When the bug occures: When you get killed by either 066 or 173, or perhaps its some other SCP.

 

How often does it happen: Occasionally.

 

Screenshots/Video of the bug: Well, it's not a pretty glitch. Especially to the eyes.

 

image.png.295c7e711f52f547569cf2c52ec8a66c.png

 

Any other information: This issue is cleared when you blink. Since blinking only really happens when you're alive, you're stuck with this until you respawn.

 

oh look it's another post by Doomnack

Edited by Doomnack

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Oh yeah, and btw

I'm pretty sure the bug still exists where Dr. Maynard's class color is mtf blue, and not the signature light-bluish researcher color. Basically it makes it obvious to who's a spy and who isn't, basically screwing up his round.

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2 hours ago, Doomnack said:

Oh yeah, and btw

I'm pretty sure the bug still exists where Dr. Maynard's class color is mtf blue, and not the signature light-bluish researcher color. Basically it makes it obvious to who's a spy and who isn't, basically screwing up his round.

Pretty sure Xy said "This is a feature not a bug" to this


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― John Green, Turtles All the Way Down

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Posted  Edited by Doomnack

Ok, now I'm sure its not a feature.

Nasty Baller was immediately killed for being a CI by MTF. Rip

Also note I'm a researcher in this case

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Edited by Doomnack

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  • 1 month later...
Posted  Edited by chan_man1

Alright I managed to be lucky enough to get asthma, but as far as I could tell it didnt really do anything to me. Dont know what its suppose to do but I have been denied the power of the asthma. Idk if this is a bug or not though.20181222054032_2.thumb.jpg.a4d17952c91c23d823821215d879f46a.jpg

Edited by chan_man1

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  • 2 months later...

When the end game statistics screen shows up, the 'MTF escorted 0 researchers' is always 0, even if researchers were escorted.

 

It happens every time. 

 

I don't have any screenshots, but has anyone ever seen the number change?

 

I know this bug isn't really game-breaking, but I wanted to put it on the record.

 

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On 3/24/2019 at 12:02 AM, Maximino007 said:

So there is a bug that the ER-1 is an error.

I asked other people if they see it too and they agreed.

pls fix thnks

Er-1 and all the other old guns were removed, bug is invalid

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  • 2 months later...
9 hours ago, chan_man1 said:

SCP-668 has terrible hit rate, even hitting stationary targets is hard. You might want to look into it.

had a similar issue when we added the cannibal, assuming it's an issue with nmrih base. Might need to replace it.


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When touching a elevator door with some scp objects it kills you. No clue why.  

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