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Showing content with the highest reputation since 02/29/2020 in all areas

  1. 11 points
    My Age: 18 My Talent: It's your good ol Fafy here Before I said that I would reapply for dev whenever I manage to free time from school, and with classes being suspended in Argentina due to coronavirus I think I will have a lot of time to code I'm very good in lua and my code is already on most GFL servers already Hours/Week: About 4-6 I'd say
  2. 9 points
    I am still here, everyone. I am just busy. My internet is back, and I am programming again. I have recently started a game development project. This game will be published to steam once it is complete. I plan on making a much more detailed post about my inactivity. I'm sorry I can't say anymore right now, I wanna quickly get this out before I go run a few errands. The Birthday wishes warmed my heart, thank you all for them. And thank you Keira for that wonderful message, it meant a lot to me. I am still here, and I haven't abandoned this community. You have all been very nice and I've enjoyed my time here. It would be wrongful of me to just disappear without a trace. You guys deserve better than that. I'll speak more about my inactivity soon, just give me a little time. Cya soon bois -Your Friendly Raccoon Programmer boi
  3. 8 points
    GFL beat its global record since 2015 again yesterday. Getting even more closer to 1300 players (our all-time record for players on GFL's servers at the same time). Once I get all these networking issues sorted out, expect even higher numbers
  4. 8 points
    Hey everyone, I just wanted to provide an update regarding the technical side of GFL. I just came back from my first legitimate break in GFL (that lasted over two weeks somehow). I just wanted to be transparent about these projects so people know what we're working on, etc. New Web Machine Recently, @Xy and I decided to purchase a new web machine. This machine is still from OVH, but it is slightly cheaper than our current machine. With that said, the new machine's processor has twice the amount of cores, a higher clock speed, and a newer architecture. The machine does come with less disk space, but that'll be manageable with the changes we're making. It has the same amount of RAM as well. The one big change with moving to the new web machine is how we're allocating resources to each service. With the new machine, each service we host will be sharing resources (CPU, RAM, etc). This is a lot more efficient than what we are currently doing. This will result in better performance. @Xyhas been doing most of the work on the new machine and has done a great job so far! We've already moved our GitLab website to the new machine and it has been performing well. We will continue to slowly move services over and we will give everybody a heads up when moving websites, etc. that'll need downtime. We will start moving more important services once I review the new machine's configuration which should be done very soon. New Software That'll Run On Our Anycast POPs This is definitely one of the bigger projects on my list and the one I'm investing the most time in. I am planning to write software that'll run on our Anycast POPs. This software will be responsible for forwarding traffic from our Anycast POPs to our game server machines. With that said, it'll also be responsible for absorbing (D)DoS attacks and more. I am trying my best to micro-optimize everything within the program as well so it's 'lightweight'. The program will be dropping malicious traffic via XDP which is a lot faster than things like IPTables. Here's an article by CloudFlare that shows the differences between XDP and others. The nice thing about having everything performed in the user space is that we can check the load of the program via top or htop. Our current software does everything in XDP which is nice, but since it's done in the kernel, we cannot see the actual load of the software. We can use the 'perf' command, but reading that can be a pain at times. Recently, I've decided to start learning complex network programming in C. So far, I've made programs that act as simple UDP floods (for testing purposes against my receiving/forwarding software) along with a program that forwards traffic to a machine via IPIP packets. Today, I just got done completing the test program that forwards traffic via IPIP packets. The program is completely multi-threaded and handles the traffic (both sending and receiving) using raw AF_PACKET Linux sockets. I plan to release the code on GitHub and I'll be posting it in the Projects section here. In the meantime, if you're interested, you can check out this thread that provides a lot of code I've used in the program I plan to release. Here are the next things I need to learn: How to collect packet stats per client and report it to a database elsewhere while achieving maximum performance (e.g. the amount of data per second a client is sending/receiving, the amount of packets they're sending/receiving, protocol specific stats, and more). Creating filtering rules and matching the filtering rules with the entire frame/packet (this won't be too difficult). Dropping traffic that is matched by a 'block' filter rule via XDP. I'll have to use an eBPF map to communicate from the user space program to the XDP program. How to cache specific packets on the POP level every x seconds which will be based off of caching rules. I will more than likely be using Redis to store the cached packets. Building a website and backbone that all POP servers will connect to. This will allow me to perform global functions on selected or all POP servers (e.g. capturing all packets on all POPs and more). This will also store all the forwarding information (e.g. the bind address, the forwarding address, NAT address, and more). I plan to write the website using Go Lang. Analyzing traffic in the backbone and if an attack is detected, spin up additional temporary POP servers in locations where existing POP servers are overloaded from the attack. POP servers should be