Cpt.Haxray 774 / 13,535 Report Post Posted September 19, 2020 Edited November 13, 2022 by The1337Gh0st - Edit Reason: removed vagrant and bestower, added skirmisher, defective, and headtaker Innocent Roles: Innocent: Team: Innocent Same as normal TTT. Detective: Team: Innocent Same as normal TTT, however the DNA scanner uses an updated model, and behaves slightly differently, instead of acting like a clone of the Radar, you instead can follow the DNA from the actual device itself. It also makes it much easier to tell what you can get DNA from, and it'll let you know if multiple sources of DNA found are all from the same person. Sniffer: Team: Innocent A detective role. Spawns with a magnifying glass tool that displays the footsteps of nearby players. If a player has killed someone recently, then they will have their footsteps changed to show as being bloody. Lookout: Team: Innocent A regular Innocent that spawns with a Detective Playercam and Camera. The Detective Playercam lets you shoot a player with it to track their screen, and the Camera can be placed on a wall to view a location in the same way as the Detective Playercam. The Camera can be hit to drop it on the ground and disrupt the feed, but the Lookout can pick it back up again and replace it. The Lookout will also re-gain ammo for the Detective Playercam whenever its target dies or the tracking is manually stopped. Spy: Team: Innocent An innocent Role. Appears as a Traitor to the Traitor team, and is able to buy items from the T shop. The spy is not informed as to who the Traitors are. Spies will appear as a Traitor when their body is Ided until all traitors are dead. While the Spy is alive, Traitors are unable to use team chat. Priest: Team: Innocent A innocent Role. Spawns with a special Holy Deagle. The Holy Deagle has limited ammo that it slowly regenerates overtime. Shooting an innocent role with the Holy Deagle(Not counting detectives) adds them to the priest's Brotherhood. Someone who is apart of the Brotherhood sees the name of all other Brotherhood members highlighted in green on the scoreboard. If the Priest shoots an infected, Lazarus, Awoken, or Sidekick with the Holy Deagle, they are killed. Shooting any other evil role simply kills the Priest. If the Priest is converted into An infected or turned into a sidekick by the Jackal, ALL members of the brotherhood will also be affected. If a player's role is changed to an evil role after they are introduced into the brotherhood, they remain inside the Brotherhood. Pharaoh: Team: Innocent An innocent Role. Spawns with a special Ankh they can place down. The Pharaoh will revive at the Ankh if they are killed, and the Ankh grants a slow health regeneration while within its Radius. However, placed Ankhs can be destroyed permanently by anyone, and have 500 health. Upon reviving, the Ankh will be destroyed and the Pharaoh will only have 50 health. Reviving is on a 10 second delay after death. Upon placing the Ankh, Traitors can steal the Ankh for their own use. Survivalist: Team: Innocent An Innocent Role. Starts with access to the Detective shop and a single credit they can spend to buy an item. Lycanthrope: Team: Innocent An innocent role. Upon spawning, the player does not know that they are a Lycanthrope and will instead appear as a regular Innocent. If they are the last Innocent left alive, they will gain a massive buff in the form of Extra Health, free armor, passive health regeneration, a speed boost, faster stamina regeneration, and damage. Shinigami: Team: Innocent An Innocent Role. Upon spawning, the player does not know that they are a Shinigami and will instead appear as a regular Innocent. Upon death, you gain the Climb and Tracker equipment, a Scythe that functions as a non-disposable knife reskin, a speed boost, an exclusive player-model to distinguish it from other roles, and 150 HP. You are also given the names of all traitors are currently alive, and you can see their role on the scoreboard. However, you only have access to the Scythe, take damage over time and cannot use voice and text chat. Plague Doctor: Team: Innocent An Innocent role that serves as an alternative to the Shinigami. Upon spawning, you are given a defib that can revive people into Undead, which have their own playermodel and a special deagle that causes them to die when they run out of ammo, but they cannot talk. The defib regains charges whenever a non-traitor or non-zombie related role dies. However, the defib has the same model as other defibs. The Plague Doctor knows who the Undead are. Undead: Team: Innocent An Innocent role spawned by the Plague Doctor. Upon spawning, you are given a zombie playermodel and a special deagle that causes you to die when you run out of ammo. You cannot talk. The Undead knows who the Plague Doctor is. Skirmisher: Team: Innocent An Innocent role. Gains health whenever it kills someone that isn't a teammate. Traitor Roles: Traitor: Team: Traitor Same as normal TTT. Are informed as to the identity of the Jester if there is currently one in the round. Traitor team chat is disabled if a Spy has spawned in the round. Executioner: Team: Traitor A Traitor Role. They are given a player as a target. They deal extra damage against their target. If their target dies, they obtain a new target after a period of time. Mesmerist: Team: Traitor A Traitor Role. They spawn with a one