Cpt.Haxray 774 / 13,600 Report Post Posted April 13, 2019 SCP-020: SCP-020 is a mold that is invisible to the naked human eye. It can spread rapidly between human hosts and modifies the person's behavior to be more social after prolonged infection. 020 hosts have been known to turn violent at near critical stages of infection, however. Stats: Health: 100 Speed: Normal Human speed Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1295498985 Spawn: TFO spawn Gameplay Description: SCP-020 spawns along with the rest of the guards and looking identical to a normal guard. He is also not aware he is scp-020(SCPs on the scoreboard WILL see him however, and he is still considered as being on the scp team, he is just unaware of it, and so is other players who aren't on the scp team). He can use items and weapons as normal for obvious reasons. Whenever scp-020 gets near someone, they get infected by the mold. They aren't told they are infected and their role doesnt change. However, anyone else they get near also gets infected by the mold. Someone infected by scp-020 who tries to escape will count as a SCP escaping instead for terms of who ends up winning a round, instead of their normal role.(EX: infected d-class escapes, counts as a scp escaping). After 5 minutes have passed, the original 020 host 'turns' and becomes aware he is scp-020. Everyone else is also aware he is scp-020. He is still able to use items and weapons after this state, but his model changes to the one linked. You can tell if someone is infected by 020(including the original host before he changes) through either a s-nav ult(people infected would show up as scp-020-1s instead of their 'actual' role) or NVG(which would cause them to be displayed in grey when looked at). You can cure a scp-020 infection by using scp-500, or by lighting the infected person on fire in some way. The original host cannot be cured, however. Gameplay wise, scp-020 serves to cause a form of paranoia. No one would even be sure if there was a scp-020 in the round, or a 939, or some other disguised SCP even if the reduced amount of scps on the scoreboards alerted them. afterwards, people would be paranoid of each other not even sure who is infected, or even who is the original scp-020. Considering 020 wouldn't know his own role unless he discovers it in some way before he 'turns' 5 minutes in or after he turns, it would result in a rather unique mindgames quite different from a normal disguised scp or ci spy. Edit: wearing a hazmat suit would also render you immune to being infected by being near a 020 or 020-1, but won't cure your infection if you already have it. Share this post Link to post Share on other sites More sharing options...
Doomnack 199 / 4,888 Report Post Posted April 13, 2019 m o l d p e o p l e Share this post Link to post Share on other sites More sharing options...
Guest Report Post Posted April 13, 2019 +1 it’s cool it’s like 610 but like more fun to play as. Share this post Link to post Share on other sites More sharing options...
Sprinklingmydoughnut 11 / 952 Report Post Posted April 13, 2019 Edited April 13, 2019 by Sprinklingmydoughnut - Edit Reason: Spell Check Really cool idea, a hybrid between a disguise scp and a infectious scp is terrifying. +1 Edited April 13, 2019 by Sprinklingmydoughnut Spell Check Share this post Link to post Share on other sites More sharing options...
hughy62 17 / 2,094 Report Post Posted April 28, 2019 -1. All of the MTF guards would be instantly infected, and it would just be like the 008 special round, but worse. Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,600 Report Post Posted April 28, 2019 32 minutes ago, hughy62 said: -1. All of the MTF guards would be instantly infected, and it would just be like the 008 special round, but worse. *sigh* You didnt even read the thing did you. Oh wait of course you didnt you're hughy. Share this post Link to post Share on other sites More sharing options...
hughy62 17 / 2,094 Report Post Posted April 28, 2019 I'm sorry, you're right. I misread 'TFO' as 'MTF', so I thought that he would spawn with the facility guards and instantly infect them. Still, 14 hours ago, Cpt.Haxray said: Oh wait of course you didnt you're hughy. I don't know what you have against me, but I don't know why that would come into play here. Still not changing my -1 here, because it doesn't change anything gameplay-wise, except that your infectees now count as SCP when escaping and get more points. Yay them. Share this post Link to post Share on other sites More sharing options...
A 11 / 1,236 Report Post Posted May 11, 2019 Weird but i like it +1 Share this post Link to post Share on other sites More sharing options...
Doomnack 199 / 4,888 Report Post Posted May 12, 2019 Edited May 12, 2019 by Doomnack Blargh. +1 Edited May 12, 2019 by Doomnack Share this post Link to post Share on other sites More sharing options...
annoying furry 6,300 / 63,950 Report Post Posted July 4, 2019 Will most likely be added along side SCP-160 (signature made by @Kaylode) Previously known as Xy. Twitter ❤️Ko-Fi ❤️Github Share this post Link to post Share on other sites More sharing options...
Maximino007 76 / 3,389 Report Post Posted July 4, 2019 59 minutes ago, Xy_ said: Will most likely be added along side SCP-160 Share this post Link to post Share on other sites More sharing options...
KaitoKiriyama 36 / 1,746 Report Post Posted July 4, 2019 Though I'm usually against Infection SCPs, I like the idea of this. Why it makes the game good: 1) I get to call people moldy. 2) Adds more possible shenanigans which makes the server more interesting. 3) Introduces a fun mechanic of sudden traitor. Which is always a fun mechanic. 4) Curing via SCP-500 is always welcome. 5) I'm gonna promote the idea of TRO Medic being able to cure certain SCP afflictions with his medkit. Why I may be against it: 1) Infection would be way too easy. A nerf would be required to how it spreads. (Proposal: SCP-020 will only start spreading when the host takes damage or he is revealed.) 2) It's another fucking infection SCP. 3) I can see this sway the game toward SCP favor. Which breach already is an SCP sided game. 4) Cure by fire could cause some really crazy RDM cases. 5) Does killing an infected SCP-020-1 as SCP-020 count as RDM? Share this post Link to post Share on other sites More sharing options...
Felix whiston 24 / 1,663 Report Post Posted July 10, 2019 it's stupid op i love it +1 So basically a scp ci agent, that doesn't even know it until later? and can infect people, so there's like a 90% chance scp objects will win Share this post Link to post Share on other sites More sharing options...