load-balanced in each location. After the attack is finished, it will shut down and destroy the temporary POP servers after an hour or so. This is a very big project and as I said before, this is consuming most of my time in GFL at the moment. I am not sure whether I will be releasing this project publicly or not. If I make it portable, I might, which is what I'm trying to do. I was thinking about starting a new company that would use software similar to this once I get everything created, etc. I have no ETA on when this project will be completed. I've made great progress on it so far and the forwarding aspect is pretty much done. However, there are still so many things I need to learn and implement. I am also trying to take it slow so I don't burn out, but I do really enjoy learning everything I have been. To be honest, this is the type of project that a large cooperation assigns a team of high-paying engineers to make. Therefore, it's going to take me some time since I'm the only one working on it at the moment. The Anycast Infrastructure Itself When I get closer to completing the new software that'll run on our Anycast POPs, I also need to continue to expand our Anycast network. Since we've launched the Anycast network, I've probably contacted 40+ hosting providers to see if they would be fit for us (I've probably exchanged over 100 emails total, lol). I plan to do this again, but with the intentions of finding 3 - 5 solid hosting providers for our Anycast network. We will be going with quantity over quality in this case so we aren't relying on built-in (D)DoS protection by our hosting provider (although, it'd be nice if they do provide it). The goal is to have around 60+ global POP servers worldwide (multiple POP servers per location assuming load-balancing is enabled with the hosting provider). Unfortunately, we have a lot of strict requirements that not many hosting providers offer including: BGP sessions (this will allow us to announce our IPv4 block under our ASN with the hosting provider). XDP-native support in the physical NIC driver. This will allow XDP to truly drop the malicious traffic in the kernel. VPSs that cost $10 or less. The hardware doesn't have to be powerful. As I stated before, we've chosen to go with quantity over quality (both have their pros and cons, but I believe the pros outweigh the cons with the quantity approach). This alone takes a lot of time because of the communication with the hosting providers via phone calls and emails. However, this is something we need to do. Issues With NYC Machines And Anycast POP I've addressed this issue in previous threads, but I just wanted to provide an update on it. I am fully aware of some of our servers experiencing terrible performance in our New York City location. The biggest servers this is happening to are our Rust Modded servers. Unfortunately, the issue is very complicated and debugging the issue is a pain. Basically, when the game servers send traffic back to clients, it has to send the traffic to the closest POP server and the POP server will send it back to the client. For some reason, packets are being dropped with connections from the game server machine to the closest Anycast POP at higher player counts on the servers. I tried upgrading the POP to four cores and that didn't resolve the issue. Our Dallas POP has only two cores and is handling all the game servers over there without any issues. I believe this issue might be something on the game server machine itself. The first thing I tried doing was finding a new hosting provider and ordering a dedicated server to act as the POP server in NYC. While this was an improvement, the server still has bad performance at high player counts. The dedicated server had a dedicated and strong CPU. However, I think the issue was with the NIC driver not supporting XDP-native. I made a long thread going into details here regarding this issue: I've exchanged emails with the XDP maintainer as well which was neat and it's awesome to see he is willing to help others out! However, I haven't debugged the issue further yet. Instead, I've been trying to work on another solution that would result in not needing the game server machines to route to the closest Anycast POP. This not only would result in better performance, but it would eliminate the need of a stronger POP server to handle traffic from the game server machines. Therefore, our Anycast network wouldn't cost as much and so on. What I am trying to do is basically make it so the game server machine sends traffic back to the client directly, but spoofs the source address as the bind/Anycast address. Technically, this should work by setting the default device to the interface that normal traffic route out of on the game server machine (instead of the IPIP tunnel). We then would need to add an IPTables rule to source/spoof the traffic out as the bind/Anycast address. We'd also need to ensure our hosting provider doesn't have blocks in-place for spoofing out as our Anycast network (I already made sure our hosting providers made exceptions for this). Unfortunately, this isn't working. I am suspecting it is because outbound traffic goes through the game server's main interface, but it is also expecting the response on that main interface instead of the IPIP tunnel where the game server is bound to. I know traffic is definitely being sent back though, which is a good sign. I've been discussing this issue with networking experts (who are awesome, by the way) in this awesome Networking Discord server I'm a part of and hope to find a solution soon. Sadly, it isn't possible to configure the IPIP tunnel endpoint to send traffic back directly to the client without the outer IP header (for IPIP) attached to the frame. Once I have an update on this, I will let everyone know! If you have any suggestions, please let me know! Conclusion Overall, those are the main things I'm working on. I just wanted to make this post so everybody is aware of what's going on in the tech back-end of GFL. If you have any questions, please let me know! Thank you for reading.