use defib that can revive any dead player as a Traitor. The revived player will not appear as alive on the scoreboard if their body was already ided. Players revived are given the Thrall role, which behaves identically to the default Traitor. Mesmerists start with only one credit. Thrall: Team: Traitor Created when the Mesmerist revives a dead person as a Traitor. Identical to a normal Traitor outside of the name. Glutton: Team: Traitor A Traitor Role. Is unable to access the T shop, but has access to an unique weapon and a hunger meter. The Glutton is able to eat corpses with its weapon, healing and gaining additional max health. It can also be used as a weapon to damage other players. The Glutton's hunger meter will slowly fill as time goes on. The higher the bar, the more damage is dealt to players with the weapon, but if the hunger bar gets full, the Glutton begins to take damage over time and gains a Red Trail following it. The Hunger bar drains whenever the Glutton eats a corpse. Other Traitors are able to view the current status of the hunger bar when looking at the Glutton. Haunted: Team: Traitor A Traitor role. Does not have access to the Traitor shop but starts with a radar. Upon someone killing the Haunted, they gain the Haunted status and are surrounded by Black smoke. Upon the player with the Haunted status being killed, the Haunted will respawn with 50 health. This effect can happen multiple times. Gambler: Team: Traitor A Traitor role that does not have access to the Traitor shop, but instead has a special Traitor Suitcase item that recharges over time and allows it to gain a random Traitor equipment item upon use. The suitcase can be shared with other players. Imposter: Team: Traitor A Traitor role. The Imposter starts with a 50% damage penalty and cannot access the Traitor shop, but has access to a radar and a sabotage menu and the ability to place 6 vents around the map. Any Traitor (Or Doppelganger Traitor) are capable of accessing the vents to teleport between vents. The Imposter's Sabotage menu allows it to activate one of 4 sabotages: Lights, Oxygen, Comms, and Reactor Meltdown. Sabotages only last for a certain period of time, and this time can be reduced by other players locating the Sabotage station and standing in the red circle. Additionally, the Imposter has the ability to instant kill someone at close range by pressing E, but on a long cooldown. Defective: Team: Traitor A traitor role. Appears as a Detective to non-traitors. Has access to a shop that's a mixture of the Detective and Traitor items. Shows up as an additional Detective whenever it spawns. Upon being searched, it will appear as a Defective. Neutral Roles: Jester: Team: Jester Type: Special Evil A standalone role that has the goal of wanting to get themselves killed. Upon being killed, their killer will also die, and then the Jester will either respawn as a random role opposite of the team alignment of their killer, or respawn with the same role as their killer(Randomly chosen at start of round. Jester is informed as to their winstate but no one else is). Jesters are unable to hurt or damage other players. Swapper: Team: Jester Type: Special Evil A standalone role that has the goal of wanting to get themselves killed. Upon being killed, their killer will swap roles with the Swapper, and the old Swapper will be unable to damage the new Swapper. Jester and Swapper cannot spawn in the same round. Jackal: Team: Jackal Type: Killing Evil A standalone role. They win by killing everyone else, not counting the Jester. They have access to the Traitor Shop, but cannot use Traitor Traps and are not allied with the Traitors. They spawn with a special Sidekick Deagle that comes with one shot. The shot regenerates overtime if you fail to shoot someone with it. Upon hitting a player with the Sidekick Deagle, they become a Sidekick and allied with the Jackal. If the person shot with the Sidekick Deagle was a Detective, they continue to display as a Detective for the innocent team. If the person shot with the Sidekick Deagle was originally a Traitor or a Spy, they will continue to display as a Traitor for the Traitor Team, however the T's chat will be re-enabled if it was the Spy converted. If the original Jackal dies and the Sidekick is still alive, the Sidekick will become a new Jackal and gain their own Sidekick Deagle. The Jackal uses items mainly from the Traitor shop, also has a few items that are exclusive to its shop. Sidekick: Team: Jackal Type: Killing Evil This role is created when the Jackal shoots someone with their sidekick deagle. It overrides their previous role and they are now on the Jackal's team. They have the same shop as the Jackal, and can speak to the Jackal using team chat. When the original Jackal dies, the sidekick turns into a replacement Jackal, gaining their own sidekick deagle. Restless: Team: Restless Type: Killing Evil A standalone Role. They win by killing everyone else, not counting the Jester. They start with a radar and have the ability to come back to life multiple times per round. Each time they revive, they have less health but deal increased damage. Infected: Team: Infected Type: Killing Evil A standalone Role. They win by killing everyone else and starts with a radar. People they kill with their fists or guns come back as Infected on the side of the Infected. People revived this way