Jump to content
 Share

Male_08

Special round: "SCP Survival"

Recommended Posts

Posted  Edited by Supreme leader 049

Loosely based off zombie survival because I haven't played it in over a year.

 

Everyone on this round will be a researcher (1/4 of them will spawn with a random type of pistol) except some base zombies according to the number of players. 0-10 players= 1 base zombie 10-20 players= 2 base zombies and so on and so forth.

Items spawn as usuall (including scp objects) and all of the doors except gates ,which will require a level 2, will not need a keycard.

The round time will be the same as normal rounds and no one can escape.

The three base zombies will have the same zombie swep as 0492 but have 600 hp and infinite lives.

Once a player dies by any means they will respawn as a zombie with 200 hp and have seven lives.

Each time a respawned zombie (so not the base zombies) dies, three have a chance at becoming a special zombie.

The special zombies are 2521, 939, and 682 all of which will have 1,200 hp and cannot respawn after dying. 

All of the different zombies will spawn in 008's containment chamber.

The researcher's goal is to live till the round ends and the zombies goal is to kill all of the researchers.

 

Edited by Supreme leader 049

Share this post


Link to post
Share on other sites


13 minutes ago, Pizzy said:

I don't like the addition of the special zombies, but I do like the rest of the round.

They were always my favorite part of zs, they were like the "bosses"

Share this post


Link to post
Share on other sites


7 minutes ago, Pizzy said:

Yeah but the bosses always acted like zombies. These don't

Changed it to ones more like zombies. 

Share this post


Link to post
Share on other sites


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...