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VilhjalmrF

A New Breach Gamemode

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Posted  Edited by VilhjalmrF

This is probably something that should be in developer request but I feel like for something like this it shouldn't and should just have some opinions on it first.

 

What is it?
It's a gamemode based on SCP - Containment Breach.

 

Why make this gamemode when there's already a existing one?
The original breach gamemode is not well structure from what I've heard. And literally adding anything to the gamemode or server is just a cluster fuck for us all and can even break the server. So I feel like starting making one from scratch will be best. Either that or attempt to actually fix the existing gamemode and add the changes. (Which is chaotic.)

 

Why not ask Duc or Haxray to implement your ideas to the existing breach server?

There is so much content on the server, it's almost impossible to undo them all. And no one wants to undo them all. And it'll most likely break the server.

 

What will be the difference between the two?

Not much really. They're really similar. A round starts, people spawn, one of the roles attempts to complete their goals then finally new round starts and repeat. The only difference I'll say there will be is gameplay. It'll be like realism. No hud (crosshair, healthbar, etc.), bleeding out effect, etc.

 

Roles and Goals

Class D - You're an expendable prisoner on the site. Your goal is to escape. You start with nothing to defend yourself.

Researcher - You're a staff member of the site. You must escape the facility or be escorted by Security Guards/NTF.

Security Guard - You're the guard of the site. You have to dive deep into hell (the facility) and save researchers, execute Class D, and either kill/contain SCPs.

Nine-Tailed Fox - You're the backup just in case of the Security Guards fail.

Chaos Insurgency - You're a rival of the SCP Foundation. Your goal is to capture Class D and certain SCPs. Kill everyone and everything else.

SCP -  Kill everyone except other SCPs.

 

Items and their uses:

Keycards - Keycards are needed to open certain doors. You can find keycards with levels 1-5 and keycard omni.
Radio - With a radio you can communicate with other people from long distances.
Crowbar - With a crowbar you can destroy windows or defend from enemies.

Firearms - Assault rifles, submachine guns, handguns. With these you will be efficient in your goal.
Eyedrops - Eyedrops are very useful with SCP-173, if you use them you won't blink for 5 seconds.
Medkit - Medkit is useful when you are injured or your teammate is injured. You can heal yourself by clicking LMB and heal others by clicking RMB.
NVG - Night Vision Goggles are used to see SCP-966 or to make the vision brighter.
Armors - Armors modify the amount of damage you take but they make you slower.
Gasmask - Gasmasks are used to circumvent the effects of gas in some areas around the map.

 

Gameplay
SoonTM

Edited by VilhjalmrF

Average HL2RP Enjoyer.

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Good to see you all agree and not shitposting. (Have fun finding out if that was sarcasm or not.) But I'll really appreciate it if you all put feedback into this topic. I'll be moderating this.


Average HL2RP Enjoyer.

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Changes to make this version of Breach realistic. (Discussed with Will and Crew.)
-No HUD
-Health is near-nonexistant.
-A revive system (minor)
-Guns should not be too easy to find.
-Gore
-Every door is breakable
-Reinforcement spawns aggressively
-Very short grace period
-Scattered security guard spawn
-079 can talk to players
-079 can team with D-Class
-Security Guards spawn with a researcher in HCZ
-Researchers Spawn with a Class-D in LCZ
-Heavy Containment door connecting EZ is locked down till an objective is done. (Close 008's Chamber, Activate 106 Recall, Fill 682's room with acid, etc)
-No one spawns in EZ
-MTF can lift the Lockdown on EZ remotely
(More to come in a bit.)
 

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-MTF have a TTT Traitor Style shop thats only accessible on the surface of the map. Used to access items that hard counter certain SCP's if they had paid enough attention.
-Humanoid SCP's can pick up keycards but almost none of them are able to pick up weapons.
-Taking damage displays your current condition in chat
(i.e

Bleeding
                                "You start to bleed"

                                "You start to bleed excessively"

                                "You're bleeding profusely."
Taking non bleeding/physical damage
                                "You could be doing better."
                                "You need to get patched up."
                                "You feel horrible."
                                "You're amazed at how you're still kicking."
SCP Interactions
                               173: "Your world becomes dark. An overwhelming uncertainty takes hold. You Died.
                               096: "You're no longer recognizable. You Died"
                               682: "Your final moments consisted of mixed screaming between you and your murderer. You Died"
                             

 

More later. We're currently thinkin hard at the drawing board.

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2 minutes ago, KaitoKiriyama said:

-MTF have a TTT Traitor Style shop thats only accessible on the surface of the map. Used to access items that hard counter certain SCP's if they had paid enough attention.
-Humanoid SCP's can pick up keycards but almost none of them are able to pick up weapons.
-Taking damage displays your current condition in chat
(i.e

Bleeding
                                "You start to bleed"

                                "You start to bleed excessively"

                                "You're bleeding profusely."
Taking non bleeding/physical damage
                                "You could be doing better."
                                "You need to get patched up."
                                "You feel horrible."
                                "You're amazed at how you're still kicking."
SCP Interactions
                               173: "Your world becomes dark. An overwhelming uncertainty takes hold. You Died.
                               096: "You're no longer recognizable. You Died"
                               682: "Your final moments consisted of mixed screaming between you and your murderer. You Died"
                             

 

More later. We're currently thinkin hard at the drawing board.

