annoying furry 6,300 / 63,950 Report Post Posted November 5, 2017 - Added bleeding - Much like in the real game, bleeding will not stop after time, and will eventually kill the player - Currently, the only way to start bleeding is by drinking blood from SCP-294 or being sent to the pocket dimension - Bleeding can be stopped by using a medkit, using SCP-500, drinking a healing drink from 294, or getting healed by SCP-999. - Vision will blur after some time of bleeding - Health bar turns red while bleeding - Added new medkit spawns - Medkits now spawn more frequently (about double their old spawn rate) (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted November 7, 2017 - Replaced Sprays with something called spray mesh, how to use: https://docs.google.com/document/d/1U2hkt_jBU2kj2DWMd43zxpwrbrJrdTTEuZYIsmsbjOY/edit?usp=sharing1 - ULX module for new sprays: !resetspray - resets the player's spray !setspray - sets the player's spray to a desired imgur/gfycat image !clearlocal - Clears all local sprays, use this if there are too many sprays and its starting to lag !clearspray - (ADMIN ONLY) Clear's a target player's spray - Fixed bug where the spectator mode dialogue sometimes will show up dozens of times. - Changed "Fireproof Vest" to "Fire Resistant Vest" - Spectator mode dialogue should be centered now. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted November 8, 2017 - Changed up how spectating works, a players 'AFK Status' is now determined by the value of the client convar br_spectator (1 = spectating; 0 = playing). The old concommand, br_spectate, still works (it just toggles the other one instead of doing anything) - Spectator status now persists across map changes, so we don't have a bunch of afks everytime a change happens - Removed spraymon, its for the built in sprays, which are no longer used. They 'SprayMesh_ShowNames' command can be used to find out who owns a spray. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted November 9, 2017 - Fixed a bug where respawned players wouldn't blink occasionally (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted November 12, 2017 - Added animations to SCP-066 (I think they all have animations now) - Moved 966's spawn (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted November 13, 2017 - The round type is now shown at the bottom of the screen whenever it is a special round. Use br_showroundinfo 0 in console to disable this if you don't want it to do this. - Added br_nvggreen, use it to disable the green effect from wearing NVG. - Admins can now ban users from spraying. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted November 16, 2017 - Removed !report - Use admin chat instead, admins get a popup whenever you send a message. (You can still be banned from admin chat!) (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted November 19, 2017 - Slay command now only targets one person to prevent future mass slays. - AWarn now kicks after 3, 6, and 9 warnings - Added a Pandemic special round - Only SCP that spawns is 049 - No Commander New known issues: - Server lags when admins accept large amounts of jukebox songs. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted November 20, 2017 - Added back the 05 Round - 50% scps, clamped at 16 (so if there are 50 players, only 16 will be scp) - 1 Researcher, the 05 member, trapped in the facility, must escape or be rescued - Everyone else spawns outside, they are the MTF Red Right Hand. Must escort the researcher before the researcher is killed by the scps. - Timer set to 8 minutes - "I like it but, Is this supposed to be possible?" ~ Some player on the server (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted November 22, 2017 - Added SCP-178-1 - Invisible unless you are wearing SCP-178 - Deals 34 damage upon colliding with an enemy. - Spawns in 513's cell - Removed Spraymesh uhh forgot what other changes I made. (Also @Roy is a pleb) (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted November 23, 2017 - Removed all harmful drinks - Enabled default gmod sprays and removed spraymesh - Added back !report (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted December 4, 2017 - Updated the map, here's a list of all the changes Changed: SCP-079's Face is now lit up like a monitor should be Fixed some broken levers Minor changes to [REDACTED] Fixed holes in the floors, walls, etc Minor lighting details Fixed a broken door Fixed misplaced tables in D-Class Cells Fixed Major Optimization Error within HCZ. Added a missing toilet in D-Class Cell Added more detail to LCZ Bunker Removed: LCZ: Gears behind SCP-914 Camera Room by A-Sector D-Class Cells HCZ: Ladder in the room3pit room EZ: Syringes in the Medical Bay Endroom past SCP-860 Overall: AI Nodes in doorways (caused a few problems with normal NPCS)Added: LCZ: 914 Soundscape Bunker to door2closets room D-Class Cells have new toilets and sinks Depth to SCP-1162 HCZ: New Door Frame models trigger_hurt to the room3pit room Added room4pit room Second Checkpoint to EZ Misc. Boxes to SCP-035's supply room Throne Room to Pocket Dimension EZ: Another door to SCP 860-1 Tesla Gate Control Checkpoint Lockdown Control More Models to Medical Bay Overall: More Optimization Checkpoint Lockdown