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StarStorm101

SCP-1066 - How to Find Lost Players

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Posted  Edited by StarStorm101

SCP 1066. After using it, the user is paralyzed for ten seconds. Then, they are sent to spectator mode for 10-30 seconds. Here, they can use their spectator mode powers to learn the locations of all the alive players, as well as talk to the other spectators. After 10-30 seconds is up, they re-spawn at the cafeteria. If any items were picked up, the player would lose those items.

 

This SCP has a chance to spawn in the cafeteria after every NTF spawn. It can NOT be carried around. It stays on the cafeteria table until interacted with, and has the sole purpose of finding where the last players are, because they could be lost/hiding. Otherwise, it would be good for intel on SCPs.

 

In the lore, you get sent away from 4-10 minutes and come back with info on a random topic. This isn't so different, as you get sent away for about 30 seconds and come back with knowledge about the round.

 

In order for this item to not be abused to escape an SCP, the player must be frozen for 10 seconds, to simulate them signing the SCP.

 

The SCP will spawn as a newspaper prop.

 

 

 

When I say rare spawn, i mean 25% or under per NTF spawn at 9:00 and 4:00.

 

 

 

http://scpexplained.wikidot.com/scp-1066 - SIMPLIFIED ARTICLE

 

http://www.scp-wiki.net/scp-1066 - FULL ARTICLE

Edited by StarStorm101

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