Cassie 1,226 / 23,060 Report Post Posted July 31, 2017 Edited December 4, 2017 by Duc2000 So, many people get stuck in the pocket dimension and die. I am making this guide so you will hopefully not do that. Rest assured, I have wasted SCP rounds and other many fun things just so you n00bs can get out of a fucking room. The pocket dimension^ First Look straight up. The easiest way is to move your mouse forwards. The marked door is your way out! You will be at the top of his cat walk. The # on the roof has lines going in one direction (down in this picture). If you drew a line in the middle against those lines, in a +, it would show the exit. This circle shows a dark line. The dark line shows the exit.^ Now for other things. First, the corridor. Many door ways lead here. The trick to escaping it? Objects in the corridor are farther than they appear. No matter how close you THINK you are to the blocks, you can get closer. Once you get so close they are all you see, run at full speed. Stop in the next circle and repeat. The corridor^ More corridor^ Second, the 4 doorway room. Don't know what else to call it. The 4 doorway room^ Do not move when you get in. Going to the right will take you to the corridor, left the secret escape, forwards the evil hallway, and backwards the main room. Third, the Evil hallway. The evil hallway^ This looks like a HCZ hallway, but actually is still the pocket dimension. One door can not be opened, the other, leads towards certain death. Other door open^ You have to jump. If you can make it to the ledge with the circle, you will lose no health. If you miss, you will lose MASSIVE amounts of health (97 or so). When you turn around, surprise! Back to the corridor. Fourth, the secret escape! This is accessible through two ways: First the 4 doorway room. Go right as soon as you enter it. Second, angle left and forwards in the main room. It will put you in the HCZ close to a LCZ checkpoint This is useful if you want to escape early as 106 Finally, the main room. Upwards view again, with all rooms.^ The arrow shows the way out. The rest of them are in relation to the arrow. You will be facing away from the arrow when you TP in. Thank you n00bs and likewise for reading this guide. I hope you did read this, because otherwise Imma need to watch you stumble your way through it yet again. Thanks, @Duc2000 Edited December 4, 2017 by Duc2000 “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
-_Fx_- 666 / 11,186 Report Post Posted July 31, 2017 Edited July 31, 2017 by Fx280 Or you can do it the way I do it. When I first get tped I walk backwards and it takes me to the obstacle room I complete the obstacle room then I move right and I escape. Edited July 31, 2017 by Fx280 Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,060 Report Post Posted July 31, 2017 Edited July 31, 2017 by Duc2000 1 minute ago, Fx280 said: Or you can do it the way I do it. When I first get tped I walk backwards and it takes me to the obstacle room I complete the obstacle room then I move right and I escape. You don't need to go backwards. Just go right as soon as you get TPed in. (Also some people can't get through the obstacle room [aka corridor] so they) Edited July 31, 2017 by Duc2000 “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
Cassie 1,226 / 23,060 Report Post Posted July 31, 2017 EDIT: Last pic now shows what the doorways really are, do not follow the old one. It was wrong. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
Cassie 1,226 / 23,060 Report Post Posted July 31, 2017 EDIT: Added another upwards view for if you fucked up and moved. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
Cassie 1,226 / 23,060 Report Post Posted July 31, 2017 FINAL EDIT: The TP location has changed, so I edited it a bit to conform. Now I'm done with this. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
-_Fx_- 666 / 11,186 Report Post Posted August 1, 2017 On 7/31/2017 at 1:52 PM, Duc2000 said: You don't need to go backwards. Just go right as soon as you get TPed in. (Also some people can't get through the obstacle room [aka corridor] so they) I've tried just going right and it doesn't always work Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,060 Report Post Posted August 1, 2017 13 minutes ago, Fx280 said: I've tried just going right and it doesn't always work Yeah, I figured that out. The direction you face when you get TPed in isn't always the same. Do your original advice, which is going through the corridor then going right. Or look up. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements