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Breach Changelog

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Updated Site 13

  • Changed name of map to br_scp1730
  • Added a surface area with an escape zone
  • Added an escort zone
  • Added a medical bay, an office, and Gate A/Gate B to the entrance zone
  • Changed the materials of the entrance zone, bathrooms, and certain other rooms
  • Changed the map's overall light level to be darker
  • Repurposed the testing area(Assuming that's what it was, it was just a bunch of empty white rooms) into an office area, added props.
  • Added a generator room that can be accessed through the staircase in the office area
  • Fixed a couple of the original map's bugs
  • Updated the models that are included with the map to be the same as Site 19's, this prevents vertex errors when you load this map after loading site19 without restarting.
  • Added a couple dead bodies and some writing on the wall cuz scp-1730.

This is the first of 2 or 3 updates that site 13 will be receiving, though others will incorporate user feedback as well as the following changes:

  • SCP-914's mode changer is kind of difficult to trigger, but it is possible. It also doesn't move in a circle correctly and looks kind of weird.
  • SCP-914's activator trigger doesn't move out when you press it
  • Some lighting bugs make some parts of the map too dark
  • Some walls are too thin and a tiny bit of the door model seems to clip through it. This bug seems to be inherited from the original map, but I am not sure.
  • Some brushes have some funky brush work due to something that I accidently did (a whole part of the map got shifted by 0.5 units or something), clean up brush work.
  • I'd like to split the map into multiple levels, as the site 13 described by SCP-1730 has 15ish levels. The current plan is to have the D Class/Researcher spawn areas (D Block, Office Area) to be on the bottom, HCZ(Heavy Containment Zone) to be the second floor, LCZ (Light containment zone) to be the third floor, and EZ (Entrance Zone) to be the top floor, below only the surface. I would also like to add an additional area on a floor below D Block. This floor would contain the "pit," the inferno, and the thresher device.
  • Make the surface look better, especially the building on top.
  • Add a helicopter pad
  • Move the reactor per SCP-1730's article
  • Completely redo the pocket realm, it is way too time consuming to exit during a round of Breach.
  • Anything else I decide will be nice
  • Update the map config to use my new json map config loader.

 

I will also be giving some love to Area 14, though after a couple of non-map updates.


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

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 - Fixed an issue that allowed players to open doors without keycards, during prep, and as spectator on all maps.


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

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 - Re-added achievements, you can press f1 to bring up the menu. I tested most of them, but some of them are too hard to test in a practical amount of time, so please report any issues if they arise.


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

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 - Changed name of MTF Guards to Tactical Response Officer

 - Added the scout and the m249

 - Added 3 new types of Tactical Response Officers that have a rare chance of spawning along side regular TROs, these are the Sniper, which spawns with a sniper and a deagle, the heavy, which spawns with a m249, and the Pyro (better name needed), which spawns with a flame thrower.

 - Fixed a couple glitches with achievements

 - Fixed a bug that sometimes caused less than 3 spectators to respawn when reinforcements are spawned in.

 

New achievements are coming soon as well as Update #2 for site 13. I will add a couple of things for halloween, but I currently do not think I have time to prepare a huge event.


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

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 - Added "Bright in the Screen" special round

 - Increased chance of drops to 20%

 - What I had actually intended to release for halloween is not quite release quality and will need to be delayed.


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

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Mostly changes related to balance

 

 - SCP-500 now cures SCP-610 infection

 - Players are now notified when infected by SCP-610

 - SCP-2639-As now regenerates 2 ammo per second

 - SCP-1471 now only is stunned for 1 second

 - Players are no longer notified when SCP-1471 teleports on them

 - SCP-1471 no longer has his vision obstructed for 5 seconds upon teleporting (now only 2)

 - SCP-610's orbs now play a sound when they do their AOE infection.

 - Nerfed SCP-457's base health to 1350 points ( from 1500).

 - CI now spawn with NTF Armor, but be careful! You still have different rifles.

 - Karma is now shown on the scoreboard

 - Karma is now less forgiving

   - Karma is now healed by 25 instead of 50 per round

   - Karma is now damaged per gun shot on an ally instead of per ally damaged

   - Karma is now damaged more for friendly kills

   - Hitting 600 karma will trigger a karma ban in the future.

 - Changed the style of the YOU ARE {ROLE} hud message.

