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The1337Gh0st

New Team: Global Occult Coalition

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Posted  Edited by The1337Gh0st - Edit Reason: Third revision. Changed alliances (again).

Overview

In-universe, The Global Occult Coalition is a group of interest that aims to be the "police" of the supernatural world.

Unlike the SCP Foundation, they destroy anything they deem to be supernatural instead of containing it, leading to some anomalous objects or beings destroyed before they can be captured by the Foundation.

On some occasions, they have teamed up with the Foundation but have also went against the Foundation.

 

In-game description

The Global Occult Coalition would be a new team (main color is brown) with the goal to exterminate every SCP (including any SCP on the human side), while being neutral towards anyone else.

GOC does not escape and counts as deserting unless they are holding an SCP object.

GOC cannot escort any team, nor can they be escorted themselves.

The GOC would be a replacement spawn for the NTF.

The GOC can pick up and use items like a human and can pick up ammo.

GOC spawns with their own vests, but they can drop their vests.

When spawning, a player is either chosen to use the "Grey Suit" or the "Black Suit", with each having their own loadout. (Descriptions can be found below.)

GOC would also be able to pick up SCP objects and escape with them for a bonus.

 

"Grey Suit" Description:

Spawns with a stunstick, level 5 keycard, a medi-shot from the CS:GO weapon pack, a radio, a cloaking device tool, random pistol, and a random SMG.

The cloaking device allows for unlimited invisibility. To balance this, it causes moving or giving/receiving damage to disable the cloak. Switching to a different item will disable the cloak after 4 seconds.

Playermodel uses "Cell assault4" from https://steamcommunity.com/sharedfiles/filedetails/?id=221823653.

Has 10% damage resistance with no speed penalty.

 

"Black Suit" Description:

Spawns with a stunstick, level 5 keycard, a medi-shot from the CS:GO weapon pack, a radio, and a random rifle (including M249, Negev, and Volk).

Playermodel uses "Cell assault3" from https://steamcommunity.com/sharedfiles/filedetails/?id=221823653.

Has 40% damage resistance but moves slow as a Nu-7 vest.

 

Alliances:

GOC is hostile towards the SCP Team, Serpent's Hand, and Class E.

 They would be neutral towards MTF, CI, Researchers, and D Class.
The only team they are friendly with are other members of the Global Occult Coalition.

Edited by The1337Gh0st
Third revision. Changed alliances (again).

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Posted  Edited by The1337Gh0st - Edit Reason: Picture + details incomplete.
18 minutes ago, Supreme leader 049 said:

But sh are scps

As stated in the mission section of the Global Occult Coalition hub, part of their mission is to "keep the peace and maintain friendly relations between occult organizations". Therefore, the Serpent's Hand would qualify under that. For reference: See below, I messed up on a detail:

mission.jpg

Edited by The1337Gh0st
Picture + details incomplete.

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Posted  Edited by The1337Gh0st - Edit Reason: Worded incorrectly.

Going to move them to hostile now I guess. Found out another detail upon relationships between SH and GOC.

Edited by The1337Gh0st
Worded incorrectly.

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Effectively this is just a spawn that is hostile to everyone. The cloaking device is somewhat of a fun idea, but considering how much the community loathes the invisible hat scp, I imagine they wont like another invisible person with a gun, even if they can't remain invisible while shooting.

 

AS breach shows, people don't care if someone is 'neutral" the vast majority of the time, they'll just continue opening fire. Also the ide aof being hostile to all scps regardless of their team affilication, while making perfect sense in terms of what the GOC do, causes so much gameplay problems. So they'll shoot the foundation-sided SCP-999 and 2639s and SCP-035s, which will inevitably lead to the rest of their team shooting back. SCP-2639 wouldn't even be able to fight back against the GOC unless an exception was made which makes no sense with their actual 'lore' and other restrictions and would go against the point of adding the GOC to be as lore friendly as possible.

 

GOC MIGHT be good for a special round of some sort however.

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