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Mythrl

A balanced and realistic fix to asshole researchers

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So we've all seen it, heard it, dealt with it. Researcher rushing is bullshit, but how do we fix it? Well, many ideas have been proposed but most of them don't make sense unless we take into account the SCP's themselves. A very small but big change that could be implemented is simply forcing the tesla gate between Light Containment and SCP 939's Cell to be active till the grace period is over. This would force researchers to either wait till it deactivates, in which all the nasty SCP's that spawn between them and EZ could just wait for them. Their other option is to go the long way around, which would still slow them down immensely and put them right in the way of 017, 939, 106, and possibly even 682. This would heavily reduce the viability of pre-round rushing, and give the MTF a much needed nerf by removing their extra damage sponges.

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18 minutes ago, Mythrl said:

So we've all seen it, heard it, dealt with it. Researcher rushing is bullshit, but how do we fix it? Well, many ideas have been proposed but most of them don't make sense unless we take into account the SCP's themselves. A very small but big change that could be implemented is simply forcing the tesla gate between Light Containment and SCP 939's Cell to be active till the grace period is over. This would force researchers to either wait till it deactivates, in which all the nasty SCP's that spawn between them and EZ could just wait for them. Their other option is to go the long way around, which would still slow them down immensely and put them right in the way of 017, 939, 106, and possibly even 682. This would heavily reduce the viability of pre-round rushing, and give the MTF a much needed nerf by removing their extra damage sponges.

 

A. Can't do that, requires editing the map which has special heavy duty decompile protection(Decompiling it removes all area portals and optmization, removes all textures, adds a massive laggy 'THIEF' word made out of nodraw brushes that are incredibly small, etc).

 

B. Wouldn't do much as going the long way around still ends up with researchers at the checkpoint way before the scps can get out.

 

C. How is this remotely easier than simply disabling checkpoint gates til the starting timer is up?

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30 minutes ago, Cpt.Haxray said:

A. Can't do that, requires editing the map which has special heavy duty decompile protection(Decompiling it removes all area portals and optmization, removes all textures, adds a massive laggy 'THIEF' word made out of nodraw brushes that are incredibly small, etc). 

That is possible via lua, but still probably won't be doing this.

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But to be honest, both class Ds and researchers kill each other after the 11 minute if they get the chance so it's not like the researcher role has a higher advantage over the class Ds except being nearer to EZ and level 3s.

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16 hours ago, Kite9867 said:

There is never a balance to this gamemode. Just endless torture.

Sad but True, and not just this gamemode, every game/gamemode is usually unbalanced in some sort of way.

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I don't see why everybody starting shitting on researchers for rushing, I mean, it's not like Class-Ds totally do the same thing but whatever, the simplest fix is to make it so the checkpoint doesn't open until grace is over.

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