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Breach Changelog

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- Added an invisible prop to prevent anybody from getting into the pocket demision using the hole in 106's containment, this was done because it was frequently abused by players (106 leaving his  containment before prep ends, MTF getting to LCZ faster than they should)


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- Added the m4a1-S

- The USP now has a silencer and can be removed with the alt fire key.


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  • 2 weeks later...

- Fixed a long standing bug where guns would be empty when dropped by a killed player, the gun should now have any ammo the dead player had inside it. (It will be put into the reserve)

 

- Code Cleanup

 

Planned:

- Other stuff

- Map update (after I fix some of the issues)

- Make SMGs feel like SMGs. (Shoot faster, less damage, they'll have the same DPS as they do now, so there shouldn't be any balance concerns)

- The health of an scp will scale depending on the player count (More players = more health)


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 - Improved SCP-076-02's sword

 - 076-02 can now break glass

 - Enabled the zombie plague round (again)

 - Reduced the minimum player count for 'Gotta catch em all' and 'Weeping Angels' to 16 (from 32)

 - Another bugfix I can't remember

 - Code Cleanup


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- Corrected a few errors in the English translation file

- Added a special round called 'Plague Inc'

   - Multiple 049s

   - No Commander

- Fixed the unsgag and unsmute command

- Multiple Breaches now requires 10 players to be selected as a special round.

- Muted/Gagged players will receive a notification when their punishment expires.

- Fixed a bug that happens when escaping with low HP.


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  • 2 weeks later...
  • 2 weeks later...
  • 3 weeks later...

- Added SCP-999

  - Can heal by clicking on a human, heals 5 hp per click, can click every 0.3 seconds

  - Can stun scps by clicking on them, can stun every 7 seconds, while stun is cooling down, healing abilities cannot be used.

  - 999 is vulnerable to SCP attacks, scps can kill 999.

  - Humans are allowed to kill SCP-999 if and only if SCP-999 is not cooperating.

 

Stats are subject to change.


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- Added a 05 Retrieval Special Round

    - Requires 5 players min to play

    - 1 player is randomly selected to be an O5 member, they are stuck in the facility and must be rescued by the MTF.

    - Half of the remaining players are selected to be MTF, they spawn outside.

    - Anyone who isn't picked to be MTF is selected to be an SCP. SCPs are trying to kill the 05.

    - The game ends when the O5 member escapes, is escorted, or dies.

- Fixed an issue related to damage

- SCP-999 now takes slightly less damage from other scps (Damage multiplier was 18 times, now it is 15).


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- Fixed site19's cubemaps

The map will be redownloaded next to you connect.

Basically what is fixed is the weird glow/greenish tint to most of the weapons, as well as some props reflecting incorrectly colored/way too bright light.


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Posted  Edited by Xy_

- Changed undervest model of MTF/CI to the CSS guerilla fighter.

- MTF/CI can now take off their vests again.

- 05 Retrieval round now ends properly (when the command member is dead)

- 05 Round will now say the round type in chat when it begins.

Edited by Xy_

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Posted  Edited by Xy_

- Added a low gravity special round

- SCP-008's containment now functions like in the real game. When you activate it a message will be displayed in chat and a few minutes later you will turn into SCP-008. Using SCP-500 will stop the timer.

- Probably maybe fixed 500's secondary attack.

Edited by Xy_

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- Added sounds to the deathmatch weapons

- Fixed a bug where people that joined late would respawn as D Class on assault rounds.

- !dm command now has a 5 second cooldown.

- 173 now gets credit for kills.


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Added new drinks for SCP-294, finally.

- Air, Nothing, Cup, Emptiness, Vacuum, hl3, halflife3, halflifethree, no

  • "There is nothing in this cup."
  • Has no effect

- alcohol, ethanol, spirit, vodka

  • "Damn, that's strong!"
  • Blurs the player's screen for 5 seconds

- Aloe, cactus, health, cola, blood, cod

  • No message
  • Heals the players health by 15 health points

- Amnesia

  • "Daniel, is that you? What are you doing?"
  • Blurs the player's screen for 10 seconds

- Antimatter, void

  • No message
  • Creates a small explosion around the player who drinks it

- Aqua, Aquaregia

  • "I won't drink that!"
  • The player refuses to drink it

- Nuclear

  • "That wasn't a sane idea."
  • The player will take 2 damage every second until they are dead.

- Beer, Lager

  • "This drink tastes like a standard pale lager."
  • Blurs the player's screen for 3 seconds

- 106

  • "You feel strange. It's as if there was something moving in your stomach."
  • Take 30 damage over the next 30 seconds, screen is blurry for 10.

- Cocaine, Coffee

  • "REEEEEEEEEEEEEEEEE"
  • Gives the player a speed boost for 30 seconds

- Death

  • "Granted"
  • Kills the player

- Freezing, cold, cool

  • Cold
  • "Blurs the player's screen for 8 seconds"

 

An issue we had last time with harmful drinks was sometimes players would spawn them to troll others, to make this harder, drinks now despawn after 10 seconds if they are not used within that time. In addition to this, each drink has a partially unique color

 

I am aware that these aren't all the drinks in SCP:CB, we'll see how these go, if it works out ok, we'll try adding more.

 

Also I am going to start modifying the internals of the gamemode again so I can improve some things, if you see any bugs, please report them. I will try to log every change here.


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- Fixed the timer

- Fixed aqua drink causing an explosion

- Fixed coffee/cocaine's buff not expiring


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- NVG now draws a green bloom on the screen (They appear to work now)

- Players can now spray again, Players are prevented from spraying on the ground to prevent pocket dimension exploiting again.

- Added !cake anti cheat

- Added awarn, players can now type !warns to view their warns.

- Added spraymon, so admins can check sprays using the spraymon console command.

 - Removed br_site56 from the rotation, a map will be configured to take its place soon.

 - Decreased RTV percentage from 65 to 60.

 - CI can now spawn in game where there are atleast 5 MTF Guards (was 7)

 

Any of these changes are subject to being reverted if they cause issues, however we've been running them all day today and no performance issues have occurred as of yet (43 players!)


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 - Added !pm command that players can use to private message each other. Dead players cannot message living players, living players cannot message dead players, and living players cannot message living players. Admins can see everything you write.


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 - 173 now using regular skin again

 - Navmesh updated on site19 to prepare for an upcoming update.


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Previously known as Xy.

 

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