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SCP-3301 Special Round

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FROM THE WONDERFUL

tannerbanner

COMES THE BOARD GAME

THE FOUNDATION

game.png

Players will be grouped up in teams of 2, if a player has no one to group up with they'll automatically be placed with another 2 making it 3.

game will be extended to 25 Minutes or it would be best at 30 Minutes

No Players spawn as SCPs, No NTF/MTF spawn.

each player starts frozen with 7 cards, they get 30 seconds to learn their cards and decide how to use them, they may only use one card per turn, once the time limit is up it will enter movement and action phase, where players are able to move and run and use guns and use items and use stuff which lasts 30 seconds, then they're all frozen again and draw 1 card, then do the same thing over and over again until the round ends or win conditions are met.

Players may only have 10 cards at a time, if they draw a card with 10 cards they won't get that card.

Now you all may thing 30s is not enough time, but believe me, its enough.

Here are the types of cards from the SCP Page

  • Green Cards - are cards that influence the environment of the board. These can range from obstacles that can be used against other players, to introducing other environments and the hostile entities within them to the board, to traps and mazes, etc.
  • Blue Cards - are companion cards. Companion cards “equip” a companion to the game piece player, who will follow the player until the card’s time limit expires, the companion is killed, or the player is killed. Companions can perform different tasks and have different abilities to assist their player, or hinder other players.
  • Red Cards - are weapon, equipment, or ability cards. These cards allow the player on the board to perform different abilities, or have access to different weapons and equipment. Each card lists the ability or weapon’s stats, strengths, weaknesses, limitations, etc. These cards last as long as the player is alive, or until some requirement of the card or another card are met (for example, running a Red Card through the card titled “Upgrade" will result in the Red Card disappearing, and another card being issued to the player. Additionally, if an equipment card is utilized (such as a trap, or reality anchor, etc.) the card is expended after the equipment is utilized.
  • Orange Cards - are hostile or otherwise uncontained anomalies. They appear randomly across the board, and players often do not know they are nearby until they are within range of them, upon which the board will produce a card on that spot. Entities that appear as Orange Cards can be destroyed or contained, depending on the player’s equipment and chosen endgame.
  • Yellow Cards - are cards that influence the way that the earnings of the game are distributed. At the beginning of each game, a incorporeal numerical counter appears above the game board, and another above each player. The counter starts at different values depending on the difficulty setting (for example, $10,000USD at normal difficulty), and yellow cards distribute this money across the players as the game progresses. Players who die have their “earnings” moved back into the central counter to be redistributed. Yellow cards, and the money value shown in the counters, have no impact on the actual win conditions of the game, but at the end of each game the players who won will have their sum, in the form of a gold bar of equal value engraved with the Wondertainment logo, distributed to them through the silver box in the center of the board.
  • White Cards - are fortune cards. White Cards, and their counterpart Black Cards, are randomly distributed as an additional card to players at the beginning of their turn. White and Black cards must be played as soon as they are drawn, and while typically only affecting the player who drew them, can potentially affect other nearby players or the entire board, if applicable. White Cards provide a random instance of “good fortune”, as described by the card.
  • Black Cards - are misfortune cards. Black Cards are more rare than White Cards, but their effect on the game is typically more severe. Black Cards, like their White Card counterparts, must be used as soon as they are drawn, and are expended after their use.
  • Purple Cards - are Wondertainment cards. These are very rare, and have random effects on the outcome of the game. Typically, Purple cards insert a random Wondertainment product into the game, typically with exaggerated properties or abilities.

A Random mode will be picked for the round

Safe - Basic, same damage and HP and shit as a normal round

Euclid - SCPs have more HP and more attack damage

Keter - Same as Euclid but SCPs move a bit faster [Except for 173]

Maksur - Same as Keter but players start with 10-5 damage done to them and one of these effects

-No Sprint

-Quicker Blinking

-No Effect

-Not able to use guns

-Not able to talk

-Less Sprint

-Less HP down to 75 HP

Apollyon - Same as Safe but 2 really strong SCP 682s spawn in on the 4th planning turn [planning turns are when people use cards] and some players may start blind, curable by SCP-500

Now each player is on their own team with their partner, all other players are neutral except for SCPs which are Hostile

 

[Victory Conditions]

MR. FINDER - A Special item will spawn on the map, which will have a containment room number in its desc telling you which containment room you need to take it too, when you take it there you win, and it announces [PLAYERS [Insert name 1 and 2 here] WIN! MR. FINDER!] but be careful, some SCPs might guard it so players don't win fast.