have 50 health, are visible as a zombie skin and are armed with fists that can kill someone in 2 hits. They also gain a speed boost. The infected IS able to kill the Jester without giving the Jester a win. However, if the original Infected is killed, all other infected also perish. Infected is also unable to deal damage to other Infecteds. Unknown: Team: None Type: Neutral A neutral Role. Like the Jester, they want to be killed. Upon being killed, they respawn with the same role as their killer. They cannot win the round without having been killed and changing to another team. Unlike the Jester, they are capable of dealing damage. They will not respawn if their killer dies while they are reviving. Amnesiac: Team: None Type: Special Evil An evil role. Upon investigating a body, becomes the role of the dead person. Cannot win without assuming a role. Amnesiacs can either murder someone and take their role from their body, or try to find a dead body on their own. All players are informed when the Amnesiac claims a role, as well as what role they claimed. The Amnesiac deals reduced damage to players until they obtain a role from a body. If the Amnesiac claims a role that is normally unique, they are considered as being on that original person's team(Example: Amnesiac becomes the Restless, they are now allied to the original Restless). Amnesiac counts as an evil role in regards to the Priest. Serial Killer: Team: Serial Killer Type: Killing Evil An Evil Role. Wants to kill everyone who is not the Jester. Has access to an unique variant of Radar called the Pinger, that shows player's outlines through walls. Also has access to his own unique shop menu separate from the Traitor and Detective menus, with his own unique items. Mimic: Team: None Type: Neutral An neutral role. They are unable to win by default and must instead copy someone's role. Pressing E on another player causes the Mimic to copy their role after a few seconds. Copying a Player's role sets the Mimic's Role and Team Alignment to the same as the person they copied. Similar to the Amnesiac, the Mimic has a damage reduction that is applied until they steal a role. Doppelganger: Team: Doppelganger Type: Neutral Evil/Special Evil An evil role. Starts with a radar. They win by killing everyone else who is not on the Doppelganger's team. They are able to steal someone's role by pressing E on them, similar to the Mimic. However, they remain on the Doppleganger team after taking their role, and their Victim loses their role and transforms into an Unknown. Additionally, the Doppelganger cannot steal the roles of the Infected and Lazarus. Randy Rando: Team: Randy Rando Type: Neutral Evil/Special Evil An evil role. They win by killing everyone else. They spawn with access to an exclusive shop and a radar, and have an exclusive Randomat. Upon using the Randomat, one of various special events/round modifiers will trigger. Some are good, some are bad, some simply cause mass chaos. Rando has a lower spawn rate than most other neutral evil roles. Rando also starts with access to the Random Gun, a special weapon that has various possible effects when fired. Pirate: Team: None Type: Neutral Special A neutral role, Pirates start with no team at first. One pirate will randomly be selected to be the Pirate Captain. The Pirate Captain has a special item called a Contract. By dropping it and letting another player pick it up, the Pirates are now allied with the Team of the person who owns their Contract. This applies even if the Contract holder's team changes, as the Pirates will also change to be allied with the Contract holder's new team. If the holder of the Contract dies, the Pirates revert back to having no team until a new player picks up the contract. Additionally, if the Pirate Captain is killed, a new Pirate is randomly selected to become the new Pirate Captain, and the original Contract will no longer be valid. Drunk: Team: None Type: Neutral A Neutral role. The Drunk starts without any team affiliation. Every time a player dies, the Drunk has a random chance of copying their role, and transforms into the role after a period of time. Everyone is informed when the Drunk "Sobers up", and the progress until the Drunk becomes a new role is displayed on the hud. Undecided: Team: None Type: Neutral A Neutral Role. The Undecided is given a menu with up to 3 options, each option displaying a role. Selecting a role causes the Undecided to become that role for the rest of the round. If they do not vote for a role within a minute, they will obtain a random role. Every 2 minutes after their original vote, they will receive a new vote menu with 3 more options. This menu will appear even if their chosen role was changed in some way, such as a Sidekick Deagle or Doppelganger. Hidden: Team: Hidden Type: Neutral Evil A rare evil role. The Hidden appears as a normal player to begin with. When they press the R key they permanently transform into their Hidden form. This is announced to everyone. While in their Hidden Form, they gain a massive speed boost and a Knife that can 2 shot basically anyone. They also have access to a Stun Grenade that does around 60 explosive damage and applies a blurr effect to the screen of people hit. Additionally, the Hidden can only be seen as a Blur, and is capable of climbing walls by mashing the jump key near them. The Hidden is a super