annoying furry 6,300 / 63,950 Report Post Posted February 13, 2018 - Removed SCP-178-1 and SCP-178 - Added SCP-017 (Suggested and prepared by @Cpt.Haxray) - Can dissolve into shadows - Attacks by going under a victim and pressing the attack key - When attacking, or if the shadow pool timer runs out, you will be teleported back to the point where you entered the shadow pool - Currently 500 HP and 180 speed, stats subject to change. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted February 19, 2018 - Buffed SCP-017 - Buffed SCP-096 - Spectators no longer count as views for 096 (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted March 6, 2018 - 017 no longer teleports back when using his ability - SCPs and Ghost DMers can no longer reveal 939 (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted March 17, 2018 - Restyled a few HUD elements to look cleaner - Class Ds can no longer damage other Class Ds - Researchers can no longer damage other Researchers - Chaos Insurgency members can no longer damage other Chaos. - SCP-035 and Class Ds can no longer damage each other unless the round type is Multiple Breaches. - Team damage is disabled during assault. - All teams can still damage SCP-999, MTF guards can still damage other guards, and researchers can still damage guards. - Buffed 017 - Fixed Call Admin exploits where a player could @everybody or @here in the discord using the call admin command. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted March 19, 2018 - Moved DM to the surface - Living players can no longer see DM shots or muzzle flashes. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted March 25, 2018 Yesterday: - 3 SCP-2639-As now have a chance to spawn instead of a regular NTF/CI unit - Replaced 106 and 939 models with versions from SCP: Unity. - Neutrals (like 999) no longer delay the round. Today: - SCP-2639-A can no longer equip armor. - Guards and chaos now desert when attempting to camp the escape zone. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted March 29, 2018 Removed Adverts. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted April 5, 2018 - Added an intercom to the electrical room. If you press 'E' on it, everybody can hear you for 12 seconds. Cooldown is currently 120 seconds. I will be implementing a way for admins to block users who abuse this from using it. - Added a special round: Malpractice. Every SCP is 049, but instead of creating 049-2s, the 049s create random SCPs with reduced HP. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted April 16, 2018 - SCP-173 can now blind while being looked at. - Discord intergration: (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted April 26, 2018 Changed - SCP-017's attack now applies the cool down when he finishes the attack rather than the beginning (fixes an exploit where he can remain in shadow form indefinitely) - Karma reworked. Currently you lose 10 karma for every team member you shoot and 20 for every team member you kill (The first shot is only worth 5 karma because of accidents happening). Having low karma applies a damage penalty to you, if you have less than 1000 karma, it will tell you what that penalty is. (Anything above 950 karma has a 0% penalty. You gain karma by playing clean (no team damage or kills) rounds. (50 karma per round). Currently, I have karma bans disabled while I test the changes out. (The way karma gain/loss is calculated is subject to change) Soon - SCP-079 has been in progress for a while and I have almost gotten it to a playable state. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 6, 2018 It's been a while since a map has been added so I added a new one. Added: br_site07 - map has a unique layout which contains some elements from area 14. Currently every scp is on the map with the exception of 1048-A, which will be taking the place of 066 a couple maps in the near future. As always, the map is new so changes will be made to item spawns and keycard doors as needed. Soon: SCP-079 is still being worked on, the scp itself is complete, but needs more abilities added to it. DM on any sites that still do not have it. Make karma less forgiving (Instead of healing 50 per clean round, you'll heal 25 karma) Better item spawning system ( will make spawns for certain items less predictable) Fix 294 on site07 (It's backwards and floating, I'll fix it tomorrow) Ability for NTF/079 to nuke the facility late game (Potentially, depending on feedback) Other things that I can't be bothered to type right now. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 8, 2018 - Site 07 fixed. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 13, 2018 - Added SCP-079 - Spawns inside SCP-079's chamber - Can be killed by shooting the computer - Accessing his chamber requires remote door control to be off and a level 5 keycard - SCP-079 can deploy a variety of traps throughout the facility. - SCP-079 can switch monitors using the !next79 and !last79 commands OR +left and +right (It's recommended that you bind leftarrow to +left and rightarrow to +right before playing SCP-079) - Currently only on site19 - As always, stats are not final, and with anything new, there may be bugs. - SCPs now have global voice chat among themselves. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 21, 2018 Added: SCP-372 (Made possible by @AverageDrink) Spawns in SCP-372's chamber. Has the ability to leap and cling to walls (must be up against the wall to grab it) Can press the reload key to cloak, but can only attack while uncloaked. (Cloak nerfed to have a 5.5 second cooldown) Does 55 Damage and has 1000 health. Immune to fall damage (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 26, 2018 Added: SCP-458 (Credit: @AverageDrink for making it, I fixed it up a bit) Spawns in the cafeteria on one of the tables. Can be used by Humans (to restore health) and by SCPs (for no health gain, but prevents humans from using it) Respawns a minute after it is used. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted May 29, 2018 - Points are now earned for accomplishing objectives rather than simply being connected to the server - Added cosmetics (13 to start off with) - Added more researcher and d class skins - Added 'boosters' (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted June 2, 2018 - Added Gate Health (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted June 3, 2018 Added: Parties can now be created by players. Players who are in the same party have a higher chance of being placed together on a team. (Excluding SCP/Chaos) You can view commands available to create and manage parties in the ulx menu by typing !menu. All the commands are under the Party tab. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted June 4, 2018 Added: - SCP-082 - Cannibal with a cleaver - 1.4k health - Gains health on kill - As always, stats are subject to change. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted June 8, 2018 - Added an SCP difficulty system - Each round, the difficulty is calculated using the number of players which are participating in the round. - SCP's healths are scaled using this difficulty. - This system will be subject to tweaking throughout the coming weeks - SCPs will be receiving an additional health buff when the new weapons update comes out. (100 - 200 base) - Nerfed SCP-457. He has 200 less base health (still subject to difficulty system) SOON: - Weapons update - Specialized NTF units - New Items - Specialized weaponry - Changing number of guards with player count - Making CI spawns more likely if there are a large number of d class left (and less likely if there are none left) (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...