BOOMER 74 / 0 Report Post Posted August 27, 2018 SCP-2521 (I'll be dead in minutes) and SCP-457 are both very underpowered in my opinion. Therefore, i would like to propose some changes. (Some suggestions about others too.) The first of my proposals is that 457's RMB ability is changed from a sprint to a long ranged fireball attack. That would make him easier to play as, and less frustrating since he seems to always get bombarded by distant gunfire with limited ability to stop it. Second, SCP-2521's ability is far from useful and is easily avoidable if you know how he functions. So my idea is that some objects around the site should be changed at random to contain information about SCP-2521 (Similar to how keycards can randomly change to 05 cards.) If you pick one of those up, 2521 can use his RMB to teleport behind you. (the person he teleports to should be random like SCP-1471.) SCP-682 has two animations, walking and running. I feel like others have said this but i feel like his walking and running animations should be swapped because they are clearly out of place. SCP-173 should be able to blind everybody looking at him as his RMB. Not just in a certain range. SCP-096 should be freindly to everyone that hasnt seen his face. SCP-106 should have some sort of ability to phase through doors with a long cooldown. SCP-017 should be nerfed to have a longer cooldown, but have a range buff. SCP-049's victims should go back to what they used to be when they are cured. Ive seen cases of CI becoming Class D after being cured of 049. SCP-939 should be able to hold weapons. Lastly, SCP-079 should see all of his cams at once (similar to the mapvote layout) and click on one if he sees movement. Share this post Link to post Share on other sites More sharing options...
BOOMER 74 / 0 Report Post Posted August 27, 2018 Edit: SCP-066 also needs a speed buff and a damge buff. Share this post Link to post Share on other sites More sharing options...
strawberry crab 57 / 2,941 Report Post Posted August 27, 2018 Edited August 27, 2018 by strawberry crab scp-457 is not underpowered despite only doing ~20 damage per second. I know I am not alone when I say that. scp-457 makes up for this as it has a large flame radius in which it can ignite players. Even players in the next room to it are ignited killing hiders in the scp-1162 room/bathroom just about 10 seconds while standing outside of it. It should also be mentioned that this scp eats through doors faster than any other scp based on my observations. When I was scp-457, I broke a 15k hp door in just under a minute. I've not been able to do that like any other scp. 2521 has the ability to slow down players and unless 2521 gets distracted the player is best considered dead and makes it on-par with some other scps. though this claim should be taken with a grain of salt Lastly, 939 holding weapons would make it a one-man army. what gives the foundation/dclass an advantage over scps is that most can't hold items. The only one that does (035) has the lowest health of all scps. If 939 was able to hold items. I'd lower it's hp as a result or else 939 would be a nearly unstoppable force just all by itself. Edited August 27, 2018 by strawberry crab Share this post Link to post Share on other sites More sharing options...
Mr Z 194 / 6,177 Report Post Posted August 27, 2018 I Disagree with all of these 2521 and 457 are not underpowered and alot more people say that they're both overpowered 173's is fine how it is 096 already can't attack people that don't look at him 106's ability has been denied again and again 017 is Fine/Slightly underpowered 049-2's being cured by SCP-500 to the class of the curer is for a reason. 939 shouldn't even look like a researcher at all, the 939 we have right now isn't lore friendly in the slightest 079s would be fucking confusing. 066 is fine tho people say hes underpowered, obviously haven't seen me play him "ELEVATOR MUSIC" And i don't understand 682's he doesn't look weird SO -1 Share this post Link to post Share on other sites More sharing options...
Sofics 80 / 3,833 Report Post Posted August 27, 2018 Edited August 27, 2018 by Sofics 7 hours ago, Mr Z said: I Disagree with all of these 2521 and 457 are not underpowered and alot more people say that they're both overpowered 173's is fine how it is 096 already can't attack people that don't look at him 106's ability has been denied again and again 017 is Fine/Slightly underpowered 049-2's being cured by SCP-500 to the class of the curer is for a reason. 939 shouldn't even look like a researcher at all, the 939 we have right now isn't lore friendly in the slightest 079s would be fucking confusing. 066 is fine tho people say hes underpowered, obviously haven't seen me play him "ELEVATOR MUSIC" And i don't understand 682's he doesn't look weird SO -1 -1 ^^^^ Edited August 27, 2018 by Sofics @Auralanity Ex-Breach Admin Hey Mandy @RaeTheGay Share this post Link to post Share on other sites More sharing options... Achievements
Cassie 1,226 / 23,050 Report Post Posted August 27, 2018 14 hours ago, SCP-999 said: SCP-096 should be freindly to everyone that hasnt seen his face. No, he doesn't help people who haven't seen his face, he just does nothing to them. So he shouldn't be friendly to them because that would suggest he help them. 14 hours ago, SCP-999 said: SCP-939 should be able to hold weapons. would be even further from the lore “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
UnityII 18 / 1,510 Report Post Posted August 27, 2018 Edited August 27, 2018 by UnityII Only 106, 079 I agree with. 106 having ability to phase through doors would make him less boring to play as. 079 having a fnaf like interface would make things so much easier. Edited August 27, 2018 by UnityII Share this post Link to post Share on other sites More sharing options...