 

MR. GENOCIDE - If this team kills every other team on their own they win with the victory message announced as [PLAYERS [insert name 1 and 2 here] WIN! MR. GENOCIDE!]

 

MR. COALITION - if this team kills most of the SCPs then they win with the victory message [PLAYERS [insert name 1 and 2 here] WIN! MR. COALITION!] keep in mind every SCP has to be killed to grant this victory condition.

 

MR. SURVIVOR - if this is the last player standing, yes their teammate has to die, they win with the victory message [PLAYER [Insert Survivors Name] WINS! MR. SURVIVOR!]

 

MR. SECRET - The person who hits {DATA EXPUNGED} [PLAYER [Insert Secret Finders Name] WINS! [In Rainbow]MR. SECRET!]

 

Well now, shall we get onto the cards?

 

cardback.png

-----------The Back of a Card-----------

Green Cards - Environment Cards

greencard.png

The Darkness Between Dimensions -A Red Reality

Here are my 2 suggestions

1. A Machine spawns in a random part of the map, the players near it will be teleported to a dark dimension with 1 red light, if they walk away from the red light and the minute is up, they will die in there, if they stay near it they will come out, but they will lose 90 HP

or

2. Since you probably cant do #1, just teleport them to 106s pocket dimension

Blue Cards - Companions

bluecard.png

Director Tilda Moose

summons a moose.

Moose has

900 HP

MTF Armor Level of Defense

Deals 5 Damage per attack

A Librarian

summons a player

600 HP

Normal Defense

Uses items

Can see what players have for items and weapons.

Red Cards - Weapons/Abilitys/Equipment

redcard.png

Spear of the Non-Believer

Weapon does no damage against other players, but 1 shots SCP-343

Player can no longer run with this in their inventory.

Player takes VERY SLIGHTLY more damage

Buster Sword

Wielder cannot carry guns

Players run is very reduced but can still slightly sprint

Deals 75 Damage but swings very fucking slow.

K-Mart Katana

Just gives you SCP-572

Temporal Tinkering

10 Seconds added onto the timer

if possible, Damage is reverted back to what it was 10 seconds earlier

A Gun That Shoots People

A Sniper rifle that 1 shots anything but kills the user, does not drop from the users corpse.

Dr. Mann's Six-Shooter

Its just a revolver that has bonus damage to SCP-049-2 and SCP-008's

THE INFINITY GUN

Instantly kills any player selected from a menu of players. they must be alive to do so, so no smiting Spectators.

It disappears after killing the player, and the player that fires it will be revealed to all SCPs VIA being able to see them through walls, it also takes 60 seconds to fire, while the player is highlighted, what i'm trying to say is

Example - PLAYER [Insert Users Name] IS ABOUT TO USE THE INFINITY GUN! THEY ARE NOW HIGHLIGHTED AND THE TARGET IS [Insert Targets Name], IT WILL TAKE 60 SECONDS TO FIRE!

Orange Cards - SCPs/Monsters

Basic, these are just cards that spawn your normal SCPs

SCP-173

SCP-682

SCP-049

SCP-066

SCP-096

SCP-079

SCP-076-2

SCP-457

SCP-106

SCP-966

And Etc

Now onto the new ones

The Serpent

HP - 4500

1 Shots everything

its a giant snake.

Summons a special new enemy, Serpents Hand members which are basically C.I and are friendly to it

SCP-173 In A Sombrero

Its what it says it is.

A Very Angry Star

Its the sun, so all players have to do to kill it is shoot the sky above Gate B surface and Gate A surface

5000 HP

is able to shoot lines of fire at the surface, acts like 079 where it can view "cameras", it just changes locations, it cant move but it can look around and shoot.

its fire does 25 damage per hit and afterburn is 2 damage.

If a Dr. Clef is alive, it will 1 shot him.

Mr. God

Its 343

but this 343 has

2500 HP

Can smite people but has a 60 second cooldown

heals SCPs around him

White Cards - Good Cards

WARNING! THESE HAVE TO/WILL BE USED RIGHT AWAY!

whitecard.png

Elixir

Acts like SCP-500

Promotion

Player gains slight boost to attack and defense until they die.

Brushed By The Starfish

You gain an extra 10 damage to each attack, you run faster, you take less damage, about NTF Armor level, and you gain +10 HP, this lasts for 3 turns so 3 minutes

Angel of Mercy

If you have this card when you die, you are instantly respawned with half HP

Black Cards - Bad Cards, Like really fucking Bad...

