Jump to content
 Share

Cpt.Haxray

SCP-1627(Item SCP)

Recommended Posts

Another SCP item suggestion. Modified from original suggestion and split into individual post.

 

SCP-1627:
A kind of mushroom that, if consumed when the mushroom is covered in the user's blood, completely heals them and renders them essentially invincible to damage. However, 1627's instances will starve if they don't 'feed' by touching another person. The person touched is fully healed for a short period of time, but then slowly dies usually to natural causes.

 

Gameplay Effect: A 1627 mushroom would spawn somewhere on the map. Upon someone using the mushroom, they become a scp-1627-A. They remain their original team and model however, and the following happens:

 

-Fully healed upon use

-Heavy damage reduction effect

-Slowly loses health over time(Bleed but never ends)

-Can touch a hostile or neutral player. This sets their health to 100, but causes them to constantly lose health, similar to bleed. This can be cured by scp-500

-Heals from damage done via the 'touch'.

 

 

Alternatively, you could make SCP-1627-A and SCP-1627-B scps that spawn normally, without being tied to the item.

 

SCP-1627-A:

Model: A d-class model(Im aware this could cause confusion at range. That is the point, and any 1627-A instances would be a d-class used for testing the mushroom)

SCP team sided, obviously

200-300 health

Passively loses health over time

Upon clicking on someone, said person gets a never ending bleed unless they use a scp-500, and damage they take heal scp-1627-A over time.

SCP-1627-A can use items(Might need to lower health to 150 or something).

 

SCP-1627-B:

Model: https://steamcommunity.com/sharedfiles/filedetails/?id=312489252 (Yes, im aware of what its based on. But it looks incredibly close to the description given of SCP-1627-B entities)

SCP team sided

100-150 health

Can use right click to possess someone, instantly killing them and taking their appearance and role(as far as anyone else can see). Can use items and weapons like this, but slowly loses health over time. Upon the host 'dying', the scp returns to its normal form. This ability has a cooldown of 10 seconds upon leaving a host to avoid being easily spammed in a fire fight.

Share this post


Link to post
Share on other sites




×
×
  • Create New...