 - Buffed the M249 to be more accurate and deal slightly more damage

 - Slight theme adjustments to the scoreboard

 - Gates now have 30,000 health instead of 20,000

 - Scoreboard now shows VIPs, Supporters, and Members in their proper colors

 - SCP-2639-A can no longer escort D Class.

 - Increased version number

 - Removed some obsolete code

 - Disabled Halloween features

 - Code changes that allow for upcoming updates.

 

 

Coming Soon:

 

 - SCP-2639-A's weapons will be put onto the TFA base

 - Resolution to some fonts not displaying correctly for all users

 - SCP-079 buff

 - FNAF-like interface for SCP-079's cameras

 - Code work related to NPCs, allowing for scps that are not interesting for a human player to control to still be in the game

 - SCP-1730 Update #2 with accompanying map specific SCPs, task squad, and round type.


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

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 - Reduced gate health to 25,000

 - Fixed players being able to pick up SCP-079's turret.


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

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 - SCP-2521's slow attack is now his secondary, the primary is still used for damage


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

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  • 2 weeks later...

 - Various changes and fixes for br_scp1730_v2, many of which were made for an upcoming update involving a new gamemode for site 13 (i.e. special round but more common but also less common than Containment Breach)

 

 - SCPs may now activate their flashlights on site 13 due to how dark some areas are (despite my best efforts while editing, there are still some areas which are too dark to see on some monitor configurations)


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

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 - SCP-939 now has the ability to re-disguise

 - SCP-682 now gains 50 health on kill.

 

Still working on shit


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(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

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 - Fixed an exploit involving SCP-294, shoutout to Bran Flakes for discovering this!


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

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Replaced sprays with SprayMesh. Use !spray <imgur url> to set your spray

 

SprayMesh Usage Guide:

 

First, find an image you like on imgur.com, or upload your own to imgur.com (or use gfycat* or youtube*)

   Second, run this console command: SprayMesh_URL myurl

       Example: SprayMesh_URL i.imgur.com/nbn0zwo.jpg

       Example: SprayMesh_URL www.youtube.com/watch?v=xYN7RxpumU8

       Example: SprayMesh_URL i.imgur.com/mDsYBAU.webm

       Example: SprayMesh_URL zippy.gfycat.com/MintyMemorableEthiopianwolf.webm

      

      

   Notes:

  

   Make sure you strip off the http:// or https:// at the start of the URL, and remove trailing babble!

       Good:   i.imgur.com/nbn0zwo.jpg

       Good:   youtube.com/watch?v=xYN7RxpumU8

       Good:   zippy.gfycat.com/MintyMemorableEthiopianwolf.webm

       Bad:    i.imgur.com/nbn0zwo.jpg?t=1

       Bad:    http://i.imgur.com/nbn0zwo.jpg

       Bad:    https://youtube.com/watch?v=xYN7RxpumU8

       Bad:    Any of these symbols: {}[]:'",<>()

      

   Maximum image resolution is 512x512, but you can use images of a larger resolution (they will be downsized for you).

       Images do not need to be square, they can be wide or tall, and will still appear correct!

  

   Supported:

       png, jpg, jpeg, bmp, gifv*, webm*, and youtube* links

       NOT gif; 20 unique gifs will drive your fps to a crawl, but the others are all fine.

       Convert gif to webm at gfycat.com

      

   To locally erase all current sprays, run this command: SprayMesh_Clear

   To see the owners of sprays for ten seconds, use this: SprayMesh_ShowNames

   * webm and youtube video sprays default to off, set by: SprayMesh_EnableVideos -1/0/1 (1 = enable, 0 = disable, -1=hard disable*)

   * webm and youtube sprays will really drive down your fps if there are too many!

   * if your computer is a total toaster, even the 'videos are disabled' warning will lag you if there are too many

   *    to fix this, set SprayMesh_EnableVideos to -1

   * youtube is admin-only, for performance reasons


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

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- Added SCP-689

  - Primary Attack: 55 damage. Is capable of attacking fairly rapidly

  - Secondary Attack: Teleports to last person who saw it, cannot use it while being observed by a player. Frozen for 3/4 of a second after teleporting.

  - Is rather slow, around 049's speed

  - 1100 base health.


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

 IMG_0248.jpg

 

ben_mixed_opinions.png

 

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