WARNING! THESE HAVE TO/WILL BE USED RIGHT AWAY!

Fuck This One Guy Specifically

One random player will die instantly

Containment Breach

Every single possible SCP is spawned

Friend or Foe

Your teammate and companions are now Hostile to you

(••/•••••/••/•)

Player dies instantly

Purple Cards - Wondertainment!

WARNING! THIS CARD MUST/WILL BE USE RIGHT AWAY!

purplecard.png

Mr. Moon!

Acts like "A Very Angry Star" but

Has 10000 HP

Summons Warewolfs every Minute

Shakes the screens of every player every 10 seconds

Can shoot lasers at people which cause explosions that 1 shot but take 2 minutes to charge.

WareWolfs

250 HP

50 Attack

Fast Run Speed

Fast ATK Speed

High Jump

But are weak to Bullets.

SCPs can attack these.

 

 

 

DAMN I WORKED LONG ON THIS, Well this is the end, heres the SCP http://www.scp-wiki.net/scp-3301

 

 

 

 

 

 


817658739_FlowerZ.thumb.png.5bf77aa140b61b74c725a98d32be45f8.png

image.png.47609d048ef327e928a296b5149734fb.png

 

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3 hours ago, Lambda said:

You know non of these are going to be added

i beg to differ :P

3 hours ago, Cpt.Haxray said:

No.

):

 

is it the rounds ttime limit?


817658739_FlowerZ.thumb.png.5bf77aa140b61b74c725a98d32be45f8.png

image.png.47609d048ef327e928a296b5149734fb.png

 

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I'd be willing to do this as an event.

 

After I get back from my vacation (because @Duc2000 should be back by then too), we'll begin planning this. I'll prepare lua code while I am on vacation during my downtime.

 

The event might be a thing that we either do once, or if players enjoy it, every other weekend. I've been looking to do events (something that doesn't occur during regular gameplay, but only during a preplanned time, not to be confused with special rounds) for quite some time now, and I think this might be a good start.

 

Thanks.


71CFA5EE-923C-4740-ACF4-508B753C9AD7.png.92a0d40c0fa7773f71fea2453f581d16.png

(signature made by @Kaylode)

Previously known as Xy.

 

Twitter ❤️Ko-Fi ❤️Github

 

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16 hours ago, Mr Z said:

FROM THE WONDERFUL

tannerbanner

COMES THE BOARD GAME

THE FOUNDATION

game.png

Players will be grouped up in teams of 2, if a player has no one to group up with they'll automatically be placed with another 2 making it 3.

game will be extended to 25 Minutes or it would be best at 30 Minutes

No Players spawn as SCPs, No NTF/MTF spawn.

each player starts frozen with 7 cards, they get 30 seconds to learn their cards and decide how to use them, they may only use one card per turn, once the time limit is up it will enter movement and action phase, where players are able to move and run and use guns and use items and use stuff which lasts 30 seconds, then they're all frozen again and draw 1 card, then do the same thing over and over again until the round ends or win conditions are met.

Players may only have 10 cards at a time, if they draw a card with 10 cards they won't get that card.

Now you all may thing 30s is not enough time, but believe me, its enough.

