Cpt.Haxray 774 / 13,605 Report Post Posted August 11, 2019 Quite simple. This is just a list of changes and fixes breach desperately needs right now. Fix 079's 939 spawn so it no longer spawns in the ceiling. It is infuriating that this happens and there is not always an admin on with the ability to teleport out the stuck player. Remove SCP-160. No one enjoys playing it, and it has so many issues with it(Terrible controls, lack of audio, glitchy area portals, etc) that i dont think its salvageable without a complete redo from the ground-up. Reduce the DR on Scps. It still feels way too high. SCps should be hard to kill, but not to the current level they are now. In return, nerf Mu-7's horrid machine guns. Nerf 268. Make it cost 5 health a second or something. Its currently way too strong and frustrating. If need be after the DR nerf, buff the TFO sniper class or remove it all together. It is the second worst TFO class to spawn as and has the worst DPS against scps and struggles against human players as well, ontop of not being able to pick up additional ammo and almost no benefit to having a long range sniper rifle. Buff the Flamethrower in general as its the worst weapon in the game. Requires too close ofa range to use and requires pinpoint accuracy even at close range for little to no benefit over using another gun. Buff the Knife so it actually has a reason to be used. Up it's damage or something, or add in its actual intended ability. Fix site61's pitfall problem. Way too easy to rush D-class spawn with little to no downsides. Adjust 011's gun to only have one shot in the gun at once. The way it currently is makes no logical sense and makes him frustrating as all hell to play against. Nerf SCP-2845's health. The weapons slowing down movement speed really caused this SCP to go from garbage to fantastic combined with the DR. Dr nerf might be enough by itself, however. Do something about the body snatcher scp. Nerf its Hp again, nerf its speed, nerf its damage, do something. Its by far the strongest scp in the entire game and no one likes fighting it. Share this post Link to post Share on other sites More sharing options...
Maximino007 76 / 3,389 Report Post Posted August 11, 2019 I agree with everything listed. Share this post Link to post Share on other sites More sharing options...
Astral Rogue 188 / 3,914 Report Post Posted August 11, 2019 Edited August 11, 2019 by Astral Rogue Something else I've noticed people say is to remove 020, since it's random and unpredictable, there are no audio cues to determine 020, and the fact that 020 can pick up items (and use them, like the medkit). People have also said that there is no way to know whether or not you're going to be 020, which can lead to unfortunate outcomes if you're with TROs or a similar situation. I've also noticed that spectators spawn in as 020, which leads to them having no weapons and being invulnerable. Also, people want 323's hit rate and range to be nerfed. It's almost an instant kill in most situations due to how fast 323 hits and the range of its attack. Edited August 11, 2019 by Astral Rogue Share this post Link to post Share on other sites More sharing options...
Sprinklingmydoughnut 11 / 952 Report Post Posted August 11, 2019 Edited August 11, 2019 by Sprinklingmydoughnut - Edit Reason: Wanted to add my own suggestions I have not played breach in a while simply because of the amount of issues showing up, espiecially the SCP DR. It makes me happy that the community can identify these issues despite how glaring they are. If i were to add anything, i would give 106 a new ability and nerf 079's near non-existent cooldown on his gas so that 914 and the armory are actually viable. +1 Edited August 11, 2019 by Sprinklingmydoughnut Wanted to add my own suggestions Share this post Link to post Share on other sites More sharing options...
Pizzy 47 / 1,647 Report Post Posted August 12, 2019 Also nerf 323's range Another problem with 378 (besides the low skill cap) is that he can actually phase into humans for some reason. You can get stuck inside him while he sucks up your identity like a vacuum. It is really annoying and really bullshit Share this post Link to post Share on other sites More sharing options...
EvilCheeseBurger 35 / 2,259 Report Post Posted August 12, 2019 I think the knife damage is fine, its just the swinging speed thats really slow. If we need to change the name we either need to change the knife speed or make it so it gives players a small speed boost while holding it Share this post Link to post Share on other sites More sharing options...
EvilCheeseBurger 35 / 2,259 Report Post Posted August 12, 2019 Also changes 378s speed. His small hitbox is bullshit and all but that isnt the problem the problem is that he runs faster than a human and humans always have trouble losing 378 Share this post Link to post Share on other sites More sharing options...
EvilCheeseBurger 35 / 2,259 Report Post Posted August 12, 2019 Keep scp 20 i think its really funny when 20 comes out of no where and kills everyone Share this post Link to post Share on other sites More sharing options...
chan_man1 202 / 4,475 Report Post Posted August 12, 2019 22 hours ago, Astral Rogue said: Something else I've noticed people say is to remove 020, since it's random and unpredictable, there are no audio cues to determine 020, and the fact that 020 can pick up items (and use them, like the medkit). People have also said that there is no way to know whether or not you're going to be 020, which can lead to unfortunate outcomes if you're with TROs or a similar situation. I've also noticed that spectators spawn in as 020, which leads to them having no weapons and being invulnerable. Also, people want 323's hit rate and range to be nerfed. It's almost an instant kill in most situations due to how fast 323 hits and the range of its attack. Still think it needs a sound effect when it turns. Something like this: 20190812_155213.mp4 Share this post Link to post Share on other sites More sharing options...
Dale Gribble. 62 / 2,696 Report Post Posted August 25, 2019 dont fucking remove tro sniper, sure its terrible but that does not mean remove it. Share this post Link to post Share on other sites More sharing options...
Aurora is smelly 192 / 5,018 Report Post Posted August 26, 2019 Yes Share this post Link to post Share on other sites More sharing options...