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UNNECESSARY BUT SLIGHTLY USEFUL NOVELTIES (SCP objects overhaul)

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Posted  Edited by Doomnack

Player Doomnack has joined the server

 

Long story short, turns out Site-19 has been hiding a lot of stuff within its walls. Not big lizards, deadly sculptures, skinny white people, or any type of monster. Items, artifacts, a lot of weird collectibles that most staff have hidden.

 

Anyways, this isn't like my normal suggestion. This is a spew of different ideas that prominently feature different item SCPs that are featured in SCP:CB and the actual wiki.

 

I figured if SCP-1025 was added, then the idea of adding more collectible and entity-based SCPs is no longer foreign. I know we have stuff lke SCP-294, 458, and 330, but those SCPs are in common use by players due to their phyiscal apparency and exetremely helpful use. These SCPs may prove dull, but can be useful when criteria or other circumstances are met correctly. Some of these SCPs synergize or negate others, and have varied functions, so enjoy some weird collectibles.

 

"Well, that's enough chit chat. I got a rocket to launch."

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*part of suggestion

 

SCP-714: "The Jaded Ring"

-Spawns in random LCZ location

-Item Type: Passive Weapon

-User is immune to SCP-049's infectious properties

-User is no longer affected by SCP-795

-User no longer achieves bad symptoms from SCP-1025

-User is no longer affected by SCP-966's special

-User can detect SCP-939 (may be op)

-User takes 10% less damage from all sources

-Movement is slowed to a walk

*User can safefully pick up SCP-1123

*User can see the identity of the user of SCP-034

*User is immune to SCP-209

Purpose: protection from minor dangers and mind-affecting hazards. Slight hardening too, but all at a cost of speed.

 

SCP-1123: "Atrocity Skull"

-Spawns in random LCZ location

-Item Type: Active + Passive Weapon

-Having SCP-1123 in your inventory rapidly deals damage to its user (probably -8 per 0.5 seconds) and is unusable

-SCP-1123 can only be safefully handled when SCP-714 is equipped

-Using SCP-1123 on another player inflicts SHOCK

-SHOCK causes a player to remain frozen for a few moments, unable to use a weapon (similar to 999 stun)

-SHOCK degenerates their health similar to passively holding 1123 without 714

-Does not work on SCPs

Note: encouraged to use some weird screen effects when 1123 is affecting you, maybe motion blur and vignette

Purpose: literal skeleton taser, well, if you have protection

 

SCP-1499: "The Gask Mask"

-Spawns in random LCZ location

-Item Type: Active Weapon

-On use: teleport to SCP-1499's dimension, vanishing from normal view

-On equip other item or drop: reappear in the exact same location

-Useful for getting away from danger

-Deploy has a 1 second delay

-Health slowly degenerates by -1 in dimension

Note: SCP-1499's dimension is not physical, since most maps lack it anyways. Just put the player in really far map coordinate and blind their view.

Purpose: the unconventional escape route

 

SCP-034: "Obsidian Ritual Knife"

-Spawns in random HCZ location

-Item Type: Active Weapon

-SCP-034 deals 25 damage on use

-On use on human class (victim): flawlessly and instantaneously disguise as their class and playermodel

-Regular class rules apply before disguise; use to become a spy

-Disguise fades away based on damage done

-Each hit grants 30 more seconds till disguise fade

-Disguise dissapears instantly if the original victim dies

Purpose: that engineer is a spy

 

SCP-427: "Lovecraftian Locket"

-Spawns in random LCZ location

-Item Type: Active Weapon

-On equip: heal slowly with +5 per second

-On equip: user deals 15% more damage

-Can be (optionally) created by putting SCP-500 in SCP-914, but should spawn normally

-Prolonged use will slowly kill the user (around 20-30 seconds)

Purpose: increased strength and health, with a cost

 

SCP-207: "Cola Bottles"

-Spawn Location: EZ Cafe

-Item Type: Consumable Entity (similar to SCP-458)

-On use: Heal 50 HP

-User takes 10% less damage from all sources

-User deals 5% more damage

-User travels 10% faster

-User will instantly die in one minute, make it count

Purpose: use cautiously in situations where you are at your last stand and there no other options left, or are wholesome enough to sacrifice your presence for others

 

SCP-109: "Infinite Canteen"

-Spawns in random LCZ location

-Item Type: Passive Weapon

-User deals 5% more damage

-User travels 15% faster

-User's deploy speed is slightly increased

Purpose: well, speed is cool

 

SCP-209: "The Sadist's Tumbler"

-Spawns in random HCZ location

-Item Type: Active Weapon

-On use: the closest human enemy in a certain range is frozen in place for 15 seconds.

-Victim cannot use weapons, move, or rotate their view

-Wreak havoc on your weakened enemies

-User takes 50% less damage during this period

-User moves 50% slower OR cannot move out of the range

-Cannot be used for another 45 seconds after use

-Range is defined as a small circle, roughly the size of a room, surrounding the user.

Purpose: useful for taking out lone enemies, but user may be overwhelmed by crowds, even with 50% less damage

 

SCP-035 (Class-D): "Possessive Mask"

-Item Type: Entity

-Dropped on death of 035

-May appear in its CC if 035 hasn't spawn, sometimes

I had an idea for a latching 035 before, just want to see if it gets far.

-On use, user becomes 035 with slightly lowered health. No new weapons are added.

-Only usable by Class-Ds

Purpose: continue the legacy (eh, wiki accurancy)

 

Also, with SCP-1025. Can we see more helpful diseases as well? I'm pretty sure several other people have listed some stuff we can use.

 

 

That was a lot to process. I might add more if I want to, but I think the list is good enough.

 

These ideas were designed to be 'iffy; they may need to be nerfed or even buffed. If you have any feedback it is completely welcome.

 

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OH NO SELF-PRIDEFUL UPDATES THIS CAN'T BE HAPPENING OH GOD OH F-

Haven't made an update in a while sooo

 

image.png.cac0fb25023c43df045e6c062eafcc8e.png

The two medical siblings

 

image.png.07a68032e02e1abb4f0a43dc11b62c53.png

Anomalous artifacts

 

image.png.27875f0eefa22f3f8b1044c2f37da656.png

A familiar painting, (1074 not included, sadly; I leave room for additions)

 

image.png.b43a4bf9ee967c1047264e64bea4d386.png

A very cuddly "pen"

 

image.png.9c1c3f62889ea1802feab292ebb6ce68.png

A very peculiar apple tree, I have an idea for its function

 

image.png.a4930f18bfcfa6266b63c125eb94deb2.png

Oh yeah, I forgot to mention. Patches got out again, but I doubt he went far anyways.

 

do not forget the melon

 

Also this is totally not inspired by this post

image.png.0d00a11ae12aefbdab7a50e0194745e1.png

 

totallyyy

 

Edited by Doomnack

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Posted  Edited by Cpt.Haxray

i like it, even if i think the locket should turn the person into a flesh beast scp over time instead of just killing them. Would be more interesting and accurate.

 

Edit: would also be more useful if the health regen was passive while you  had it on you, but so was the timer

Edited by Cpt.Haxray

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FFS I JUST HAD THE IDEA TO GO SUGGEST THE TREE 

I WILL POST IT BEFORE YOU

(+1 to scps, gonna suggest we use ur map for the scp as well loool)


“I was so good at being a kid, and so terrible at being whatever I was now.”
― John Green, Turtles All the Way Down

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