Jump to content
 Share

Haxray

(SCPs) Threat Level 1 and 2 SCP Suggestions

Recommended Posts

This thread is related to another suggestion of mine: Threat Level(SCP spawn mechanic changes):

These scps are intended to fill out mostly threat level 1 and threat lvl 2 scp pools(as well as just being ideas to toss out there.). All of these SCPs will be on the weaker side, being similar in power level to 178-1 when 3d goggles were added to counter it(Except hopefully a bit more dangerous and a lot more fun to play). Most of these tend to be weirder scps that dont really do much in the form of special powers. Models will be added later.

 

SCP-030 the Homunculus:

Brief Description:

A artificial humanoid made mostly out of clay, it has a high level of intelligence and is allowed material for its own personal experimentation. While it lacks a true regenerative ability, it is able to remold its own damaged parts back to functionality, allowing it to recover from minor injuries quickly. Research materials were limited after an incident where it managed to nearly create a new artificial form of light and energy, which would allow itself to continue to remain active even with no available light source at all.

 

Stats:

Health: 150

Movement speed: Human walking speed with no ability to sprint

Can pick up items: Semi. Cannot pick up healing items, can pickup and use pistols and keycards. Special interaction with night vision goggles, s-nav ultimates, radios, and tactical awareness grenades.

Can use healing items: No.

Special:

Starts with a home-built taser with only one shot. Tasing someone ragdolls them, effectively stunning them for a 2-4 second duration.(Basically the same behavor as the Class-E Taser, just with a different model. Still looking for one, it should look like a weird homemade device made out of bizarre materials).

Is able to obtain additional ammo for his taser by consuming electronic items(Night Vision Goggles, S-nav Ultimates, Radios, Tactical Awareness Grenades).

Passively heals up to 25 health after taking no damage for 4 seconds. (Example: He gets shot but ducks out of sight. After 4 seconds he heals 25 health.)

 

Text on Spawn:

You are SCP-030.

The foundation are interrupting your experiments. Using a electronic device you created you can survive even without light for short periods of time and knock out humans. Escape the facility alive.

 

Gameplay Description:

Essentially a relatively slow humanoid enemy able to use pistols as well as its own special taser. Its passive health regen after taking damage allows it to keep sustaining itself by a small amount if it handles its cards right(its fixing its own deformations but it can only do so much). Main power is its access to keycards as well as its own unique taser. Like all level 1s, intentionally designed to be way less of a threat than more powerful scps(for example the threat level 5 378 or threat level 4 096) but far from being completely harmless. MIGHT be justified as a level 2, however.

 

SCP-031 What is Love

Brief Description:

A giant fleshy slug monster that is able to make people view it as a previously loved or liked person. This effect only works on people who view it directly, and everyone views SCP-031 differently. It constantly leaves a trail of oil behind where it moves.

 

Stats:

Health: 500

Movement speed: human walking speed with ability to sprint.

Can pick up items: No

Can use healing items: No

Special:

Activatable ability to leave a trail of oil following behind it. Anyone who steps on the trail of oil is slowed by 30% and behaves like ice physics(sliding instead of stopping instantly when no longer moving).

Anyone who looks at SCP-031 sees a random model of their own team(D-class and Chaos Insurgency see it using a random D-class model,  researchers, guards, and MTF view it as using a random researcher model. Other SCPS view it as its actual model.)

Able to use voice chat to speak with other players similar to 939.

Can be escorted by Guards, MTF, and Chaos Insurgency.

Unlike 939, anyone can walk through him(to avoid having its disguise blown too easily).

 

Text on Spawn:

You are SCP-031.

You are defenseless and must rely on your natural disguise skills in order to escape. You can excrete oil in order to slow down pursuers or aid allies. Escape the facility alive either on your own or by being escorted.

 

Gameplay Description:

Outside of its oil ability(mostly intended to be a way to help it escape if its identity has been found out), scp-031 has no offensive ability on its own. It relies on convincing people that it is their ally and tagging along with them as protection as well as possible help from other scps. Health is shown as constantly being at 100% when hovered over in order to avoid the same issue that 378 disguises have. Has the same ability 939 used to have to be escorted. Outside of its inability to attack people directly, its cover can also be blown by people realizing hes appearing as a different model to everyone(a guard seeing him as a normal scientist while another sees him using the pope model).

 

More to come when im back on my normal PC.

 

Share this post


Link to post
Share on other sites


39 minutes ago, camperlamper said:

Dude what scp 031 sounds kind of dumb tbh and idk if that can be made where everyone views it as something different 

 

The whole point is that its intentionally on the weak side. Regardless im prob gonna have to make a second post and make that the contiuation of the main thread because im stupid and forgot i can't edit this thread on my main account.

Share this post


Link to post
Share on other sites


Posted  Edited by Cpt.Haxray

Model for 031:

https://steamcommunity.com/sharedfiles/filedetails/?id=1331853927 except colored completely flesh colored(like the eevee model for 334).

 

Model for 030: 

https://steamcommunity.com/sharedfiles/filedetails/?id=1762511089&searchtext= Except color it completely grey(model looks shitty and like its made out of clay, just like 030 is supposed to look like).

Edited by Cpt.Haxray

Share this post


Link to post
Share on other sites


More SCP lvl 1s:

 

SCP-1507: same as my previous suggestion(link) except each scp-1507 would count as a lvl 1 scp(if one scp-1507 spawns, it will always spawn at least 4 more) 

SCP-1370:

Brief Description:

A tiny toy robot made out of scrap that considers itself a super evil villian and wants to destroy any and all sapient life but is hilariously bad at it to the point of intentionally avoiding lethal weaponry... and losing a fight with a potted plant. 

