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Breach Changelog

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Weapons Update!

 

  - We've replaced all the guns with TFA weapons. As with any large change, there will be bugs and things that need to be changed.

 

You will need to download the new content pack upon entering the server next. You can download them in advance by subscribing to the following add-ons:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1404015127

https://steamcommunity.com/sharedfiles/filedetails/?id=1404013930

https://steamcommunity.com/sharedfiles/filedetails/?id=1404011613

 

If you are experiencing missing models, subscribe to the above addons.

 

Soon:

  - Above stuff

  - Replacing melee weapons with TFA melee weapons (after further testing)

  - Attachments are available to all, they will be added as PS items at a later date.


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Changed

  - Revert 20180608

  - Expect changes to gun balance soon, maybe new CSS guns being added too


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Previously known as Xy.

 

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- Changed

  - All keycard models, if you have errors, sub this: https://steamcommunity.com/sharedfiles/filedetails/?id=1408413961


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

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Added

  - MTF Unit Omega 7, they're a regular NTF type unit, but they spawn with a tamed SCP-076-2 instead of a third member

  - Opposite Day. Special round where all MTF that would spawn are CI, and all CI that would spawn are MTF

  - Brought back the Trouble in SCP Town special round, this time all of the problems are fixed.

Changed

  - Special round percentage is now 15 instead of 5.


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Previously known as Xy.

 

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 - Renamed Assault to Team Deathmatch

 - Implemented @Marshal's concept for an assault round

 - Added the nuke

 - Added a whole bunch of NTF units (Some of which have been logged)

 - Other things.


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 - Added achievements, view which achievements you have earned by pressing f4 or typing br_achievements in the console (More achievements will be added over time)

 - Replaced the Tab menu for the final time

 - Fixed all bugs formerly associated with the tab menu

 - Networking optimizations with the way roles are networked, so you don't have to wait 20 fucking years to see proper roles in the tab.


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Previously known as Xy.

 

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Added

  • Persistent corpses, corpses now stay on the ground.

Changed

  • SCP-049 can now revive corpses, so long as the player A) Has not respawned as NTF or any other class, B) Has not set his or herself as AFK and C) Died within 180 seconds of SCP-049 attempting to revive them
  • SCP-049-2s now spawn with a maximum health of 500. They may be subject to other nerfs if they still prove to be too OP.
  • SCPs no longer make corpses

Fixed

  • Spectators no longer produce corpses, this means that you should no longer see random corpses falling when the map starts/ every time someone dies in deathmatch.

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Previously known as Xy.

 

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Removed persistent ragdolls as I think it was causing the crashing. If the crashing continues, then I will re-enable them and try something else.


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Previously known as Xy.

 

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Changes

- SNAV now shows on HUD( a minimap type image )

 

Added

- SNAV 301, can see teammates' positions on the HUD

 

Fixed

- Players can no longer have multiple SNAVs in their inventory.

 

SNAV changes are considered experimental, thus the old functionality is available by using the alt fire button (overhead view) SNAVs may be altered or reverted back to their original form during the next few days.


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Changed

 - Removed player collisions, they were only used to door block anyways.

 - SCPs and Spectators can now see which scp a player is on the scoreboard.

 

Soon

- SCP-1471 will be added tomorrow.

- Other shit that is still WIP


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 - Added SCP-348

   - The soup is found in various spots in the LCZ and EZ. Spawn point is different in each round.

   - Using the soup restores 25 health and allows a dead player to send a message to the player who consumed the soup

   - The soup spawns when reinforcements come

 - Added the AUG as a rifle

 - Fixed researchers receiving points for winning on non-hide and seek rounds


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Previously known as Xy.

 

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Added:

 

  - Added a special round: SPC Breach (Shark Punching Center)

    - SPC Guards vs S Class

    - There are twice as many S Class as SPC Guards

    - SPC Guards do twice the damage.


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Previously known as Xy.

 

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Fixed:

 

  - A map bug that involved SCP-914 breaking after a couple of uses. The button got stuck in the out position; this should be resolved now. Please let me know if you manage to get 914 to break again, I wasn't able to manage to break it after 10 uses (nor have I seen it stuck in the out position tonight), so I'm going to assume my fixed worked.

 

 

I was also going to test flashlight changes today, they were shit, so I removed them.

 

I'm planning to release a new SCP before I go on vacation, so be on the lookout for that ;) 

 

To make sure no game-breaking bugs occur when I'm unable to fix them (I'll be on vacation from Aug 3rd - Aug 11th),  I'll be abstaining from adding anything (feature freeze) starting July 31st (bug fixes only) until August 11th (when I return).

 


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Previously known as Xy.

 

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Fixed:

 

 - Arrow keys now work for everyone with SCP-079. !next79 and !last79 commands are not needed anymore and will be removed soon, though the panic command shall remain.

 


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(signature made by @Kaylode)

Previously known as Xy.

 

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 IMG_0248.jpg

 

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