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Ikus

EVEN! MORE! REINFORCEMENTS!

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Posted  Edited by Ikus

EVEN! MORE! REINFORCEMENTS!

Let's roll the wheel, who's getting the taskforces for today, hm?

Hmm..

Ah, fuck it, fuck you Foundation.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

Anderson Robotics

Affiliation: SCP

Relationships: Friendly to SCPS, Hostile to Foundation, Neutral to D-Class and E-Class

Enhancements: 350 HP, enhanced armor, ordinary speed, spawns in groups of three.

Items:

  • Needle, 15 damage, upon kill, heal 100 HP. Long ass range.

  • Scalpel, 10 damage, upon kill, speed boost for a minute.

  • Scissors, 30 damage, upon kill, nullify all damage for 10 seconds.

  • R8 Revolver, upon kill, person is dead.

  • Level 4 Keycard

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

Church of the Broken God

Affiliation: SCP

Relationships: Hostile to all except SCPs

Enhancements: 400 HP, Nu-7 Armor, Changeable speed, spawns in groups of five.

Items:

  • Tinker: Left click raises armor even more, painfully slows speed down, right click makes them go zoom but has the effects of basically no armor, and reload goes back to normal, with nu-7 armor and speed. 

  • Maybe some WW2 rifles and pistols?

  • Level 4 Keycard

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

"Upgraded" Serpent’s Hand

Affiliation: SCP

Relationships: Hostile to all but SCPs

Enhancements: 500 HP, SH Armor, Ordinary Speed, spawns in groups of five.

Items:

  • Fire Magic? Maybe something that acts as a flamethrower, a fireball, and a firebeam that costs HP to use in sacrifice, like backlash for Thaumaturgy. 

  • Earth Magic? Maybe something that throws rocks at people, or makes a wall of rock temporarily to block bullets, or shake the ground to distort the victim’s vision and damage them slightly that costs HP to use in sacrifice, like backlash for Thaumaturgy. 

  • Ice Magic? Maybe something that shoots ice bolts, uses snowballs to slow down people’s movement, and something that throws an ice grenade that will explode launching ice bolts into every direction that costs HP to use in sacrifice, like backlash for Thaumaturgy. 

  • Void Magic? Maybe something that shoots a void that floats in the direction you shoot it in slowly, and deals damage when enemies are at a certain distance to this, while also flinging them into the air, only one spell that costs HP to use in sacrifice, like backlash for Thaumaturgy. 

  • Invisibility Hat

  • Level 5 Keycard

  • No possible source of healing?

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

[Something]-Class Personnel

Affiliation: Chaos Insurgency

Relationships: Hostile to all but D-Class

Enhancements: 75 HP, NTF Armor, Ordinary Speed, spawns in groups of five.

Items:

  • Random Rifle

  • Level 4 Keycard

  • Undroppable special radio, belonging to only the commander of the team, that summons another squadron of CI. Works like a nesting doll, with the first CI summoned being Alpha-Class, then Beta-Class, then Gamma-Class, etc. Only usable after a minute.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

 

Are We Cool Yet?

Affiliation: E-Class

Relationships: Hostile to all except E-Class

Enhancements: 150 HP, no armor, ordinary speed, spawns in groups of five.

Items: 

  • Paintgun, augmented to be deadly, with 15 damage per shot and as fast as the m4a1.

  • Art Grenade, slows down whoever gets caught in its radius, slowly making them bleed 5 damage per second.

  • Dumb Bitch Juice, heals them for 50 HP and speeds them up. 

  • Level 4 Keycard

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

 

Gru-P 

Affiliation: E-Class

Relationships: Hostile to all except E-Class

Enhancements: 150 HP, NTF armor, ordinary speed, spawns in groups of five.

Items: 

  • Random Rifle

  • Sickle, upon kill, heal 50 HP.

  • Level 4 Keycard

Items: 

  • Upon taking lethal damage, revive with a portion of Max HP at a 80% chance. This chance is halved each time the character successfully revives.

  • Upon kill, heal 100 HP.

  • Upon teammate's death, heal 100 HP.

  • When close to teammate, have armor strengthen. 

 

Edited by Ikus

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1 minute ago, reme leader 049 said:

I like the idea of having a reinforcement for e class. I think it should be rare though

 

Of course, I hope that it’ll be a bit less rare than the SH. 

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