KaitoKiriyama 36 / 1,746 Report Post Posted January 25, 2019 Edited January 25, 2019 by KaitoKiriyama A regular containment breach round with the following changes. -TRO, DClass, Researchers, SH, MTF, and CI all have 20-40 hp. Making bullets and melee more realistic to if you actually got shot. or for balance purposes -All damage received to all roles is tripled. (If possible to program) -SCP health will remain the same. -TRO and Researcher spawns are now fully random, allowing some to spawn in places like HCZ and EZ. -All possible unique roles like CI spies, 035, Dr Maynard, 999, 939, TRO Heavy, Medic, sniper, pyro. Are all spawned in at least once. Edited January 25, 2019 by KaitoKiriyama Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,605 Report Post Posted January 25, 2019 I like it. Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,060 Report Post Posted January 25, 2019 Edited January 25, 2019 by Duc2000 "THIS ROUNDS DIFFICULTY IS REALISTIC" -console +1 Amount of scps that spawn should be less though Edited January 25, 2019 by Duc2000 “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
BOOMER 74 / 0 Report Post Posted January 25, 2019 6 hours ago, Duc2000 said: Amount of scps that spawn should be less though I disagree, it would be more realistic for MORE scps to spawn given that "the site would be experiencing multiple keter and euclid level containment breaches" Share this post Link to post Share on other sites More sharing options...
Male_08 403 / 0 Report Post Posted January 25, 2019 15 hours ago, KaitoKiriyama said: -SCP health will remain the same. Except for maybe 049 having less health and 682 having more health, because that would be more realistic. Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,060 Report Post Posted January 25, 2019 2 hours ago, Boomer said: I disagree, it would be more realistic for MORE scps to spawn given that "the site would be experiencing multiple keter and euclid level containment breaches" I want it to be more balenced so the scps aren't just fucking over the people. It's realistic that not ALL scps escaped or not ALL were at that site at the moment of the breach. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
BOOMER 74 / 0 Report Post Posted January 25, 2019 Edited January 25, 2019 by Boomer 1 hour ago, Duc2000 said: I want it to be more balenced the purpose of the round is not being balanced. Edited January 25, 2019 by Boomer Share this post Link to post Share on other sites More sharing options...
Cassie 1,226 / 23,060 Report Post Posted January 25, 2019 8 minutes ago, Boomer said: the purpose of the round is not being balanced. Yes but it would work better if it WAS balenced so people didn't absolutely fucking hate it. As long as it is realistic to have less scps (which it is), it's fine. “I was so good at being a kid, and so terrible at being whatever I was now.” ― John Green, Turtles All the Way Down Share this post Link to post Share on other sites More sharing options... Achievements
Doomnack 199 / 4,888 Report Post Posted January 25, 2019 scpcb keter difficulty except in breach +1 Share this post Link to post Share on other sites More sharing options...