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BOOMER

On the Basis of Balloons...

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     SCP-681, while threatening in its own right, is more frustrating than it is dangerous. As it stands, SCP-681 is a slow, weak, and boring SCP to play as. There are a few things I considered when spicing it up, but i ended up landing on this.

 

 

 

SCP-681 (Revised)

YOU ARE 

SCP-681

You are an aggressive balloon filled with

poisonous helium. When you move, you leave a trail of poison gas behind you. 

When you die, you pop, and explode into a cloud of poisonous gas.

When you think you're going to die soon- find a populated area and choke the masses!

Kill everyone and escape the facility.

 

HEALTH

1000. Health Nerf, she's a fucking balloon. This balances out with her 

"Pop of Death" Ability.

 

SPEED

Sprinting speed of a human. She's way too slow as it is, and with her low health, this would help her out a lot.

This does increase the distance between gas patches.

 

MECHANICS

TRAIL OF TEARS: SCP-681 Leaves a trail of poison gas behind her that damages all humans within it by 10 damage per second.

 

POP OF DEATH: Upon death, SCP-681 Pops and releases a huge cloud of poison gas, damaging all humans within by 20 damage per second.

The radius of the cloud is akin to that of a smoke grenade.

 

OTHER CHANGES:

Removed Collisions on SCP-681. Everyone wants this.

She can deal Melee damage, but its weak. Rapid-fire at 5 per click.

 

 

  

 

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