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Breach Changelog

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 - Fixed a couple of bugs involving SCP-330

 - Fixed SCP-2639A and SH members not being able to use !gatea and !gateb

 - !gatea no longer allows you to close the gate with it


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 - SCP-795 now has 650 base health

 - SCP-066 now only loses 20% of his speed when attacking and has a lower cooldown.


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Previously known as Xy.

 

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 - Added SCP-207

   - Heals you, increases your speed, and makes you do more damage

   - Some other effects that aren't worth mentioning, like death.


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

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 - Added MTF Tau-5

   - A group of immortal cyborg clones sent by the foundation to recontain the breach

   - 2 health regenerated per second

   - 10% resistance to all damage

   - Spawns with a shotgun

   - Model and intro sound pending


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

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  • 2 weeks later...

 - Updated site19 to its latest version

 - NTF spawns now randomized every match

 - Disabled nuke script for repairs

 

Some spawns were moved around during this update, please report any bugs to me.


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

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 - Updated TFA Base to its latest version. This should come with various performance and bug fixes for guns.

 - Fixed cubemaps and some of the areaportals on site19, stilling waiting from a fix from the map maker for the rest of the area portals.


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(signature made by @Kaylode)

Previously known as Xy.

 

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  • 2 weeks later...
  • 2 weeks later...

 - Nerfed Tau-5's shotgun

 - SCP-378 can no longer heal to full health using healing items


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(signature made by @Kaylode)

Previously known as Xy.

 

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 - Added SCP-127, standard MP5 that regenerates its ammo

 - SCP-610 is no longer frozen when he roots

 - Fixed site19 map vote icon

 - You now lose points for deserting.

 - Tweaked SCP-1471 damage values.


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(signature made by @Kaylode)

Previously known as Xy.

 

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 - Added br_area02

   - Beta, some things are not 100% working

   - Damage from elevators and doors is disabled on this map, blocking elevators is slayable.


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Previously known as Xy.

 

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Changed:

 

Area 02

 

The _v2 release of br_area02 (so br_area02_v2) addresses some of the more annoying issues of the new map. Not all reported bugs have been fixed. These will be addressed in the future.

 

 - Gate A now uses prop_dynamic doors. This also makes it compatible with the gate health system we use.

 - The elevator in LCZ was removed in favor of the other elevator in the same room, which has been converted into a multi stop elevator. You should also no longer be able to call the elevator while it is in motion.

 - Added a small room to SCP-682's area in HCZ. I will put an armory here soon.

 - Fixed a missing texture error

 - Removed the displacement at the bottom of the broken elevator that some people got stuck on

 - Added a second way to get to EZ from HCZ

 - The "checkpoint" in LCZ (the one that most players did not rush before the update) has a func_breakable part that can be broken into

 -  Removed the text attribution and added the attribution into the game messages that are displayed in the top right corner at the beginning of every round.

 - Changed out the songs in the disco to discourage people from spending too much time in there (Thanks @Lipquip for 2/3 songs)

- Reduced the size of the download by about 20 MB. (Can also think @Lipquip for this as his songs were smaller than the original songs)

 - Fixed the pocket dimension for this map. More than likely, I will replace the SCP that spawns in 106's room (atm 1048B) with SCP-106 (on this map only, other maps unchanged)


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Previously known as Xy.

 

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April 1, 2019

 

- Players now run by default and can walk by pressing their sprint bind


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Previously known as Xy.

 

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 - Changed SCP-681's yellow boxes to a smokey particle effect. Is only animated at the beginning of the effect for performance reasons

 - Damage is now applied instantly upon entering SCP-681's gas pockets' bounding boxes. 1 - 2 damage is taken per 0.10 seconds of remaining inside of the gas pocket.

 - Fixed an issue caused by switching run with walk involving SCP-1025's movement speed affecting diseases.

 - Minor changes to SNAV radar code so that I can later switch out the image for a pregenerated radar image. While currently this changes nothing, ultimately, radar will be much better for your frames.


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(signature made by @Kaylode)

Previously known as Xy.

 

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Removed the ability for one to open a player's info on the scoreboard. This was used by players to gain knowledge about the round that they should not be able to get from the scoreboard.


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

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  • 2 weeks later...

 - M249 and Negev no longer slow you down as much

 - Added ES III and Volk


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

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