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miike475

Scp-939 Rework

Which Idea?  

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  1. 1. First or Second Idea?

    • First Idea
      4
    • Second Idea
      0
    • Third Idea
      1


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At the moment, Scp-939 only is disguised at the beginning of the round,  and gets that disguise removed when he is damaged. I think there should be some changes made to this because: 1.  Experienced Breach players will sometimes camp Scp-939's  chamber, and as soon as Scp-939 leaves the chamber, his disguise is already ruined.  You either kill the player, removing your disguise, or let them run off and tell the MTF that you're Scp-939. 2.  MTF Guards and other people can check if a researcher is Scp-939. 

 

I have some ideas on to how Scp-939 could be reworked or at the least just some aspects of him changed, because most Scp-939s get their disguises taken off through no fault of their own, effectively just transforming them into a lesser version of Scp-682.

 

My first idea: Scp-939 spawns among the researchers in the light containment zone to prevent players from camping Scp-939's chamber.  Have Scp-939 collide with noone except for the MTF Commander, and roughly 1/4 of the researchers, as the MTF Commander would be trained sufficently enough to know the tells of someone being Scp-939, and some researchers are of the upper clearance levels and so they know every researcher on-site. This would provide for a more stealthy Scp-939, and to balance this in accordance to these previous changes, Scp-939 gets his health reduced to 900. 

 

My second idea: Two to three Scp-939s spawn, each with 1000 health, and no changes are made to their "stealth" abilities. They spawn in the Scp-939 chamber as it is currently, and besides the researcher playermodel, a Scp-939 could spawn with a D-Class playermodel, perhaps even a MTF playermodel. This would allow multiple complex scenarios to happen and would make the game far more interesting.

 

My third idea: By far, in my opinion, the most gamechanging. First things first: One to two Scp-939s each with 1350 health spawn in the Light Containment Zone’s basement. They are not allowed to leave until 30 seconds after the grace period has ended. They each spawn with either a researcher disguise or a D-Class disguise. Now, I don’t know if this next part I’m about to describe would even be possible or allowed in the slightest way possible, but I’m going to propose it anyway, at the off chance it is. Besides the 45 damage left mouse button attack Scp-939 gets, he gets an additional right mouse button attack that kills any human instantly, but has a one and a half minute cooldown. This RMB attack he has transforms every characteristic of the person he killed to him/her. Playermodel they had, even if it wasn’t the original D-Class/Researcher playermodel. Their username when you identified Scp-939 would be there. Perhaps even in chat the person killed’s username could pop up with the according color for their team they were on. Of course, spectators would spectate 939 and would see something like Mike (person disguised as) This idea is my personal favorite, and I am sure that this would change the gameplay of Breach tremendously, however minuscule it has of getting added.  

           

 I feel as if one of these changes were made, it would benefit the gameplay when playing as Scp-939, as well as benefit the overall experience of the players of the game, adding a "don't trust anyone" factor into the game. Feel free to share any flaws you see in any of these ideas below, or any way you of think they could be made better.

Edited by miike475
adjusted idea 2 + thought of another idea
  • Like 4

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 Having him collide with only 1/4 of the researchers would be hard I think. If senior researcher was added he could just collide with them. 

And with the first idea spawning in lcz would mean he could rape D class and some researchers. 

With the second the only problem is that as a D class mtf would try to kill him so not that good of a disguise. 

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1 hour ago, Duc2000 said:

 Having him collide with only 1/4 of the researchers would be hard I think. If senior researcher was added he could just collide with them. 

And with the first idea spawning in lcz would mean he could rape D class and some researchers. 

With the second the only problem is that as a D class mtf would try to kill him so not that good of a disguise. 

I had that first suggestion in the back of my mind when I made this post, but didn’t include it because a Senior Researcher wasn’t in the game yet. Instead of the direct Light Containment Zone, the Scp-939s could spawn in the basement of the Light Containment Zone. They wouldn’t be able to get out until the round starts, or, I think it would be better if the Scp-939s wouldn’t be able to get out until 30 seconds after the grace period has ended. The whole point of the Scp-939s is you can’t trust anyone when they spawn. This allows a variety of different scenarios to happen. For ex: D-Class 939 can infiltrate D-Class groups, and get an escort out of the D-Class escape. MTF intercepting them would cause Scp-939’s disguise to be removed, and I feel that would make for an overall more exciting round.

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+1. 

But maybe 939 spawns somewhere else that it would take some time to go there and check where 939 is? Like changing his location to a different place like near 066 where you need to go in the elevator and such.

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Quote

But maybe 939 spawns somewhere else that it would take some time to go there and check where 939 is? Like changing his location to a different place like near 066 where you need to go in the elevator and such.

 

An idea that would achieve the same goal that this idea would achieve, is Scp-939 spawning in a random location for every match. The only downside of this is that it would be hard to think of alot of locations for Scp-939 to spawn, due to alot of the potential spawn locations already being taken.

Edited by miike475
Typo.

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Giving it the ability to mimic multiple times is good, letting it spawn with the other Researchers is also good however it should have its collision box removed completely or it will be obvious to whoever bumps into 939. oh and no to adding multiple 939's we already have an issue with 017 being able to be spawned 3 times and it sucks because that means only 1 good scp might spawn because the 3 017's take up space.

Edited by NIGHTTECH

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