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RVFK

1v1 Map layout

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Posted  Edited by RVFK

While creating a 1v1 map, I came to the realization that I'm not sure how players prefer cover. So I'm taking suggestions for a 1v1 map with a layout based off this current design.

It's very simplistic, as most players prefer. So give me some suggestions!

Here's a shitty screenshot, if you want to draw something up in MS Paint be my guest.

https://gyazo.com/65fbc74b4aacc3804798b31edd15087d

 

 

Edited by RVFK

rudepog.PNG.3a1c25f3009ab8e9219ba200ef1a01a5.PNG

 

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Posted  Edited by GR1FF1N

With cover right? I tried to make like 2 maps for the 1v1 and it didn't work out but what I believe you should do is make it so that one way or the more direct line of sight is an instant headshot and while having that, having multiple ways to engage close without crossing the long line of sight or crossing it very quickly.  Just my 2 cents on what has been a success before. It was mostly the long sight ranges that induce aim that are normally the popular ones. 

Edited by GR1FF1N

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Posted  Edited by rapperdan

I would look towards the most popular maps which we have actually removed examples of a few include https://gamebanana.com/maps/187336 https://steamcommunity.com/sharedfiles/filedetails/?id=249847967

what I feel should not be reproduced or examples of it can be shown here

https://steamcommunity.com/sharedfiles/filedetails/?id=416909576

https://steamcommunity.com/sharedfiles/filedetails/?id=863123886

https://steamcommunity.com/sharedfiles/filedetails/?id=430830831

 

I will update and include more details at a later date just got on and we have been doing some decent quality control for the maps recently which is pretty nice.

Edited by rapperdan

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9 minutes ago, RVFK said:

I'll try a few layouts and post them here, going to try something similar to am_texture with an open middle approach

am_texture is the perfect example of good cover in my eyes atleast great map.

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