Here are the types of cards from the SCP Page

  • Green Cards - are cards that influence the environment of the board. These can range from obstacles that can be used against other players, to introducing other environments and the hostile entities within them to the board, to traps and mazes, etc.
  • Blue Cards - are companion cards. Companion cards “equip” a companion to the game piece player, who will follow the player until the card’s time limit expires, the companion is killed, or the player is killed. Companions can perform different tasks and have different abilities to assist their player, or hinder other players.
  • Red Cards - are weapon, equipment, or ability cards. These cards allow the player on the board to perform different abilities, or have access to different weapons and equipment. Each card lists the ability or weapon’s stats, strengths, weaknesses, limitations, etc. These cards last as long as the player is alive, or until some requirement of the card or another card are met (for example, running a Red Card through the card titled “Upgrade" will result in the Red Card disappearing, and another card being issued to the player. Additionally, if an equipment card is utilized (such as a trap, or reality anchor, etc.) the card is expended after the equipment is utilized.
  • Orange Cards - are hostile or otherwise uncontained anomalies. They appear randomly across the board, and players often do not know they are nearby until they are within range of them, upon which the board will produce a card on that spot. Entities that appear as Orange Cards can be destroyed or contained, depending on the player’s equipment and chosen endgame.
  • Yellow Cards - are cards that influence the way that the earnings of the game are distributed. At the beginning of each game, a incorporeal numerical counter appears above the game board, and another above each player. The counter starts at different values depending on the difficulty setting (for example, $10,000USD at normal difficulty), and yellow cards distribute this money across the players as the game progresses. Players who die have their “earnings” moved back into the central counter to be redistributed. Yellow cards, and the money value shown in the counters, have no impact on the actual win conditions of the game, but at the end of each game the players who won will have their sum, in the form of a gold bar of equal value engraved with the Wondertainment logo, distributed to them through the silver box in the center of the board.
  • White Cards - are fortune cards. White Cards, and their counterpart Black Cards, are randomly distributed as an additional card to players at the beginning of their turn. White and Black cards must be played as soon as they are drawn, and while typically only affecting the player who drew them, can potentially affect other nearby players or the entire board, if applicable. White Cards provide a random instance of “good fortune”, as described by the card.
  • Black Cards - are misfortune cards. Black Cards are more rare than White Cards, but their effect on the game is typically more severe. Black Cards, like their White Card counterparts, must be used as soon as they are drawn, and are expended after their use.
  • Purple Cards - are Wondertainment cards. These are very rare, and have random effects on the outcome of the game. Typically, Purple cards insert a random Wondertainment product into the game, typically with exaggerated properties or abilities.

A Random mode will be picked for the round

Safe - Basic, same damage and HP and shit as a normal round

Euclid - SCPs have more HP and more attack damage

Keter - Same as Euclid but SCPs move a bit faster [Except for 173]

Maksur - Same as Keter but players start with 10-5 damage done to them and one of these effects

-No Sprint

-Quicker Blinking

-No Effect

-Not able to use guns

-Not able to talk

-Less Sprint

-Less HP down to 75 HP

Apollyon - Same as Safe but 2 really strong SCP 682s spawn in on the 4th planning turn [planning turns are when people use cards] and some players may start blind, curable by SCP-500

Now each player is on their own team with their partner, all other players are neutral except for SCPs which are Hostile

 

[Victory Conditions]

MR. FINDER - A Special item will spawn on the map, which will have a containment room number in its desc telling you which containment room you need to take it too, when you take it there you win, and it announces [PLAYERS [Insert name 1 and 2 here] WIN! MR. FINDER!] but be careful, some SCPs might guard it so players don't win fast.

 

MR. GENOCIDE - If this team kills every other team on their own they win with the victory message announced as [PLAYERS [insert name 1 and 2 here] WIN! MR. GENOCIDE!]

 

MR. COALITION - if this team kills most of the SCPs then they win with the victory message [PLAYERS [insert name 1 and 2 here] WIN! MR. COALITION!] keep in mind every SCP has to be killed to grant this victory condition.

 

MR. SURVIVOR - if this is the last player standing, yes their teammate has to die, they win with the victory message [PLAYER [Insert Survivors Name] WINS! MR. SURVIVOR!]

 

MR. SECRET - The person who hits {DATA EXPUNGED} [PLAYER [Insert Secret Finders Name] WINS! [In Rainbow]MR. SECRET!]

 

Well now, shall we get onto the cards?

 

cardback.png

-----------The Back of a Card-----------

Green Cards - Environment Cards

greencard.png

The Darkness Between Dimensions -A Red Reality

Here are my 2 suggestions

1. A Machine spawns in a random part of the map, the players near it will be teleported to a dark dimension with 1 red light, if they walk away from the red light and the minute is up, they will die in there, if they stay near it they will come out, but they will lose 90 HP

or

2. Since you probably cant do #1, just teleport them to 106s pocket dimension

Blue Cards - Companions

bluecard.png

Director Tilda Moose

summons a moose.

Moose has

900 HP

MTF Armor Level of Defense

Deals 5 Damage per attack

A Librarian

summons a player

600 HP

Normal Defense

Uses items

Can see what players have for items and weapons.

Red Cards - Weapons/Abilitys/Equipment

redcard.png

Spear of the Non-Believer

Weapon does no damage against other players, but 1 shots SCP-343

Player can no longer run with this in their inventory.

Player takes VERY SLIGHTLY more damage

Buster Sword

Wielder cannot carry guns

Players run is very reduced but can still slightly sprint

Deals 75 Damage but swings very fucking slow.

K-Mart Katana

Just gives you SCP-572

Temporal Tinkering

10 Seconds added onto the timer

if possible, Damage is reverted back to what it was 10 seconds earlier

A Gun That Shoots People

A Sniper rifle that 1 shots anything but kills the user, does not drop from the users corpse.

