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Hunting4r2d2

SCP-008

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I think we can all agree that 079 could really use some more traps. So, how about a once-per a round type of attack similar to his trap in 914’s room. With this attack he will fill a specific area with gas, however, instead of the gas doing damage, it will turn people into instances of SCP-008. The attack itself would not be available until after a set amount of time has passed (say five minutes.)

 

Location: Honestly I think it would be better if Xy decided the exact location of this trap, but I can provide a couple of suggestions.

 

-      079’s Chamber- This will necessarily make the trap a last line of defense for 079 when someone does manage to break into his chamber. I feel this is an excellent spot since the manhacks he spawns don’t do that good of a job keeping him safe.

-      914’s Chamber-This could serve as an excllent way for 079 to stop people from getting an O5, which is most commonly done through 914. He could also open the gate to release the 008s, who would otherwise be trapped.

 

SCP-008: This SCP is essentially a dangerous biohazard that turns people into zombies.

 

Health- 250

Attack- same as 049-2s

Speed- slightly faster than 049-2

Model- The zombie model that comes along with 049’s model: (https://steamcommunity.com/sharedfiles/filedetails/?id=1315118685&searchtext=SCP-049)

 

Instances of SCP-008 will essentially be a weaker variant of 049-2, but be able to better chase down opponents due to their enhanced speed.

 

Anyways, I feel like think this will be a great addition to 079 since it enhances his role as a support SCP, while also being a way to get SCP-008 added into the base game mode. 

 

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We used to have a 008 special round, think it was removed because it was broken-Some people would be 008 the next round.


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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+1

 

On 9/16/2018 at 6:45 PM, Hunting4r2d2 said:

-      079’s Chamber- This will necessarily make the trap a last line of defense for 079 when someone does manage to break into his chamber. I feel this is an excellent spot since the manhacks he spawns don’t do that good of a job keeping him safe.

-      914’s Chamber-This could serve as an excllent way for 079 to stop people from getting an O5, which is most commonly done through 914. He could also open the gate to release the 008s, who would otherwise be trapped.

 

 

 

Why not both?


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