Screens New Light Models (shouldn't have problems with ceiling lights if you don't have CS:S) New Tesla Gate Texture (Exactly like the game!) New Easter EggsChanged: LCZ: Converted the booths of SCP-914 to models (40 more brushes, yay!) SCP-205's Collision Model HCZ: 079's Speech Adjusted Height of the fake exit inside the pocket dimension. Changed location of room3pit EZ: Process to Open Gates (Exactly like in the game, check the FAQ for detail into it) HID Turret (Should now fire properly) SCP-860's door now acts more like the game. (It's buggy, sometimes you won't go into 860-1) The most important changes are: Pocket dimension throne room in 106's demenision New rifle armory in the LCZ, locked with a level 5 keycard. New EZ armory, the old one was removed so we had to move it. Second checkpoint leading into the Entrance zone. - Changed the base that our guns are on. The thing that you will likely notice about this change is that guns now have ironsights. - Buffed SCP-457 with a new special ability, allows the user to go fast for a few seconds (like 682) - Nerfed SCP-682's charge from 350 speed to 325 (A minor change) - Buffed SCP-178's health from 75 to 100. - Made balance adjustments to the stats of weapons in accordance with feedback received on the google form I put out a few days ago. - Updated site12 to have cubemaps which aren't broken. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted December 4, 2017 - Disabled ironsights for all SMGs except the galil - Adjusted ironsights on the USP to be centered - Adjusted FAMAS ironsights - Adjusted AK47 ironsights (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted December 5, 2017 - Fixed bobbing on guns. - Player's view now returns to default position and FOV when you drop them/die while using ironsights (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted December 16, 2017 - Added !viewscp - Takes a number as an argument and will open the specified scp's wiki page. - ex: !viewscp 173 - Credit to @Zer0 for noticing my typo and @TheLastBee for the idea. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted December 24, 2017 - Added Site 13, map can be voted on in the map selection menu (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted January 4, 2018 - Added br_area14 - Looking at weapons now shows targetid information (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted January 12, 2018 - Added keycard viewmodels (Suggested by Neflictus and @Lynx) - Updated rdm manager and logs - Added back jukebox again (this doesn't appear to have been causing the lag) - 457 fire has been fixed (fix has been in for a few Days, just didn't log it) - Lowered the tick from 22 to 16 to reduce lag. (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted January 16, 2018 - Added SCP-096 - Looking at it enables it to kill you - Unlike previous iterations, it does not require that you view him while he attacks you, like in lore, viewing him once causes him to be able to damage you until you die. - Spawns in the server room in site19, just like in the real game (Site13 will be added later) - 1,200 HP ( about 48 hits with a crowbar) - 190 Speed (Can be outran) - 45 Damage per hit (2 - 3 kill) - Stats are not final, changes will be made as more and more people give feedback - Added back chat tags, if you are a staff member, a supporter, or a VIP, you can type !tags to customize your tag, name colors, and text color. This updated version of chat tags includes a reset button to use the default tag for your user group. Soon: - Scramble goggles to counter 096, would have 2 minute battery life - S-NAV upgrades - More grenade types (Smoke and maybe a discombobulator, I don't want to add frags) - More Pointshop Items (Suggestions welcome!) - Pointshop reset after more items are added, I will accepting feedback on this. The reason I would like to do this is because most people have thousands of points with nothing to spend them on, there would be little to work for when I add new items to the pointshop. To compensate for the reset, we would have a double points week (or weekend) soon after the reset occurs. During a double points week, all points would be doubled (including points earned by escaping, escorting, and getting non-rdm kills) (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted February 2, 2018 - Updated SCP-178 - SCP-178 is assigned a random target at the beginning of the round - SCP-178 can only be seen by his target - SCP-178's target is given the glasses - SCP-178 can only damage his target and anyone who has shot him - SCP-178 no longer attacks by colliding, he attacks much like any other SCP - SCP-178 has an ability to see his target's location through walls using his Secondary Attack (Once every 45 seconds) - SCP-178 can choose to be assigned a new, random target every 90 seconds. - Discombobulators - Added a few days ago, but not documented. - Used to push yourself and others around. It's a grenade so its single use - Concussion Grenade - Obstructs vision and distorts sound for anyone in its radius - Smoke Grenades - Added a few point shop models (Also was done a few days ago, just not documented) Still looking for suggestions on pointshop items! (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...