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Zombie Escape Event #38

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Posted  Edited by xSnowyAngel

Zombie Escape Event #38

 

Better get your Dark Souls strats ready, folks.

 

DarkSouls.thumb.png.705d25f01faf677403be8ca3eab45030.png

 

Maps

To be played in the following order

 

ze_hidden_fortress_p

*Click here to download map*

 

ze_journey_p

*Click here to download map*

 

ze_dark_souls_ptd_v0_4_csgo6

*Click here to download map*

 

 

Time/Date

Saturday, March 30th, 2019 CDT

5pm Chicago, USA GMT -6 (CDT)

10pm London, UK GMT +0

6am Singapore GMT +8

 

Convert to your timezone with this website:

https://www.worldtimebuddy.com/

 

 

Duration

2-3 hours (unless we beat it before the time stated)

 

 

Rules

Don't troll with items, or you will be banned from using them.
Don't afk in spectate, or you will be kicked.
Don't mic spam, let the leaders try to give commands over voice comm.
Don't zombie inflate (Intentionally becoming a zombie to give the CT's a lesser chance).
Mute round will be applied IF we deem it necessary.
All other server rules apply to the event.

 

 

Rewards

No rewards for this month's event

 

 

External Links

GFL ZE Discord:  https://discord.gg/Bkfwg4q

GFL ZE Steam Group:  http://steamcommunity.com/groups/GFLCSGOZE

 

 

Good luck and don't forget to

praise the sun

 dark_souls_praise_the_sun.thumb.png.f452141655325a5848c914e1f7507d0b.png

  

 

Edited by xSnowyAngel

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Posted  Edited by lce

Will the event be going till we beat all 3 endings on dark souls (if possible) or just 1 ending win? All the endings are the same level until after the 4th boss, so not much different content on each ending except for secret ending.

Edited by lce

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Since we have yet to beat any of the endings, any ending(s) we beat (even if its just one ending) is what we're aiming for. I'm not too sure but the farthest I know we've gotten is the library.

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Posted  Edited by willywilson

On dark souls can we do 3 warm up rounds of just moving through the axes and stuff so people get a clue and stop dying? 

 

Also, you guys should get William from unloze to lead if you want to win. He knows the map better than anyone. 

Edited by willywilson

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why is the hardest event map got no reward? this is so strange


Based? Based on what? In your dick? Please shut the fuck up and use words properly you fuckin troglodyte, do you think God gave us a freedom of speech just to spew random words that have no meaning that doesn't even correllate to the topic of the conversation? Like please you always complain about why no one talks to you or no one expresses their opinions on you because you're always spewing random shit like poggers based cringe and when you try to explain what it is and you just say that it's funny like what? What the fuck is funny about that do you think you'll just become a stand-up comedian that will get a standing ovation just because you said "cum" in the stage? HELL NO YOU FUCKIN IDIOT, so please shut the fuck up and use words properly you dumb bitch
 

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Just to note, apparently this Dark Souls port doesn't have the secret ending. So the only endings you guys will have are Blue and Orange.

 

Blue = Gargoyle ending

Orange = trigger statues ending

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Posted  Edited by Dashe
22 minutes ago, lce said:

If they wanted to fix the dark souls secret ending before the event, it is a simple stripper fix. They simply change the max value of DEO_Counter to 3 instead of 4 (map only spawns 3 dark orbs, so with counter's max at 4 you cant reach it). That or a T3 admin can just run "sm_forceinput DEO_Counter Add" once each round after we have beaten both normal endings and it will have the same effect. The ending itself still works fine after that, only the dark orb counter is bugged.

You can do that but, does the actual ending include the boss fight? I was told that the secret ending is missing when using ent_fire. I can't confirm 100% if this is true since I haven't really looked into the csgo port of Dark Souls. Only played it on source and learned it there.

 

Theres 3 dark orbs + 4 sparks that you need to find for secret ending, on top of that, you have to find the 3 secret triggers to unlock certain areas. Don't know if this fully applies to the csgo port, but I can assume the secret ending boss fight most likely doesn't work properly.

Edited by Dashe

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Posted  Edited by Dashe
22 minutes ago, lce said:

Using ent_fire in single player to just make DEO_Counter add 1 after getting the dark orbs worked fine for me. Elevator, secret boss, and final defend worked just fine after that. As for the white sparks for bonfires, VIDE doesnt show them linked up at all for the counter; if they were needed in CSS, that is why it wouldn't be working in CSGO. Only thing that adds to the counter that VIDE shows are the dark orbs, which only 3 are set to spawn and add to the counter with a max of 4 (hence impossible to reach secret ending right now).

Umm, interesting.  When secret ending is triggered in source, 4 chest spawn near the door and in 1 of the chest, its the white spark. So that might be why it isn't properly work.

 

We will have to see during the event. Hopefully @reduct / @xSnowyAngel can try this out and possibly get the secret ending. Otherwise its fine with out it. It's basically just a 4th boss with a very easy hold at the end.

 

Edit: Obviously, the 3 secret door triggers need to be done as well as 1 of the secret doors unlocks the 3rd white spark.

 

Edit2: Oh and not sure if the nukes are fixed or not, but it basically kills everyone at the end.

Edited by Dashe

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4 minutes ago, lce said:

If the white spark in the chest is needed in source, that could simply have a stripper to add that output to it as well (havent played it in source so dont know how it works there) instead of changing the counter's max value. The 4 buttons in the chests spawn at the end after the 4th boss regardless of if you get any white sparks or orbs throughought the map.

Ah, I see. Ya they can implement via stripper.  It's just gonna depend if we have the team for the map in the first place especially the traps once you're inside. Hopefully people will listen and we can just defend on the bridge for as long as possible while others that know what their doing can trigger quickly.

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