annoying furry 6,300 / 63,950 Report Post Posted May 11, 2017 096 is no longer able to attack unless someone is looking at him. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 12, 2017 Edited May 12, 2017 by Xy_ - Added a new HUD. Planned: - A client side cvar or console command to allow you to toggle between the new hud and the default HUD - Anti AFK. Edited May 12, 2017 by Xy_ (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 13, 2017 - Added Anti AFK (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 15, 2017 - Added SCP 066, range, dps, and attack cool down may be changed depending on how it plays. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 16, 2017 Edited May 16, 2017 by Xy_ - Added head bobbing. - Fixed the SNAV and radio being an error, reverted them back to the box because the addon dev removed them from the workshop. Edited May 16, 2017 by Xy_ (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 17, 2017 - Added a post processing effect, you can run `pp_vignette 0` in console to disable it. With: Without: (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 19, 2017 - Added SCP 294 - Spawns where the drink machine used to be - A drinklist will be uploaded at a later date, a couple that you can request are water, cola, scp173, scp106. - Buffed SCP-066, this is likely his final form - SCP-096 can only attack a person if that specific person is looking at him. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 21, 2017 - Chaos will no longer collide with MTF/NTF. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 22, 2017 Edited May 22, 2017 by Xy_ - Fixed an issue where some players wouldn't spawn in while the server was full or nearly full. This was because there wasn't enough researcher spawns. Upcoming: - SCP-966 - Night vision goggles - Move CI (the ones that are rare and spawn at the beginning) out of MTF spawn and into the hallway so that they're not killed before the round starts. - Look into replacing ulogs. Edited May 22, 2017 by Xy_ (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 23, 2017 - Moved the CI's Spawn (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 25, 2017 Edited May 25, 2017 by Xy_ - Added damageslogs, use F8 to open them, admins can only view the current round when dead. Players can only view previous rounds (Admins should make sure they have the correct round selected) - Added RDM manager, to report someone type !report, to respond to a report type !respond Edited May 25, 2017 by Xy_ (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 26, 2017 - Players can no longer collide with vests. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 27, 2017 Edited May 27, 2017 by Xy_ - Added SCP-966 - Added Night Vision Goggles Edited May 27, 2017 by Xy_ (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 28, 2017 - Less awkward to kill people with 682 - Added cooldown timer for SCP 066 and SCP 682 (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 31, 2017 - Your chance of getting SCP will now increase for every round that you are not an SCP. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted June 2, 2017 - SCP 096 has been added again - Fixed SWEP - Only deals damage if the two players are looking at eachother - Faster runspeed These stats are likely to change, depending on how they play. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted June 8, 2017 Edited June 8, 2017 by Xy_ - Added br_mutemode as a clientside cvar, only effects you if you're a spectator - br_mutemode 0 - default - br_mutemode 1 - You cannot hear living players - br_mutemode 2 - You cannot hear spectators - br_mutemode 3 - Everyone is muted - Increased SCP limit to 4 when there are 32 or more active (non-specmode) players - SCP-096 has a secondary that can throw players into the air (forcing them to look if they're looking down), this is to balance the fact that players can just look down to avoid triggering 096. Next: - Fix the mute button on tab (Only because I'm too tired to do this now) - SCP-500 - SCP-999 (?) - Switch between br_mutemode settings with f2 (like in TTT) Edited June 8, 2017 by Xy_ (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted June 11, 2017 - Added SCP-500 - Added Deathmatch (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted June 11, 2017 - Buffed the Trash Machine Pistol (TMP) (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted June 18, 2017 - Renamed the map (again), the map dev once again has updated the map in a way that it is no longer compatible with our map config, I'll need to port it / Figure something out. - I am considering moving to another map, I am looking at possible replacements and what would need to be done to the gamemode to accomplish this. You will download the map again next time you connect (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...