Dr. Mann's Six-Shooter

Its just a revolver that has bonus damage to SCP-049-2 and SCP-008's

THE INFINITY GUN

Instantly kills any player selected from a menu of players. they must be alive to do so, so no smiting Spectators.

It disappears after killing the player, and the player that fires it will be revealed to all SCPs VIA being able to see them through walls, it also takes 60 seconds to fire, while the player is highlighted, what i'm trying to say is

Example - PLAYER [Insert Users Name] IS ABOUT TO USE THE INFINITY GUN! THEY ARE NOW HIGHLIGHTED AND THE TARGET IS [Insert Targets Name], IT WILL TAKE 60 SECONDS TO FIRE!

Orange Cards - SCPs/Monsters

Basic, these are just cards that spawn your normal SCPs

SCP-173

SCP-682

SCP-049

SCP-066

SCP-096

SCP-079

SCP-076-2

SCP-457

SCP-106

SCP-966

And Etc

Now onto the new ones

The Serpent

HP - 4500

1 Shots everything

its a giant snake.

Summons a special new enemy, Serpents Hand members which are basically C.I and are friendly to it

SCP-173 In A Sombrero

Its what it says it is.

A Very Angry Star

Its the sun, so all players have to do to kill it is shoot the sky above Gate B surface and Gate A surface

5000 HP

is able to shoot lines of fire at the surface, acts like 079 where it can view "cameras", it just changes locations, it cant move but it can look around and shoot.

its fire does 25 damage per hit and afterburn is 2 damage.

If a Dr. Clef is alive, it will 1 shot him.

Mr. God

Its 343

but this 343 has

2500 HP

Can smite people but has a 60 second cooldown

heals SCPs around him

White Cards - Good Cards

WARNING! THESE HAVE TO/WILL BE USED RIGHT AWAY!

whitecard.png

Elixir

Acts like SCP-500

Promotion

Player gains slight boost to attack and defense until they die.

Brushed By The Starfish

You gain an extra 10 damage to each attack, you run faster, you take less damage, about NTF Armor level, and you gain +10 HP, this lasts for 3 turns so 3 minutes

Angel of Mercy

If you have this card when you die, you are instantly respawned with half HP

Black Cards - Bad Cards, Like really fucking Bad...

WARNING! THESE HAVE TO/WILL BE USED RIGHT AWAY!

Fuck This One Guy Specifically

One random player will die instantly

Containment Breach

Every single possible SCP is spawned

Friend or Foe

Your teammate and companions are now Hostile to you

(••/•••••/••/•)

Player dies instantly

Purple Cards - Wondertainment!

WARNING! THIS CARD MUST/WILL BE USE RIGHT AWAY!

purplecard.png

Mr. Moon!

Acts like "A Very Angry Star" but

Has 10000 HP

Summons Warewolfs every Minute

Shakes the screens of every player every 10 seconds

Can shoot lasers at people which cause explosions that 1 shot but take 2 minutes to charge.

WareWolfs

250 HP

50 Attack

Fast Run Speed

Fast ATK Speed

High Jump

But are weak to Bullets.

SCPs can attack these.

 

 

 

DAMN I WORKED LONG ON THIS, Well this is the end, heres the SCP http://www.scp-wiki.net/scp-3301

 

 

 

 

 

 

Be my dad

 

5 hours ago, Xy said:

I'd be willing to do this as an event.

 

After I get back from my vacation (because @Duc2000 should be back by then too), we'll begin planning this. I'll prepare lua code while I am on vacation during my downtime.

 

The event might be a thing that we either do once, or if players enjoy it, every other weekend. I've been looking to do events (something that doesn't occur during regular gameplay, but only during a preplanned time, not to be confused with special rounds) for quite some time now, and I think this might be a good start.

 

Thanks.

I can die happy

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  • 2 years later...
On 7/10/2018 at 3:15 AM, Aurora said:

I'd be willing to do this as an event.

 

After I get back from my vacation (because @Duc2000 should be back by then too), we'll begin planning this. I'll prepare lua code while I am on vacation during my downtime.

 

The event might be a thing that we either do once, or if players enjoy it, every other weekend. I've been looking to do events (something that doesn't occur during regular gameplay, but only during a preplanned time, not to be confused with special rounds) for quite some time now, and I think this might be a good start.

 

Thanks.

Is it done yet?

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