 

Stats:

Health: 1000

Movement speed: Human walk speed(cannot sprint)

Can pick up items: No

Can use healing items: No

Special:

Has an infinite amount of tactical awareness, decoy, and smoke grenades.

Can right click to essentially detonate a flashgrenade on himself, blinding him and everyone else around the same way a flash does.

Has access to the radio and can use the intercom as well as use his mic.

 

Text on Spawn:

THOSE FOOLS HAVE LET YOU FREE TO REIGN HAVOK AND DESTRUCTION UPON THIS PUNY WORLD! DESTROY THEM ALL AND ESCAPE SO YOU CAN DESTROY MORE PEOPLE WITH YOUR ULTIMATE WEAPONS OF DOOMY DOOM!(thats 50% more doom than ordinary doom!)

 

Ingame Description:

Literally designed to be more of an annoyance than any actual threat, he still has the ability to slowly kill someone with chip damage of 5 damage per grenade hit(meaning that, unfortunately, the MTF and other players STILL have to be at least halfway aware of what hes doing at all times). Mostly just a distraction to keep attention away from more actual dangerous scps(like most other lvl 1 scps are).

 

Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1158241463

 

SCP-1126:

Brief Description:
A sapient palm tree that calls itself Agent Palmer of the T R O P I C agency whos goal is to 'SPREAD TROPICAL FAUNA ALL OVER THE WORLD!'. He is able to move via rocking back and forth, and swears it has 'CLOSE QUARTERS COMBAT' skill.

 

Stats:

Health: 4000(Its a tree after all).

Speed: Slightly slower than human sprint speed.

Can pick up items: No

Can use healing items: no

Special: Flings himself(or a model copy of himself I guess, while he goes invisible) at a target at high speeds dealing physic damage.

 

Ingame Text:

YOU ARE AGENT PALMER OF THE T.R.O.P.I.C. AGENCY. BREAK YOUR WAY OUT OF ENEMY ORGANIZATION #30 BY SHOWCASING YOUR EXCELLENT CLOSE QUARTER COMBAT SKILLS!

 

Gameplay Description:
Outside of being able to fling himself at people as a ragdoll, all SCP-1126 can do is attempt to punch them(dealing same damage as shark fists from SPC breach). He mostly serves as a giant chunk of health and, once again, more of a annoyance than an actual threat.

 

Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1098190524 (If you can set it up to have a physics model or have a ragdoll, that is)

Share this post


Link to post
Share on other sites


1 hour ago, Cpt.Haxray said:

More SCP lvl 1s:

 

SCP-1507: same as my previous suggestion(link) except each scp-1507 would count as a lvl 1 scp(if one scp-1507 spawns, it will always spawn at least 4 more) 

SCP-1370:

Brief Description:

A tiny toy robot made out of scrap that considers itself a super evil villian and wants to destroy any and all sapient life but is hilariously bad at it to the point of intentionally avoiding lethal weaponry... and losing a fight with a potted plant. 

 

Stats:

Health: 1000

Movement speed: Human walk speed(cannot sprint)

Can pick up items: No

Can use healing items: No

Special:

Has an infinite amount of tactical awareness, decoy, and smoke grenades.

Can right click to essentially detonate a flashgrenade on himself, blinding him and everyone else around the same way a flash does.

Has access to the radio and can use the intercom as well as use his mic.

 

Text on Spawn:

THOSE FOOLS HAVE LET YOU FREE TO REIGN HAVOK AND DESTRUCTION UPON THIS PUNY WORLD! DESTROY THEM ALL AND ESCAPE SO YOU CAN DESTROY MORE PEOPLE WITH YOUR ULTIMATE WEAPONS OF DOOMY DOOM!(thats 50% more doom than ordinary doom!)

 

Ingame Description:

Literally designed to be more of an annoyance than any actual threat, he still has the ability to slowly kill someone with chip damage of 5 damage per grenade hit(meaning that, unfortunately, the MTF and other players STILL have to be at least halfway aware of what hes doing at all times). Mostly just a distraction to keep attention away from more actual dangerous scps(like most other lvl 1 scps are).

 

Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1158241463

 

SCP-1126:

Brief Description:
A sapient palm tree that calls itself Agent Palmer of the T R O P I C agency whos goal is to 'SPREAD TROPICAL FAUNA ALL OVER THE WORLD!'. He is able to move via rocking back and forth, and swears it has 'CLOSE QUARTERS COMBAT' skill.

 

Stats:

Health: 4000(Its a tree after all).

Speed: Slightly slower than human sprint speed.

Can pick up items: No

Can use healing items: no

Special: Flings himself(or a model copy of himself I guess, while he goes invisible) at a target at high speeds dealing physic damage.

 

Ingame Text:

YOU ARE AGENT PALMER OF THE T.R.O.P.I.C. AGENCY. BREAK YOUR WAY OUT OF ENEMY ORGANIZATION #30 BY SHOWCASING YOUR EXCELLENT CLOSE QUARTER COMBAT SKILLS!

 

Gameplay Description:
Outside of being able to fling himself at people as a ragdoll, all SCP-1126 can do is attempt to punch them(dealing same damage as shark fists from SPC breach). He mostly serves as a giant chunk of health and, once again, more of a annoyance than an actual threat.

 

Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1098190524 (If you can set it up to have a physics model or have a ragdoll, that is)

NUNI?! They are the same person?! My mind is blown! Besides the stupidity, I like the idea of purposely weak scps (only with your threat level suggestion of course)

Share this post


Link to post
Share on other sites




×
×
  • Create New...