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Teri

Rule Changes Suggestions

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Got a couple of ideas for changes to our current rules that I've been thinking on, hopefully people will agree.

 

Class D/Researcher killing:  I love slaughtering D Bois as much as the next person, but I really think we should add some kind of protection to prevent defenseless D Class/Researchers getting murdered as soon as the round starts in order to keep the server healthy (who would blame someone for leaving if they get crowbarred right as the grace period ends and have to sit around for 13 minutes doing nothing?).  

 

Proposed change:  The simplest solution I can think of right now is to change the rules so that Researchers can only kill D Class if they are a threat to them (I.E. they have a weapon out).   I think this rule would make the early game more fair to both sides (Researchers always have an advantage over the D Class and are the aggressors in early game killing 90% of the time) and be more in line with the theme of the game, because what motive would a researcher have to murder a test subject in cold blood?  That's the guards job.

There are a lot of potential changes that could be used, like adding an extended grace period where it would be RDM for them to kill each other before allowing it, but I think the change I suggested is the best one I can come up with.

 

Guards camping on the surface:  Happens almost every round and pretty much always causes delays with SCPs rightly not wanting to go up and get gunned down by the firing line.

 

Proposed change:  Make it so that MTF are not allowed to leave the facility UNLESS they're either escorting a researcher/running back from an escort, or SCP's are escaping the facility/imminently about to escape (I.E. the gate is open and the SCP's are leaving, the guards just managed to get to the elevator before them).  If guards are just screwing around outside of the facility it should be treated as desertion and result in a slay.

 

Camping the NTF/CI Spawn:  Most of the issues is from people checking to see if the spawn is CI or NTF, and the CI will usually get gunned down shortly after spawning.  Proposed change doesn't really need a rule change imo, but I think the CI should spawn with NTF armor to disguise them better from people checking the spawn.  Keen eyes will still be able to tell the unit is CI by the weapons they use.


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How about:

 

- Staying on the surface for more than a minute as a guard or CI is considered camping. (If any class is camping the elevator, inform an admin and they will help you)

 

As for the second one, how do you propose we enforce that (I am currently fixing up damagelogs to improve deathscene support, so that could be an option)


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(signature made by @Kaylode)

Previously known as Xy.

 

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Posted  Edited by Teri - Edit Reason: Gay
7 hours ago, Xy_ said:

How about:

 

- Staying on the surface for more than a minute as a guard or CI is considered camping. (If any class is camping the elevator, inform an admin and they will help you)

 

As for the second one, how do you propose we enforce that (I am currently fixing up damagelogs to improve deathscene support, so that could be an option)

Admins can already see what players have equipped in death scenes, shouldnt be too hard to enforce

 

Edit: the main problem with the no camping for more than a minute rule is we already have that but it's rarely enforced, cause who can blame MTF for not wanting to go down the elevator when they know they'll get killed by SCPs immediately?  Unless we go with a "it's your fault for leaving the facility, get back in there" stance.  The exception of course being reinforcement spawns, who should have protection against getting killed by SCPs camping at the bottom of the elevator

Edited by Teri
Gay

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Posted  Edited by Aquaticfilly0

I agree with this. No matter how you warn them, they don't listen often. Maybe have it so only a few guards are able to escort researchers? It is annoying when they camp, and I like the idea of a slay or some form to try to stop it.

 

 

Edit so I don't have to make a new topic, but is there a way to remove intercom?

Edited by Aquaticfilly0

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