Xy_

Breach Changelog

Posted (edited)

- Replaced 1048-A's model with a version that has animations

- Buffed 1048-A's speed slightly

 

 

Edited by Xy_
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- Added SCP-939

    - Appears as a researcher on the tab menu

    - Can use voice chat to lure humans

    - Stats are not final

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- Fixed the outdoor music that used to play in older versions of the gamemode.

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- Replaced the current weapons with TFA Weapons. The stats are not final and may be changed to balance them.

Revert: Caused lag on the server, people generally didn't like it.

 

-Removed the ability to select a favorite weapon to help smooth the transition to TFA, this will be re added in the future, but in a better way.

This will be reimplemented.

 

- SCP-035 now spawns with a level 3 keycard instead of a level 2.

 

- SCP-1162 will not eat your items as often (a typo was made in the code, so 1162 tried to spawn item_nvg, but the actually entity is called weapon_nvg)

 

- The MTF Commander now spawns with a p90 rather than a mp5.

Reverted.

 

Near future:

 

- Re-implement favorite weapons

- All the other stuff I said I was gonna do.

- Bring back GTAwards (maybe)

- Reduce sight bobbing of TFA Sweps

- Reduce movement penalty.

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- Removed movement penalty from TFA Sweps

 

- Disabled ironsights on guns that don't have scopes, to compensate, all guns (except snipers, which aren't yet implemented) have received an accuracy boost, if this buff proves to be too much, it will be reduced (Probably to match the stats of the default guns)

 

- Boosted 035's reserve ammo from 120 to 150

 

- MTF spawn will slightly more ammo (4.5 times the clipsize vs 4)

 

- Run and gun mode (Attack while sprinting) is now enabled on TFA sweps.

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Reverted TFA, wasn't well liked and caused lag on the server.

 

Read above for specifics.

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- Added SCP-076-02

  - Has a sword (Can be thrown, respawns 7 seconds after being thrown)

  - 175 health

  - Has 3 lives

  Known Issues:

      - Sword is invisible when thrown by SCP-076-02, likely due to the way the entity is coded, I will look into fixing this soon.

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- Modified Denros's !calladmin plugin to post directly to the Breach Discord

 

Abusing !calladmin will result in the removal of your ability to do so.

 

usage: !calladmin (Just calls an admin)

- or -

!calladmin reason (Let's the admin know the reason they're being called)

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- !gatea will no longer not work do to RDC being in the wrong state (same with ulx fgatea)

- Reverted to the origanal 049-02 model as we found out what caused the issue.

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- Added an invisible prop to prevent anybody from getting into the pocket demision using the hole in 106's containment, this was done because it was frequently abused by players (106 leaving his  containment before prep ends, MTF getting to LCZ faster than they should)

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- Added the m4a1-S

- The USP now has a silencer and can be removed with the alt fire key.

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- Fixed a long standing bug where guns would be empty when dropped by a killed player, the gun should now have any ammo the dead player had inside it. (It will be put into the reserve)

 

- Code Cleanup

 

Planned:

- Other stuff

- Map update (after I fix some of the issues)

- Make SMGs feel like SMGs. (Shoot faster, less damage, they'll have the same DPS as they do now, so there shouldn't be any balance concerns)

- The health of an scp will scale depending on the player count (More players = more health)

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 - Improved SCP-076-02's sword

 - 076-02 can now break glass

 - Enabled the zombie plague round (again)

 - Reduced the minimum player count for 'Gotta catch em all' and 'Weeping Angels' to 16 (from 32)

 - Another bugfix I can't remember

 - Code Cleanup

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 - Fixed 939's model

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- Corrected a few errors in the English translation file

- Added a special round called 'Plague Inc'

   - Multiple 049s

   - No Commander

- Fixed the unsgag and unsmute command

- Multiple Breaches now requires 10 players to be selected as a special round.

- Muted/Gagged players will receive a notification when their punishment expires.

- Fixed a bug that happens when escaping with low HP.

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- Added SCP-999

  - Can heal by clicking on a human, heals 5 hp per click, can click every 0.3 seconds

  - Can stun scps by clicking on them, can stun every 7 seconds, while stun is cooling down, healing abilities cannot be used.

  - 999 is vulnerable to SCP attacks, scps can kill 999.

  - Humans are allowed to kill SCP-999 if and only if SCP-999 is not cooperating.

 

Stats are subject to change.

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- Added a 05 Retrieval Special Round

    - Requires 5 players min to play

    - 1 player is randomly selected to be an O5 member, they are stuck in the facility and must be rescued by the MTF.

    - Half of the remaining players are selected to be MTF, they spawn outside.

    - Anyone who isn't picked to be MTF is selected to be an SCP. SCPs are trying to kill the 05.

    - The game ends when the O5 member escapes, is escorted, or dies.

- Fixed an issue related to damage

- SCP-999 now takes slightly less damage from other scps (Damage multiplier was 18 times, now it is 15).

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- Fixed site19's cubemaps

The map will be redownloaded next to you connect.

Basically what is fixed is the weird glow/greenish tint to most of the weapons, as well as some props reflecting incorrectly colored/way too bright light.

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- Changed undervest model of MTF/CI to the CSS guerilla fighter.

- MTF/CI can now take off their vests again.

- 05 Retrieval round now ends properly (when the command member is dead)

- 05 Round will now say the round type in chat when it begins.

Edited by Xy_
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- Added a low gravity special round

- SCP-008's containment now functions like in the real game. When you activate it a message will be displayed in chat and a few minutes later you will turn into SCP-008. Using SCP-500 will stop the timer.

- Probably maybe fixed 500's secondary attack.

Edited by Xy_
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