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Vauff

My ZE Map Releases

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Hi, this thread will serve as a list of CS:GO ZE maps that I've fixed/ported, I'll also post updates/new releases in this thread as they come out.

 

Note that the maps listed here are not originally created by me, all credits go to the original mappers. I don't put my name in any of these.

 

Ports

ze_Pidaras_va2 (stripper)

 

Recompiles/Fixes

ze_complex_va3

ze_temple_escape_va3

ze_abandoned_industry_va2

ze_evil_mansion_va1 (obsolete due to this)

ze_negative_legacy_va2

ze_ffxiv_wanderers_palace_v4_va2

ze_ffxiv_wanderers_palace_v2_va2

ze_insanitycity_va2

ze_rizomata_a46

ze_rizomata_b45 (stripper)

Edited by Vauff
  • Winner 2
  • OMEGALUL 1

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ze_negative_legacy_va2

- Reduced map size even more
- Moved the hold message to the top of the screen so it's out of the way
- Made the hold message dynamic, it now counts down the remaining time instead of staying static
- Removed a lot of unnecessary entities left over from stuff that never got fully implemented by the mapper
- Fixed bad cubemap reflections on some faces
- Fixed a bad lighting spot
- Slightly increased ambient lighting to make the dark areas play better
- Fixed up some model paths to avoid checksum errors
- Added a minimap
- Fixed brushwork in the first elevators area
- Fixed bad teleport positioning by the ladders
- Fixed bad positioning on a light model
- Added a button press sound to the crate explosion button

 

Edited by Vauff

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