Vauff 964 / 16,861 Report Post Posted May 28, 2019 Edited February 24, 2021 by Vauff Hi, this thread will serve as a list of CS:GO maps that I've fixed/ported, I'll also post updates/new releases in this thread as they come out. Note that the maps listed here are not originally created by me, all credits go to the original mappers. I don't put my name in any of these. Ports ze_Pidaras_va2 (stripper) Recompiles/Fixes ze_complex_va3 ze_temple_escape_va3 ze_abandoned_industry_va2 ze_evil_mansion_va1 (obsolete due to this) ze_negative_legacy_va2 ze_FFXIV_Wanderers_Palace_v4_va2 ze_FFXIV_Wanderers_Palace_v2_va2 ze_insanitycity_va2 ze_rizomata_va2 (stripper) mg_ski_mountain_va3 aim_awp_bungalow_va1 awp_india_va1 awp_lego_2_crash_va1 awp_lego_8_va1 awp_lego_2011_va1 awp_lego_crazyjump_va1 awp_minecraft_crash_va1 Edited February 24, 2021 by Vauff Share this post Link to post Share on other sites More sharing options...
JewBacca 6 / 2,228 Report Post Posted May 29, 2019 ze_evernight_a3_4 Share this post Link to post Share on other sites More sharing options...
Vauff 964 / 16,861 Report Post Posted May 30, 2019 Edited October 2, 2019 by Vauff ze_negative_legacy_va2 - Reduced map size even more - Moved the hold message to the top of the screen so it's out of the way - Made the hold message dynamic, it now counts down the remaining time instead of staying static - Removed a lot of unnecessary entities left over from stuff that never got fully implemented by the mapper - Fixed bad cubemap reflections on some faces - Fixed a bad lighting spot - Slightly increased ambient lighting to make the dark areas play better - Fixed up some model paths to avoid checksum errors - Added a minimap - Fixed brushwork in the first elevators area - Fixed bad teleport positioning by the ladders - Fixed bad positioning on a light model - Added a button press sound to the crate explosion button Edited October 2, 2019 by Vauff Share this post Link to post Share on other sites More sharing options...
Vauff 964 / 16,861 Report Post Posted August 19, 2019 Edited October 2, 2019 by Vauff mg_ski_mountain_va1 (based off mg_ski_mountain_v2_csgo) - Recompiled map to HDR - Fixed some bad water textures - Fixed potentially invisible fire on live servers - Fixed a missing fire sound - Cleaned up some miscellaneous console errors - Removed an annoying hudhint at spawn that didn't even have the right map name in it Edited October 2, 2019 by Vauff Share this post Link to post Share on other sites More sharing options...
Vauff 964 / 16,861 Report Post Posted August 25, 2019 Edited October 2, 2019 by Vauff mg_ski_mountain_va3 - Removed cubemap reflections on wood (it looked bad) - Changed the fountain water texture so it looks more like water - Removed a bad clipping on the slope Edited October 2, 2019 by Vauff Share this post Link to post Share on other sites More sharing options...