I like this. Of course visual effects will be added when harmed/bleeding so you can really notice you need healing.


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Just now, fireking8411 said:

So make a entirely new server because the server managers have no idea what they're doing. Who's going to manage this server?

It's not that. We would make a new server but we must settle if we make a new gamemode or use the poorly structured one.


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1 minute ago, VilhjalmrF said:

It's not that. We would make a new server but we must settle if we make a new gamemode or use the poorly structured one.

Shouldn't someone come up with an idea for a new gamemode before we decide if were using a new gamemode or not?

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I have been working on a gamemode for the last month essentially, and if you want an entirely new gamemode, then I guess it would be possible to use it as barebones for whatever you guys want.

 

Though idk where this entire thing could go honestly.

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Hey. We're working on this! (referring to William's original comments relating to the poor state of the original GM) It's not going to be "from scratch," but we're planning on ripping out a lot of Kanade's old code and replacing it. However, before we do this, we're going to address the volatility of the server by implementing a new workflow for adding, testing, and deploying changes. With this new workflow (using git), we can slowly make these changes which makes such a project much more manageable and realistic. Using git should allow us (me, duc, haxray) to work on changes together more efficiently. It also will allow us to revert changes that break something should that ever happen with much greater ease than before.

 

With all that being said, you guys seem to want to change the gameplay of the gamemode entirely. While we're open to suggestions, do note that we're going to exercise caution in doing this as, while you guys may think your ideas are great, we must consider all players when making changes. I would consider you guys to be veterans and slightly more prone to difficult mechanics / realistic gameplay, while the casual breach player might want something that they can just sit down and chill with. Ideally, the final product should be a balance between these play styles.

 

I am of the personal opinion that opening up a server in competition to current server would split the playerbase and would be overall detrimental to both servers. If such a gamemode were to be made, it should replace the current breach server's gamemode to avoid such fragmentation.

 

1 hour ago, KaitoKiriyama said:

-Taking damage displays your current condition in chat
(i.e

Bleeding
                                "You start to bleed"

                                "You start to bleed excessively"

                                "You're bleeding profusely."
Taking non bleeding/physical damage
                                "You could be doing better."
                                "You need to get patched up."
                                "You feel horrible."
                                "You're amazed at how you're still kicking."

 

Kind of unrelated to my purpose in posting here, but In the past I've toyed (i.e. never merged) with the idea of having status effects shown in the HUD (think Terraria style HUD icons) to indicate the current condition of the player, I would like to do this with that type of concept. Perhaps such snippets could be used as tool tips. You mentioned previously that ideally the HUD should be removed. I don't think that this is likely to happen with the current gamemode. Some of the suggestions in your previous post could work well in current breach, however, some of them would be better off in a new gamemode.


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18 hours ago, Xy said:

Hey. We're working on this! (referring to William's original comments relating to the poor state of the original GM) It's not going to be "from scratch," but we're planning on ripping out a lot of Kanade's old code and replacing it. However, before we do this, we're going to address the volatility of the server by implementing a new workflow for adding, testing, and deploying changes. With this new workflow (using git), we can slowly make these changes which makes such a project much more manageable and realistic. Using git should allow us (me, duc, haxray) to work on changes together more efficiently. It also will allow us to revert changes that break something should that ever happen with much greater ease than before.

Sounds great!

 

18 hours ago, Xy said:

With all that being said, you guys seem to want to change the gameplay of the gamemode entirely. While we're open to suggestions, do note that we're going to exercise caution in doing this as, while you guys may think your ideas are great, we must consider all players when making changes. I would consider you guys to be veterans and slightly more prone to difficult mechanics / realistic gameplay, while the casual breach player might want something that they can just sit down and chill with. Ideally, the final product should be a balance between these play styles.

I'm fine with this. I just hope casual players see this post and put their thoughts in so we can try to find that balance.

 

18 hours ago, Xy said:

I am of the personal opinion that opening up a server in competition to current server would split the playerbase and would be overall detrimental to both servers. If such a gamemode were to be made, it should replace the current breach server's gamemode to avoid such fragmentation.

I can see that happening so it will be best to just replace it.


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Posted  Edited by Sofics
On 11/13/2019 at 3:23 AM, KaitoKiriyama said:

Changes to make this version of Breach realistic. (Discussed with Will and Crew.)
-No HUD
-Health is near-nonexistant.
-A revive system (minor)
-Guns should not be too easy to find.
-Gore
-Every door is breakable
-Reinforcement spawns aggressively
-Very short grace period
-Scattered security guard spawn
-079 can talk to players
-079 can team with D-Class
-Security Guards spawn with a researcher in HCZ
-Researchers Spawn with a Class-D in LCZ
-Heavy Containment door connecting EZ is locked down till an objective is done. (Close 008's Chamber, Activate 106 Recall, Fill 682's room with acid, etc)
-No one spawns in EZ
-MTF can lift the Lockdown on EZ remotely
(More to come in a bit.)
 

Although a good idea for a different feel to the SCP gamemode, I feel having some of these added would slow down a game a lot because of a few things in here. I.e Low health causing barely any players to be alive past 3 minutes, insanely weird/hard objectives that lock out the class Ds and Researchers until they are either saved or slaughtered. 

 

We don't want players leaving because they are either bored or can't survive because it's too hard to be any other class than the MTF/CI or SCPs

Edited by Sofics

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