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Lord Death

Ze_FFVII_Oblivion_Castle

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I've been building an FFVII themed map recently using some of Tophatwaffle and Valve textures, It's custom by the way.

The map will not be completely laser-based, but you need the heal to survive the final lasers in case you can't dodge lasers. otherwise, you will get 2 hits and you will be dead.

I'm using the cubemaps correctly for the first time probably. i'll still light some places probably.

You will have to use your brain a little bit, there are rocks in the spawn which you will have climb before reaching the first door.

The map is in night theme, but you will have good lighting in 130% brightness if you don't like the map lights. (but 80% brightness will make you enjoy it really well.)

I don't hate ff maps I hate the apes that come to play then leave once the map is over

Some screenshots taken on 100% lighting: 

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Edited by Lord Death
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Just judging from the photos, I'm worried this will suffer from having hallways that are too easy to defend, kind of like wanderers v4 had. A good playtest will tell, but perhaps add more obstacles in future versions?

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6 hours ago, Skyline said:

shit map go and make more shit

Better than your fucking entire family :OmegaLUL:

 

3 hours ago, Block said:

Just judging from the photos, I'm worried this will suffer from having hallways that are too easy to defend, kind of like wanderers v4 had. A good playtest will tell, but perhaps add more obstacles in future versions?

It will not be that easy, you will have to keep an eye on edgers, zombies in water & item users along with mines and traps in extreme stages...

Edited by Lord Death
  • Haha 2

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