Jump to content
 Share

Doomnack

SCP-956: "Child Breaker"

Recommended Posts

Posted  Edited by Doomnack

image.png.53c66a38317b74ded5500946356553d3.png

Time to smash.

 

You know not every SCP rewards you for fighting them. Though obviously, SCPs are meant to be a threat, and you aren't supposed to be hunting down them for a prize as much as they should be hunting down you. However, shaking up things a bit, feel free to grab a couple of m&m's from this anomalous piñata when you get the chance.

 

Though, I hope you that not every candy is the same, especially the type you get from strangers, and most especially the type you get from sentient party props.

 

______________________________________________________________________________________________________________

 

You are SCP-956

You are a sentient piñata, filled with candy that isn't exactly 'safe' to eat.

You drop various candies after being hit, though they aren't entirely meant for human consumption.

With your trusty bat you found in the dump, go beat up humans as revenge for them killing your own kind!

 

Spawn Location, Site-19: 012's CC

Blah blah blah, cell's vacated, don't worry. This is fine.

 

Gameplay Mechanics:

Controls:

Primary (LMB) - Smash!

Secondary (RMB) - Party Crasher!

 

Passives:

-Upon being taking damage, you drop regular candy!

+Upon killing someone, they drop strange candy!

You can pick up dropped candy for health!

 

-Party crasher takes 2 seconds to arm, before the actual swing.

+Party Crasher's swing briefly causes movement inversion introduced with a screen shake, for 5 seconds.

(use secondary to initially stun your victims, finishing them off with primary)

 

Stats:

Health: 956

Primary Cool Down: 1

Secondary Cool Down: 7

Primary Damage: {25, 30, 35, 40, 45, 50}

Secondary Damage: {75, 80, 85, 90, 95, 100}

Speed: Slightly Above Breach Human Running Speed

 

Achievements + Points:

Like most other SCPs, SCP-956 earns points by killing people.

No achievements are related to this SCP.

 

______________________________________________________________________________________________________________

This suggestion allows include an item.

 

"Strange Candy" (SCP-956-1)

-Spawns from SCP-956's kills. Appears identical to 330 candy, albeit with a name change.

-Item Type: Consumable Item

-On use: suffer a series of disorienting events, include screen blindness, sound distortion, and movement inversion for 9 seconds.

-For Humans: heals slightly less than SCP-330 candy.

-For SCP-956: heals slightly more than SCP-330 candy.

Purpose: The FDA label reads: not approved for babies, or humans as a matter of fact! Though, sentient party props may enjoy.

 

Note: see description for explanation and regards to SCP-956.

 

______________________________________________________________________________________________________________

 

Description:

Whenever SCP-956 kills someone, they drop numerous instances of SCP-956-1 on death.

Whenever SCP-956 takes damage, they drop red/blue/yellow candy on death.

 

For Humans: Upon consuming strange candy, they suffer disorienting events. (the effect is negative)

For SCP-956: Upon consuming strange candy, it's the same experience as consuming candy from SCP-330. (the effect is positive)

 

For Humans: Upon consuming SCP-330 candy, nothing bad happens. (we all know that; the effect is positive)

For SCP-956: Upon consuming SCP-330 candy, they suffer the same effects as strange candy would have on humans. (the effect is negative)

 

Essentially, SCP-956 can only eat strange candy safefully, while it cannot eat candy from itself without being disoriented.

Human classes cannot eat strange candy without being disoriented, but since candy dropped by SCP-956 is normal, they are free to use candy dropped by SCP-956.

 

Resources:

The Sentient Piñata: (right here, just please extract this because there's some other useless models)

 

______________________________________________________________________________________________________________

 

A bit of lore-bending, though I tried to keep with the general concept of SCP-956.

 

As always, please let me know what you think in the comment section, blah blah blah, you get the idea.

 

like favorite and subscribe

Edited by Doomnack

Share this post


Link to post
Share on other sites


32 minutes ago, Doomnack said:

like favorite and subscribe

No

 

Seems kind of simple but balanced (like most scps) +1

Share this post


Link to post
Share on other sites


14 minutes ago, Supreme leader 049 said:

Seems kind of simple but balanced (like most scps) +1

Revamped the suggestion slightly. Bat now has a secondary, which basically packs a more powerful swing. Useful for stunning and then finishing off your victims.

 

Other than that, the SCP mostly revolves around self-healing, and potential benefit for other players. Appreciate the feedback :)

Share this post


Link to post
Share on other sites


20 hours ago, Doomnack said:

Revamped the suggestion slightly. Bat now has a secondary, which basically packs a more powerful swing. Useful for stunning and then finishing off your victims.

 

Other than that, the SCP mostly revolves around self-healing, and potential benefit for other players. Appreciate the feedback :)

I always wanted one scp to have a stunning secondary (mostly 049 so he could have a secondary). I also have a question: would the candy appear in his inventory when he hovers over it or will he have to click it or some other machanic? And if it goes into his inventory how much can he have at once?

Share this post


Link to post
Share on other sites


1 minute ago, Supreme leader 049 said:

I always wanted one scp to have a stunning secondary (mostly 049 so he could have a secondary). I also have a question: would the candy appear in his inventory when he hovers over it or will he have to click it or some other machanic? And if it goes into his inventory how much can he have at once?

SCP-956 simply picks it up like any other player would with any other item: just standing next to it and it magically appears in your inventory. If this is hard to code for whatever reason, it could be designed so pressing E picks it up instead.

 

Strange candy comes in three variants, with exactly the same pattern as SCP-330 candy (red, blue, yellow). This means that SCP-956 can have 3 candies in his inventory at the same time, which rougly heals 100 HP.

Share this post


Link to post
Share on other sites


2 minutes ago, Doomnack said:

SCP-956 simply picks it up like any other player would with any other item: just standing next to it and it magically appears in your inventory. If this is hard to code for whatever reason, it could be designed so pressing E picks it up instead.

 

Strange candy comes in three variants, with exactly the same pattern as SCP-330 candy (red, blue, yellow). This means that SCP-956 can have 3 candies in his inventory at the same time, which rougly heals 100 HP.

I'd don't think this would be hard to code. And I think three is balanced.

 

:thumbsupup:

Share this post


Link to post
Share on other sites


  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...