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I have officially created the concept changes for the PVKII Knights Team.

 

My intentions are to buff the stats of a character that are weaker compared to others and nerf the cards that are stronger compared to other characters.

 

Take a look, and look at the changed stats, tell me what you think before I even think about implementing it into the game.

(ch) = Charged Weapon

[rounded] = The number that was originally retrieved was not a whole number and was rounded to the nearest whole number.

 

*All of the damage stats are for characters NOT wearing armor !!!!!

 

(OLD)Heavy Knight:

Health: 125

Armor: 215

Speed: 190

Damage for Special: 260

 

Two-Handed Sword:

107 (ch)

79

 

Sword:

52 (ch)

40

 

Shield:

10 (ch)

5

 

Special: 25x5 (25 per hit)

 

(NEW)Heavy Knight:

Health: 125

Armor: (-15)200

Speed: 190

Damage for Special: (-10)250

 

Two-Handed Sword: (#/1.1)

(-10)97 (ch)

(-8)71

 

Sword: (#/1.3)

(-12)40 (ch)

(-9)31 [rounded]

 

Shield: (#/1.5)

(-3)7 (ch) [rounded]

(-2)3 [rounded]

 

Special: (#/1.2)

21x5 (21 dmg per hit) [rounded]

 

(OLD)Archer:

Health: 100

Armor: 80

Speed: 210

Damage for Special: 165

 

ShortSword:

56 (ch)

42

 

Crossbow:

Unaimed:

70 (far)

45 (close)

Aimed:

100 (far)

60 (close)

Headshot:

Unaimed:

110 (far)

70 (close)

Aimed:

145 (far)

90 (close)

 

Longbow:

80(far)

47(close) (charged)

15(close) (not charged)

 

Special: 120 per player

 

(NEW)Archer:

Health: 100

Armor: 80

Speed: (-10)200

Damage for Special:(+80) 245

 

ShortSword: (#/1.25)

(-11)45 (ch) [rounded]

(-8)34 [rounded]

 

Crossbow: (#/1.35)

Unaimed:

(-18)52 (far) [rounded]

(-12)33 (close) [rounded]

Aimed:

(-26)74 (far) [rounded]

(-16)44 (close) [rounded]

Headshot: (#/1.25)

Unaimed:

(-22)88 (far)

(-14)56 (close)

Aimed:

(-29)116 (far)

(-18)72 (close)

 

Longbow: (#/1.25)

(-16)64 (far)

(-9)38 (close) (charged) [rounded]

(-3)12 (close) (not charged)

 

Special: (+10)130 per player

 

(OLD)Man-At-Arms:

Health: 105

Armor: 130

Speed: 225

(special): 270

Damage for Special: 210

 

Halberd:

75 (ch)

56

 

Mace & Buckler:

Charged: 60

Not Charged: 40

 

Charged: 10

Not Charged: 5

 

Crossbow:

Unaimed:

55 (far)

30 (close)

Aimed:

77 (far)

40 (close)

Headshot:

Unaimed:

85 (far)

50 (close)

Aimed:

105 (far)

70 (close)

 

Special:

+45 Speed

Duration: 5 secs

Fart Cloud Lifetime: 3 secs

Effects: 120% damage intake, and inability to perform perfect parries

 

(NEW)Man-At-Arms:

Health: (+5)110

Armor: 130

Speed: 225

(special): 270

Damage for Special: (+15)225

 

Halberd: (#*1.09)

(+7)82 (ch) [rounded]

(+5)61 [rounded]

 

Mace & Buckler: (#/1.1)

Charged: (-5)55 [rounded]

Not Charged: (-4)36 [rounded]

 

(#/1.5) ALWAYS

Charged: 7

Not Charged: 3

 

Crossbow:

Unaimed:

55 (far)

30 (close)

Aimed:

77 (far)

40 (close)

Headshot:

Unaimed:

85 (far)

50 (close)

Aimed:

105 (far)

70 (close)

 

Special:

+45 Speed

Duration: 5 secs

Fart Cloud Lifetime: (+0.5)3.5 secs

Effects: 120% damage intake, and inability to perform perfect parries

Edited by idk476
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