Jump to content

Recommended Posts

Posted  Edited by Cpt.Haxray

Based on one of the Doomsday 2018 entries involving grenade launchers, seagulls, cyborg shark punchers, nuclear weapons, a really stupid robot,  and human bird zombies. No short story here. :L

 

Round Details:

All but 6 people spawn as the hostiles/scps(No idea what to call them on the scoreboard. Maybe just "Bird' or something?). They are essentially giant humanoid bird zombies. They should have around 50 health, and their attack would basically work the same as the crowbar item. They would keep respawning after being killed(From any spawn point regardless of the team. Etc they can use d-class, researcher, MTF, SCP spawns, anything but NTF spawn), with the same delay as able's respawn. 

Model: https://steamcommunity.com/sharedfiles/filedetails/?id=699790341

 

The remaining 6 people spawn as a MTF unit. They consist of 3 ETA-4 "Begone Thoth" members. They are sapient seagulls armed with grenade launchers. Yes. You read that sentence right. They have 100 health, same as a normal person. Grenade launchers have 25 ammo starting out. They can still pickup and use item and weapons like a normal person(Despite being seagulls).

 

Model: https://steamcommunity.com/sharedfiles/filedetails/?id=699790341 (Same as the bird zombies. Shrink it down a bit so its easy to tell them apart. Alternatively, color the bird zombies red or something to make them stand out from ETA-4).

 

Weapon: https://steamcommunity.com/sharedfiles/filedetails/?id=136986267 (I couldn't find a TFA weapon base Grenade Launcher, im sure it exists somewhere).

 

The other 3 are CYBORG SHARK PUNCHERS!!!!. Also known as Marine fighting Team CHARYDIS. They have 250-300 Hp starting out, and are armed with fists that do the same amount of damage as the SPC guards on SPC breach. They cannot pick up and use other weapons.(However, if its not too much of a pain in the ass to code, they can still use keycards and medical equipment and other such items. Just not weapons).

 

Model: Default unarmored MTF model.

 

All of the 6 MTF spawn in the normal NTF spawn outside.

The goal of the MTF squad is to obtain a level 5 keycard and trigger the nuke. The nuke works the same as it does on a normal round(having a delay on it). No doors would be keycard locked on this round in order to avoid delaying. All items spawn as normal otherwise. 

 

Edited by Cpt.Haxray

Share this post


Link to post
Share on other sites


1 hour ago, Mythrl said:

Bit confusing and the nuke would have to have its chance to fail removed.

 

Bit confusing? What? its just a squad of people with grenade launchers and fists beating up constantly respawning scps in an attempt to trigger the nuke.

 

The nuke has no chance to fail... the only way for it to fail is for someone to flip the lever mid detonation. Which wouldnt need to be removed as the squad should be protecting the nuke in the first place after obtaining the means to detonate it. 

Share this post


Link to post
Share on other sites


1 hour ago, Mythrl said:

From what I've heard, and I'm pretty sure it's true. The Nuke has a 50% chance to fail upon detonation since the removal of 079

 

That is not true, and i have no idea who told you this or why you believe that.

Share this post


Link to post
Share on other sites


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...