  5. 7 points
    Hello everyone, In lights of the current world situation, with the COVID-19 outbreak, the administration has decided that ALL Admin Applications are now closed. We do not want to catch your corona virus. Thanks P.S - As a general heads-up, please remember to stay at least 5 FEET away from your microphone when talking to your friends on discord. this is a joke, but please stay safe y'all. Admin apps aren't actually closed.
  6. 7 points
    i feel the urge to point some things out, since this thread started mostly because of my recent ban of kakarot and people keep asking me about it. most of you know that i am one of the most calm persons on this server and it really takes a lot to make me do a decision like that which i am not proud of and which was in fact wrong for a "discussion" about my recent inactivity on the gfl ze server this is a bit offtopic what i write now, but let me get to the point: don't you think that when you've played gfl csgo ze for over 3 years and 2 of them being admin gets you bored or exhausted sometimes? i have literally played only ze on gfl (and no other games) during that time because i had such a good time playing here, playing many hours per day and kept the server clean from a lot of cancerous players during that time. From playtime perspective to this day i am probably still in the top 20 highest playtime of all players on the server. But at one point in time you will get bored (or exhausted from being an admin) which is pretty normal for anyone who plays a game for too long. everyone needs a break from time to time. what i want to say is: Being an admin isnt easy and can get exhausting because you have to endure a lot of cancer during the playsession and this is something that most people forget about. without the admins taking care of the players you wouldn't want to play here that often. but all of this is simply forgotten when an admin goes inactive. from 64 players at the same time on the server there will always be a few people that you constantly have to monitor and keep an eye out for and if you are the only admin on the server it can be sometimes be too much. Be thankful (and yes, respectful) that there are people out there who are willing to do this kind of job - see it as a free service to the players.
  7. 6 points
    Hey everyone, I've been seeing a high number of reports recently regarding users experiencing lag on our game servers. If you see that your ping is higher than normal or you're receiving packet loss, this thread is for you. If you're seeing these symptoms, please perform a trace route or an MTR (recommended) to the server IP you're playing on. On Windows, you can perform a trace route by executing the following command in Windows Command Prompt: tracert <server IP> You will need to replace <server IP> with the server's IP address you're playing on. For an MTR, you may download a tool such as WinMTR to achieve this. You will have to fill out the text field at the top of the program with the server IP's address and click start. Please allow the program to send 100 - 200 requests and try to do this while you're experiencing high latency/packet loss on the server. An MTR is A LOT better than a trace route in this case since it shows packet loss at each hop along with continuously sends requests to the destination. Therefore, I HIGHLY recommend using MTR over trace route for this. For Linux, you can just install the needed packages for the traceroute and mtr commands (probably net-tools). Once you have these results, please PM me them. I've gotten results from one individual (Lurn) from CS:GO Arena so far. According to their results, one of our direct peers (NTT) is experiencing issues and I'm suspecting this is due to the recent traffic spike caused by the coronavirus lockdown. I've been seeing similar issues at my job recently, especially with Microsoft, etc. I'm suspecting other users to be experiencing this same issue and I just want to confirm this. If I am able to retrieve a direct peers list from our POP hosting provider, I may be able to take off NTT from our direct peers list temporarily. However, our POP hosting provider still hasn't given me that list after asking for it three - four times now. If you're experiencing performance issues on our Rust servers, this may be caused by the issue I explain at the end of this thread. I am working to find a fix for this and feel free to read my latest status comment for an update on that. Thank you for your time.
