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Mousetrap

Adjust admin extends voting

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Please reduce the acceptance percentage to 60%

 

70% still seems too high for GFL. Other servers tend to keep it at 60% or even 50%. This high percentage favors only popular maps played daily. Underplayed long maps are condemned under these settings. You would need a perfect run, despite a learning curve from the map being played less than once a month.

 

These extends are already subject to admin's judgment, which are trustworthy people. So lowering the percentage shouldn't get abused. 

 

In addition, GFL tends to have a lot of newer players (in contrast to say CSS servers). These folks would have limited view of the ZE map pool, and are expected to favor the popular choices. They also wouldn't fully grasp why maps should be played to completion, when others are leading or making the effort to progress till the end. 30% acceptance favors such players to dictate the outcome, despite the guidance of experienced folks. 

 

And this is again just 1 extra extend of a good map rarely played. It wouldn't degrade server's experience for anyone.

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In my opinion admin extend votes should be 60% and there should be an automatic extend vote towards the end of maps if all extends are used, and this extend would require 70%. This way admins don't need to be on or called on to extend further.

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The admin extend is meant to be an extra extend and you shouldn't automatically expect to get it, it's supposed to be an option that exists for when a large majority of the server wants to keep playing the current map for longer than normal. Vote extends as they are right now rarely even go under 60%, so if we were to make this change, the vote would effectively just be a formality as nearly all of them would pass.

 

Something to keep in mind too, is that a yes/no extend vote will automatically have more people voting in favour of the extend due to it being a simple yes/no vote. Versus normal map votes give you plenty of options in the first round, and frequently a few different options in the run-off. The percentage required has to take that effect into account. This ties in with the votes "rarely even going under 60%" point.

 

Not to mention we reduced the percentage from 75% to 70% just a few weeks ago...

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7 minutes ago, Vauff said:

a yes/no extend vote will automatically have more people voting in favour of the extend due to it being a simple yes/no vote

 

It's actually the opposite, more players would vote in favor of a popular map and against a map they are unfamiliar.

 

13 minutes ago, Vauff said:

The admin extend is meant to be an extra extend and you shouldn't automatically expect to get it

 

That's true, but there are maps that need that extra 10 min. Especially when they are long by design and rarely practiced.

 

22 minutes ago, Vauff said:

Not to mention we reduced the percentage from 75% to 70% just a few weeks ago...

 

5% would barely make any difference.

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2 hours ago, Mousetrap said:

 

It's actually the opposite, more players would vote in favor of a popular map and against a map they are unfamiliar.

 

 

That's true, but there are maps that need that extra 10 min. Especially when they are long by design and rarely practiced.

 

 

5% would barely make any difference.

5% makes a whole lot btw..... have you seen the 74% votes kekw.


the_test_to_time.png

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Posted  Edited by Mousetrap
17 minutes ago, Chewie2k said:

5% makes a whole lot btw..... have you seen the 74% votes kekw.

 

Welp, expect a lot of 69-s on the server now

 

Anyway, sounds like GFL settings are perfect and maps don't get wasted. Good stuff 👍

Edited by Mousetrap

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