rare role and is basically only obtainable one in a blue moon, or by being offered it by the Undecided. Doom Slayer: Team: Doom Slayer Type: Neutral Evil A rare evil role. Upon spawning, it gains 300 health, 100 armor, a 1.4x speed multiplier, climb equipment, gains 50 health upon killing a player, a limited-use crucible than can 1-shot players, and a unique Super Shotgun weapon with near-infinite ammo. The Super Shotgun functions like a normal shotgun, but it has a unique ability where you can use a grappling hook on players. Upon grappling a player, they will be set on fire for the duration of the grapple hook being active and you will be dragged close to them, allowing you to deal maximum damage with the Super Shotgun. However, you play Doom-related music to alert players of your presence, and players can tell what role you are by the Doom Slayer playermodel you obtain. Similar to the Hidden, Doom Slayer is a very rare role and will most of the time show up through the Undecided. Marker: Team: Marker Type: Neutral A neutral role. Instead of killing people, the Marker has the goal of using their Marker Gun to mark a percentage of all players that spawn in. Players that have been marked are unable to deal damage to the Marker. The Marker also has a defib that allows them to respawn someone, which will also mark them for free. However, everyone will be informed if there is a Marker in the current round when it spawns in. The Marker also can only deal 40% of its intended damage. Lazarus: Team: Lazarus Type: Neutral Evil An evil role that serves as an alternative to the Infected. Upon spawning, it gains armor, passive health regen, a defib that recharges over time, and a rapid-hitting but weak fist attack. Players who are respawned by Lazarus turn into Awoken. If Lazarus is hit by the Priest's Holy Deagle, then Lazarus will die. If a Mimic or Doppel attempts to copy Lazarus, they will turn into an Unknown instead. Awoken: Team: Lazarus Type: Neutral Evil An evil role that is spawned by Lazarus whenever they use their defib. Starts with the same fist attack as Lazarus, and a 1-time use defib that can be used to turn more people into Awoken. However, you have a unique playermodel that alerts everybody of your role, and you passively take damage over time. If the Awoken is hit by the Priest's Holy Deagle, then the Awoken will die. If a Mimic or Doppel attempts to copy Awoken, they will turn into an Unknown instead. If an Awoken is revived by Lazarus or another Awoken after it has been revived once already, then it will not gain another defib. Mad Bomber: Team: Mad Bomber Type: Neutral Evil An evil role. Cannot deal damage normally, but it comes with a suicide bomb that can kill yourself and everyone nearby, which will also revive you. You also cannot take explosive damage from external sources. Skeledoot: Team: Skeledoot Type: Neutral A rare neutral role. Cannot deal damage, and solely exists to annoy other players. Comes with a unique shop that allows you to purchase joke items. Respawns after dying, and will win with the winning team when the round ends. Will mostly show up through Undecided, or through the Doot Intensifies minigame. Headtaker: Team: Headtaker Type: Neutral Evil A neutral evil role. Can only deal damage with its Headtaker Axe, but it has the following abilities: Headtaker Axe grants a passive speed boost while active Teleports to the position of your cursor by pressing RMB with Headtaker Axe Starts with 150 health and 30 armor Gains 25 health on kill Edited November 13, 2022 by The1337Gh0st removed vagrant and bestower, added skirmisher, defective, and headtaker Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,535 Report Post Posted September 21, 2020 Updated with new roles Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,535 Report Post Posted October 8, 2020 Updated with additional information and changes made to roles. Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,535 Report Post Posted October 25, 2020 Updated with Serial Killer Role. Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,535 Report Post Posted November 17, 2020 Updated with sections dedicated to Thrall, Graverobber and Sidekick due to constant confusion about those roles. Updated with one of the new roles, Defective.(Glutton will be added later) Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,535 Report Post Posted November 25, 2020 Added Shinigami. Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,535 Report Post Posted January 3, 2021 Updated Rolelist with the Mimic, Doppleganger, and Haunted roles. Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,535 Report Post Posted January 9, 2021 Updated Rolelist with Lycan Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,535 Report Post Posted January 18, 2021 Updated Rolelist Layout: Roles are now grouped together(Innocent roles are grouped, Traitor Roles are grouped, Neutral roles are grouped). The only exception is for when two roles are closely tied together(for example, Pharaoh and Graverobber, or Glutton and Ravenous). Updated Jester information to reflect current behavior. Added Randy Rando to the role list. Share this post Link to post Share on other sites More sharing options...
Cpt.Haxray 774 / 13,535 Report Post Posted May 11, 2021 Updated with Imposter role Share this post Link to post Share on other sites More sharing options...