Pizzy 47 / 1,647 Report Post Posted April 21, 2019 A Class-E is defined as: "a provisional classification applied to field agents and containment personnel that have been exposed to potentially dangerous effects during the course of securing and establishing initial containment over a newly-designated anomalous object, entity, or phenomenon. Class E personnel are to be quarantined as soon as possible, monitored, and screened for potentially harmful changes in behavior, personality, or physiology, and may only return to duty after being fully debriefed and cleared by psychiatric and medical staff." http://www.scp-wiki.net/security-clearance-levels In terms of converting this idea to Breach, I decided to go with the idea of a group of quarantined field agents who were set free by the containment breach. Now I know that Class-E is just a classification and could probably even be applied to an affected D-Class; however, I believe my idea works well with the gamemode. The chance of a Class-E spawning would be rare. Certainly not a common event. - Description - Class-E act just as all other humans do. They also have the same stats as all humans do. They would be in a faction of themselves. They would spawn in groups of maybe 1 to 4 or 1 to 5. There would be two "types" of Class-E although they look exactly the same. The friendly Class-Es act exactly like normal researchers. The hostile Class-Es have been infected with some type of cognitohazard or SCP that has increased their want to escape tenfold. They are hostile to guards. At most 2 hostile Class-E would spawn. - Spawn Location - Normal researcher spawns You're a Class-E You are a field agent that was quarantined due to possible SCP infection Your objective is to escape the facility with the help of the guards Be wary of the other Class-E, as they might be hostile - They spawn with a Level 2 Keycard You're a Class-E You are a field agent that needs to get out of here by ANY MEANS NECESSARY Luckily, you stole some tools to help you Work with the likeminded Class-E to escape - Friendly to: Other hostile Class-E Neutral to: CI, Class-D, Researchers, friendly Class-E Hostile to: Guards, SCPs The Tools of the Trade Along with spawning with a Level 2 Keycard, hostile Class-E spawn with this: https://steamcommunity.com/sharedfiles/filedetails/?id=1596554153 (3) This versatile breaching charge allows the placement of satchels on many different surfaces. It can blow open doors (this includes the gates), be placed on people, and can even be placed on dropped weapons. - In regards to blowing open elevator doors, that is possible. However, I don't think this will cause the elevator to break and stop moving. What can happen is, Group A at the top will teleport into Group B at the bottom if Group B busts open the elevator and hits the button. And this: https://steamcommunity.com/sharedfiles/filedetails/?id=1484841371 (5) This dangerous mine can be planted on the ground. When triggered, it blasts up into the air and shoots a hail of bullets in 4 directions. The bullets cannot be ducked under, but they do little damage from far away. The mine isn't a killer, it is a repellent. The Teams The group of Class-E would have different colored names than the rest of the current teams Friendly Class-E would be on the Foundation team, as they mimic researchers Hostile Class-E would be in a team of their own (If this is too much work, Xy could just have Class-E as a separate scoreboard team, while point gain for hostile Class-E just attribute to SCPs.) Gameplay All in all, I wanted to give the hostile Class-E the ability to basically kill whoever they want. They could go it alone, or they could make friends. The guards will have to constantly be on the lookout for hostile Class-E and will think twice before trusting any of them. Model Personally, I see the field agents in suits and ties, looking all fancy. This probably isn't accurate to field agents in lore, but these are just models. I'd be open to suggestions for better ones. Option 1: https://steamcommunity.com/sharedfiles/filedetails/?id=807724872 Secret agent man - Option 2: https://steamcommunity.com/sharedfiles/filedetails/?id=1383742536 Hl2 civilians in snazzy suits and ties Share this post Link to post Share on other sites More sharing options...
Doomnack 199 / 4,888 Report Post Posted April 21, 2019 Merry Christmas here's your +1 Share this post Link to post Share on other sites More sharing options...
Guest Report Post Posted April 21, 2019 +1 seems cool to play as. Share this post Link to post Share on other sites More sharing options...
Maximino007 76 / 3,389 Report Post Posted April 22, 2019 +1 Love the idea of a friendly and hostile variant Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,600 Report Post Posted April 22, 2019 This is way better than them just being their own seperate faction. Share this post Link to post Share on other sites More sharing options...