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Purge Changelog

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Going to post first I suppose. This is very minor but I want to log everything here.

 

Fixed:

  • Removed entity damage protection.
    • Allows players to damage each other's entities.
  • Fixed Gametracker image to this subforum.
  • Added the server to GFLCore.
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Disabled:

  • Disabled prop damage to other players.

Changed:

  • Solar Cable limit changed to 5 (instead of 3 to compensate for the 5 allowed panels).

Removed: 

  • Meth Pallets (broken).

 

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Changed:

  • Changed out "new" admin system with the old one. Updated the commands (should make sits much more comfortable for admins).

Fixed:

  • LSD (likely still needs to be balanced).
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Removed:

  • Sleep command.

Changed:

  • Changed some LSD prices around to make it more profitable.
    • Went from $3750 per regular sell to $5000 (gonna have to test this out).
  • Multiplied the Accessory's prices by x5.
    • don't worry we're not going to take the ones you've already bought.
  • Fixed some entities despawning when you changed teams (LSD, Weed, and Meth all had checks in their code to despawn).
    • This may have unintended effects, please report any issues you have.

Added:

  • Camera Head accessory.
     

    NK4zDcz.png

    Also found a way to add these pretty easily. So feel free to message me suggestions.

    Ideally it'd be a prop that's already on the server (I'm not likely to add a prop specifically for this).

     
     
     
     

 

  • Snapper (not very great but better than nothing).
  • Meth Dealer spawn location.
    • Down the elevator in the Industrial District (or warehouse district whichever you prefer to call it).
  • Ś̶̯E̶̺̔C̷̞͂Ȓ̵ͅË̷̘́Ť̶̹
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Added:

  • "Aid Pack". Just an accessory.
  • This was added before but wasn't logged. AFK Timer.

 

Changed:

  • Moved AFK timer to 15 minutes (was at 10).
  • Fixed a lot of our values for destroyed entities (they should all be half of the original buy prices)
  • Fixed a bug where your bitminer entities weren't physgunnable while plugs were attached.
  • Entities will now stay for 5 minutes after you disconnect (same as prop removal timer).
  • Added bitminer plugs to the pocket blacklist.
  • Adjusted all ammo prices to at least 300. Some of the ammo for more powerful guns is more expensive.
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Weapon Changes:

 

M14 - Reduced damage from 55 to 45 

         - Increased weapon delay from 0.08 to 0.1

 

M24 - Increased damage from 55 to 75

         - Decreased zoomed recoil from 1.8 to 1.4 seconds

 

M82 - Increased weapon delay from 0.35 to 0.6

 

   

"We felt like these guns needed tweaking to encourage the use of other weaponry. These changes are relatively minor however we may tweak a few more weapons in the potential future." 

 

M14 Nerf - Means no more 1 tapping to the head unarmoured opponents. We felt like with the combined fire-rate and high damage it was way too overpowered. It will still be very powerful as it does 90 damage to the head still. The M21 which is very similar to the M14 will remain the same due to the fact that it has a high zoom in scope which makes taking out enemies close range difficult.

 

M24 Buff - This gun has been one of the weakest in the game so far. It still is relatively weak against armoured opponents however it will be much easier to use with the reduced recoil and with a slight increase in damage will cause people to more likely back off instead of take you head on.

 

M82 Nerf - The fire rate of this gun was a bit too insane. I've tweaked this a little bit but skilled players will not notice much of a difference.

 

 

Accessories:

 

Added:

  • Lego Head 1 - $50,000
  • Lego Head 2 - $50,000

 

 

Police Armory:

 

Removed:

Ammobox since it could can be used to explode which has a stupidly high radius inflicting a high amount of damage to nearby players.

 

 

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Achievements

Fixed:

  • An issue with the Movie Theatre Manager not being able to use the Theatre Controller (oops)
  • An issue with DJ Controllers staying when the DJ switches to another job
  • An issue with the Theatre Controller not working for trial-admins
  • An issue with pocketing DJ controllers and DJ radios

Let me know if you guys find any other issues with the theatre and the DJ system. I've heard reports of it acting weird with SoundCloud, cutting out during purge, etc.

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Added:

  • Lockpick to the Godfather.

Fixed/Changed:

  • Incorrect labels on jobs in the F4 menu (says a job can't purge while it can, for example)
  • Reduced Squad cap from 6 to 5.

(note that the updates will be reflected on the server tomorrow)

Let me know if you find any issues!

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Fixed:

  • The MOTD :kappa:
  • An issue with some permanent textscreens being stacked on top of each other.
  • An issue with the Undercover System allowing Members to become jobs not normally available to them.

Removed:

  • Like 6
  • OMEGALUL 1

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Changed:

  • There can only be two Fruit Slicers now.
  • You can now buy your own product as a Fruit Slicer.
  • 'zfs_fruitcup_base' is now in the pocket blacklist.
  • Made the Fruit Slicer category only visible to Fruit Slicers.

 

Making some sort of progress with the queueing on DJ still need to look into it though.

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Added:

  • Wiremod
  • Dances
    • Type "act_wos_fn list" in your console, or use !dancelist

Changed:

  • Changed a few skins
  • Set the Sewer Monster to Member+
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Added:

  • A few Hatschat colors for VIP
  • A few titles for donator. |W.I.P|

 

 Fixed/Changed:

  • How much fuel is used for bitcoin mining. (Changed from .06 --> .08)
  • Drug dealer has a DV2 knife instead of a Glock
  • Solar panels available to buy - 8, Solar cables available to buy - 8
Edited by DaLaw
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Removed:

  • /stuck, /unstuck, !stuck, !unstuck
    • Kept giving people unfair advantages with props || Teleporting into bases with props
  • Late 1

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Moved:

  • New IP is 92.119.148.7
    • Don't know if I should put this here but deal with it.
  • Replaced New sv.db with Old sv.db
Edited by DaLaw
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Moved

  • Server to GS08 machine which is under-loaded and comes with better hardware (i7-7700K).

 

Thank you!

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