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SCP-106 Pocket Dimension Maze

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The pocket dimension in area14 is a pain to get out of. It's literally a maze with only one way out.  This gave me an idea. We should have a map that's just base on this hellish maze but bigger. ( Note: Someone does need to make this map if we all want it implemented. Not sure if @Ralsei will be up to the task. )

How it should work:
Majority of players will spawn in as D Class with no items. There will be multiple SCP-106s (depending on server's population) that will also spawn with speed boost so they can catch up to the D Class. The D Class will of course have a 30 second head start so they make a run for it before SCP-106 spawns in. D Class will have to find the escape and get out alive if they want to win. SCP-106 has to prevent their escape if the SCPs want to win. SCP-106 should have some way to see players through walls within it's range. This is just so 106 doesn't get lost or can at least have an idea where it's targets are hiding.

 

Images

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Where D Class will spawn.

 

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Where SCP-106 will spawn.

 

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What's it like to be in the pocket dimension maze.

 

I think this map will be fun to use for our server. We can use this for events maybe. But I'll let you all decide. Tell me what you think.

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15 hours ago, Kite9867 said:

SCP-106 should have some way to see players through walls within it's range. This is just so 106 doesn't get lost or can at least have an idea where it's targets are hiding.

Or he could have a flashlight like scps have at Scp 1730.

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as an event map or something in the regular pool?

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14 minutes ago, Ralsei said:

as an event map or something in the regular pool?

Event map. Regular pool later.

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Nothing saying that SCP-106's pocket dimension has to be this really old looking labyrinth. If anything, SCP-106 manipulates the layout of the pocket dimension to toy with its victims.

 

So what if SCP-106 took something really familiar looking to their victims, just to mess with them?

 

I'm saying that if we do make this a map (if you want more SCPs active that is), then you can make the entire pocket dimension look like a rundown facility. There's various containment chambers that host SCPs, but its all degraded mostly. There would still be some references that would point that you are still trapped in a pocket dimension of course, (ex. walking through a perfectly normal room and opening the door, revealing a room reminiscent of the SCP:CB pocket dimension).

 

Just a hint :P

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