Doomnack 199 / 4,888 Report Post Posted October 24, 2019 Hey, so basically I know I don't play Breach at all anymore, but still. I hear a lot from other players and whatnot, and I think It'd be appropriate to remove SCP-323 and SCP-1799 entirely from the game. SCP-1799 is not that good of an SCP on itself, due to it's conceptual issues, and problems regarding balance. Starting with it's debut, it has bounced between several nerfs and buffs and it would seem it's a lot harder of an SCP to balance on itself, people always find a way to complain. It would be better off being removed. Similarly, it is also a bit redundant due to the addition of SCP-049's new mechanics and the previous addition of SCP-378. Though I do agree, it had an interesting concept with the revolver as it's main basis for offense, it has become redundant by other gun wielding (in sense, range) SCPs that have made it in a way, useless. SCP-323 also suffers terribly from issues that it would be no question that if it were to be removed or not. The entire method of which it attacks has to leave it as one of the most boring SCPs to play in the entire game. It has the be the epitome of m1-to-kill SCPs, and the fact that all you could possibly do is attack people by spamming left click makes it inherently boring and add nothing more to gameplay than any other SCPs. The only interesting mechanic it has is it's skull, which compared to other SCPs, isn't that intruiging on itself, as it's somewhat unintuitive due to the fact that it's not controlled by the player of SCP-323, but rather by the fault of people running into SCP-323's skull. Players can additionally purposely touch SCP-323 near other teammates, and thinking about it, shows the unbalanced nature of the system that the skull's mechanic proposes. It's system of attack also makes it somewhat unfair to play against, as it deals high amounts of damage in small amounts of times, giving the impression of instant kills to most players if they're not lucky enough to slip by. Overall, SCP-323 and SCP-1799 should be removed entirely from the game, or if not, than they should be replaced by another SCP class that could be added into the game. Share this post Link to post Share on other sites More sharing options...
BOOMER 74 / 0 Report Post Posted October 24, 2019 42 minutes ago, Doomnack said: Hey, so basically I know I don't play Breach at all anymore, but still. I hear a lot from other players and whatnot, and I think It'd be appropriate to remove SCP-323 and SCP-1799 entirely from the game. SCP-1799 is not that good of an SCP on itself, due to it's conceptual issues, and problems regarding balance. Starting with it's debut, it has bounced between several nerfs and buffs and it would seem it's a lot harder of an SCP to balance on itself, people always find a way to complain. It would be better off being removed. Similarly, it is also a bit redundant due to the addition of SCP-049's new mechanics and the previous addition of SCP-378. Though I do agree, it had an interesting concept with the revolver as it's main basis for offense, it has become redundant by other gun wielding (in sense, range) SCPs that have made it in a way, useless. SCP-323 also suffers terribly from issues that it would be no question that if it were to be removed or not. The entire method of which it attacks has to leave it as one of the most boring SCPs to play in the entire game. It has the be the epitome of m1-to-kill SCPs, and the fact that all you could possibly do is attack people by spamming left click makes it inherently boring and add nothing more to gameplay than any other SCPs. The only interesting mechanic it has is it's skull, which compared to other SCPs, isn't that intruiging on itself, as it's somewhat unintuitive due to the fact that it's not controlled by the player of SCP-323, but rather by the fault of people running into SCP-323's skull. Players can additionally purposely touch SCP-323 near other teammates, and thinking about it, shows the unbalanced nature of the system that the skull's mechanic proposes. It's system of attack also makes it somewhat unfair to play against, as it deals high amounts of damage in small amounts of times, giving the impression of instant kills to most players if they're not lucky enough to slip by. Overall, SCP-323 and SCP-1799 should be removed entirely from the game, or if not, than they should be replaced by another SCP class that could be added into the game. neutral on 1799. he sucks but if klourice follows through and does the lines for him, we have to keep him forever -1 on wendigo, i think it has a lot of potential and it shouldnt be outright removed for being boring ATM. we should prioritize fixes over removals Share this post Link to post Share on other sites More sharing options...
Sprinklingmydoughnut 11 / 952 Report Post Posted October 24, 2019 I agree with Boomer, these scps should not be removed. Personally I feel that these SCPs have the potential for reworks. I do not know much lore wise to suggest anything but im sure that Hax and Duc could come up with something. Honestly its up to them, but in my opinion straight up removal should be a last resort. -1 Share this post Link to post Share on other sites More sharing options...
Male_08 403 / 0 Report Post Posted October 24, 2019 Edited October 25, 2019 by Supreme leader 049 These should be removed. 323's mechanism allows him to trap players and keep them from escaping in certain maps. 323 is also too quick and has too long of a reach. 1799 is boring and has a special attack does absolutely nothing but annoy the player. 1799 could be fixed, but I do not believe 323 should stay in the game. Edited October 25, 2019 by Supreme leader 049 Share this post Link to post Share on other sites More sharing options...
Maximino007 76 / 3,389 Report Post Posted October 25, 2019 Edited October 25, 2019 by Maximino007 When tf was 1799 implemented Edit: Oh wait it's the clown I'm a fucking idiot Edited October 25, 2019 by Maximino007 Share this post Link to post Share on other sites More sharing options...
chan_man1 202 / 4,475 Report Post Posted October 29, 2019 On 10/24/2019 at 9:09 PM, Maximino007 said: When tf was 1799 implemented Edit: Oh wait it's the clown I'm a fucking idiot !clowned Share this post Link to post Share on other sites More sharing options...