Jump to content
 Share

Doomnack

Unmuted SCPs (sound overdose)

Recommended Posts

Posted  Edited by Doomnack

This is a very simple and easy to implement suggestion, so not much needs to be said. This suggestion is essentially a nitpick on the audible behavior of most SCPs, but like I said, it should be very easy to add.

 

SCPs like 173 and 066 are cool in the way that they make their respective sounds borrowed over from SCP:CB, (ex. 173 makes necksnapping sounds and has unique footsteps, 066 plays beethoven and also says its voicelines from CB randomly). The point of this suggestion is to make the SCPs feel, well, like SCPs. 

 

Sounds should make them more special and make them more unique to encounter. It should also help classes like the MTF deduce which SCPs have spawned this round, and allows them to prepare accordingly.

 

Anyways, here it is. Basically more special and different sounds for certain SCPs.

 

SCP-106

*106's victim screams (janitor SCP:CB noise) right before being taken to the pocket dimension

*victim taken to the pocket dimension hears 106's laugh

*corrosive footsteps

 

SCP-096

*has its signature screaming

(I think Xy might add this when 096's animation is finally added but whatever)

 

SCP-682

*does its SCP:CB roar when charging

*"stompy" footsteps (strider footsteps or antlion guard footsteps?)

(I've seen people complain that 682 is too silent. In some cases, it can sneak up on groups and mash them up)

 

SCP-372

*when undisguising or disgusing, does its 372 "chirp" from SCP:CB

(This may not be added to keep 372's stealth elements. May use the alternate below.)

*when passively undisguising, does its 372 "chirp" from SCP:CB

 

SCP-2521

*Makes some "sticking" sound when pulling a victim(?)

( ͡° ͜ʖ ͡°)

 

SCP-079

*Makes those weird sudden 079 noises from SCP:CB when doing an action(?)

*Makes those weird sudden 079 noises from SCP:CB passively(?)

 

SCP-939

shoutout to Xy for adding 939 redisguise btw

*Makes its 939 attack noises when attacking a player

 

That's all folks. Just wanted to flesh out some SCPs by making them a little bit more lively.

 

Edited by Doomnack

Share this post


Link to post
Share on other sites


+1 I especially like the idea of 682 stomping noise

 


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

Share this post


Link to post
Share on other sites

Achievements

+1

Fucking 682 coming out of no where and ripping the MTF out of reality.

Also means no more Ninja 682 for me ;-;

 

079's would honestly probably scare people so yes.

 

106, Now i think it'd also be cool to hear someone scream/yell sometimes when 106 pulls someone in, gives 106's attacks on groups more A T M O S P H E R E


817658739_FlowerZ.thumb.png.5bf77aa140b61b74c725a98d32be45f8.png

image.png.47609d048ef327e928a296b5149734fb.png

 

Share this post


Link to post
Share on other sites


30 minutes ago, Mr Z said:

106, Now i think it'd also be cool to hear someone scream/yell sometimes when 106 pulls someone in, gives 106's attacks on groups more A T M O S P H E R E

*femur breaker earrape replaces every 106 sound*

The sound that plays when the janitor is taken by 106 in SCP:CB would be neat. Editing the suggestion.

Share this post


Link to post
Share on other sites


1 hour ago, Cpt.Haxray said:

you can already hear 966's breathing/moaning, its just hard to hear over everyone else talking and shooting and throwing flashbangs randomly.

 

I've caught several 966s due to that sound.

Oh lol, tweaking suggestion

Share this post


Link to post
Share on other sites




×
×
  • Create New...