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ShitHumanBeing

The Balancing

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The Scps

Believe it or not, this game is a team game. Especially for Scps. All of them have weaknesses that others can make up for, but everyone just runs in solo having half cooperation just to die and then complain it's a weak scp. 682 going one way? Then have 066 go the other so that when the humans try to run you can mess up most of them withought having to target one and miss a ton because of the fucked hit detections. People also complain about zombies and other slow scps being a little weak, when you can bhop and accelerate to a little faster than human speeds after like 5 seconds. Plus, bhopping is balanced because if you anticipate the move you can stop them by shooting them once and removing all the momentum. So maybe you've read this and you still think working together is impossible because you get random Scps so you may not get compatible matches. Well, why not add a gui that let's each Scp select from 3 different Scps and a secperate vc and chat channel so they can cooperate and choose the right things, and maybe the gui makes you the last Scp you click at the beginning of the round so you have that entire time to talk and plan (also everyone would get different Scps). Still don't trust people to work together? Well, people need to learn to, because Scps should be a tiny less powerful than they are.

The MTF

Why did everyone scatter? Every time you see 096 your team should be getting at least 200 damage. He's not the fastest, even if you all look at him, and you could just close the door and back up preparing for the next time you see him. Zombies can be kited out. Anticipate getting messed from each side and prepare for it. Have people looking down multiple hallways. Arm the Researchers. There's so much you could do together.

Researchers

Spawn, grab a lvl 3, and run to Mtf, get armed. The armory should more than it does anyways, and Mtf should spawn with more than they do to take down the Scps that take 1000 shots anywyas, so there should be enough to go around. Escaping isn't even rewarding. What do you get? A special spectator role? Yeah, great. Not even shop or gametracker points, unless it does give those and you just don't see it which doesn't help you feel accomplished. Honestly, either researchers just try to get escorted, or they fight against the other teams with the Mtf. Class Ds should also drop points which I'll explain why next.

D Boys

Class D. How many times is Class D ever a threat to the Mtf or Scps? Maybe only 15% of the time. And 90% of that is because of 035, but isn't 035 determined by chance? What if he doesn't spawn? What chance does Class D have? Well, they are sometimes a threat because they team with Researchers, but they may not want to team, and if they do they Class D either gets killed by Mtf when they reach entrance, or Researchers get caught in crossfire. Maybe if they survive 2 massive threats that could come from every direction as they try to get a lvl 4 and get into the LCZ armory, but even then there's barely any fuel there. Why not have more options for Class D? More weapons, supplies, and easier access to keycards. Right now, it's basically the most populated team because they're suppose to get completely destroyed. Baby turtles trying to reach the ocean hoping not to get eaten by birds. Only few make it, but you're trying not to die, so why be the job suppose to die. More CI maybe? Or maybe it works that it's either 035 or 2 CI.

 

 

 As for CI, there's nothing really to change. Honestly, these are huge changes that would take time getting used to. The whole teamwork thing would actually make it easier on new players because experience players would be working with them, which let's the newbies see first hand what to do. I hope for consctructive replies that look for the flaws in this entire suggestion. Only then can it be made better, and possibly, just possibly implemented, because I'm not looking for this to actually just be added, but for it to help in changing the flaws. It's only a "suggestion."

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A little confused as some of these aren't a suggestion to change the game but for the one that does appear to be:

1 hour ago, Smores said:

Well, why not add a gui that let's each Scp select from 3 different Scps and a secperate vc and chat channel so they can cooperate and choose the right things, and maybe the gui makes you the last Scp you click at the beginning of the round so you have that entire time to talk and plan (also everyone would get different Scps). Still don't trust people to work together? Well, people need to learn to, because Scps should be a tiny less powerful than they are.

I don't think people should be able to choose SCPs for a few reason. First because people would usually choose the more OP scps such as 682. Second, people would always choose the same SCP. However, playing as random SCPs lets you learn that you like playing other SCPs. Basically, this suggestion would turn the gamemode into Rainbow Six Siege, which is not really what I want. Idk just my opinion.


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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