  8. 6 points
    Map(s): ze_eden_a3, ze_rev_a6_3, ze_three_eyes_v1_1 Restrictions/Limitations: None. Event Time preferred: Saturday 5pm Central Others: Just maps that GFL barely or has never beaten. Reward: VIP 1 Month
  9. 6 points
    ♫ Party Favor - Billie Eilish ♫ Party Favor.mp4
  10. 6 points
    Everyone should be respected... period. Respect does not and should not have to be earned. Admin? Respected. Manager? Respected. Regular and VIP? Respected. Regular? Respected. Visitor? Respected. They can lose it, but they don't have to earn it.
  11. 5 points
    My Age: 25 My Talent: Learning GLua to implement functionality and fixes into mapping in the future. Have a list of SWEP ideas I'd like to work on for TTT-MC. 5 days experience with GLua Minecraft Trident - Replacement for the harpoon SWEP Improvements: Minecraft model and sounds. Able to pickup if it has not hit a player. Fixed issue with projectile passing through players if they are too close. Shows DNA, Body search information shows Trident was used to kill. 3-4 months mapping experience - Further focus in mapping will be geared towards optimization ttt_minecraft_b5_fish_n_ships ttt_minecraft_b6_spooky Java - Modified a Minecraft Sign Generator to remove JSON functionality and utilized Swing toolkit to copy customized signs to clipboard in 256x128 Will be using this small program to create new sign textures for my Minecraft maps. SignGenerator_v1.1.zip Hours/Week: Dependent on project and availability
  12. 5 points
    Hello Everyone! I am very pleased to announce our new Technical Administrator, @AshAkiri. His technical skills with his creative ways to solve problems specifically with our CS:GO Surf Timer servers! This marks him as a valuable member of the community. He will be dedicating his time towards the CS:GO Division on our future projects! Everyone please give him the warmest welcome in his new role! View full article
  13. 5 points
    As sad as it is to say, I’m resigning from TTT Rotational Admin. It’s nothing huge. I just don’t have the time and motivation to play currently. I have softball, school and hopefully soon to be a job. Then in a few months I’ll have college. I tried to get myself to play everyday for 1 hour and weekends, but within a week of being consistent on that, I got burnt out very quickly. I promise I’ll be around. I definitely consider GFL my family. Thank you to everyone who has always believed in me and lead me in the right direction to become the best admin I could be. I’ll try and play when I have time because I do enjoy the regulars and the staff, but I need a break right now and I feel like this is the right decision currently. I may be back later more toward summertime, but until then, this isn’t a goodbye, this is a see you later 💜 Actively Idle, BraeLyn
  14. 4 points
    Which platform(s) are you appealing?: Discord Discord/TS3 username (Add your tag and ID if possible): Amelie#7305 Why were you banned?: I was banned during the great purge. Wiggles banned a couple of people for toxicity for the greater good of the discord. Why should you be unbanned? I would like to participate in events and chat with people again. I am sorry for anything I did which could have been taken as toxic. I did it to make people laugh, which they did. I used that to justify my actions. I had also no warnings or bans from mods or higher ups, so I felt like nothing could happen. Again, I apologize and would like another chance.
  15. 4 points
    Gotta be ready to dodge that sniper bullet since I got a spot between my eyes. I think my thumb could take him in a fight...
  16. 4 points
    Lord of the Rings Event Map(s): ze_LOTR_Helms_Deep_v5_p6, ze_lotr_isengard_csgo1, ze_LOTR_Mines_of_Moria_p2, ze_LOTR_Mirkwood_v2_5, ze_LOTR_Mount_Doom_p3 , ze_Minas_Tirith_p5 Restrictions/Limitations: No Negevs. Event Time preferred: Saturday 5pm Central Others: None. Reward: VIP 1 Month
  17. 4 points
    Hi everyone. This is Trucy from GFL TTT Rotation. I will stop playing TTT from now on and continue doing what is best for me in life. I am thankful for the sheer memories and the time I've played on the server. I got really tired playing the same shit for years and I wanted to find another thing that I could have fun on. Here is a list of people I wanted to thank. Duck. Waylon Smithers Morgan ed boy Jhay Moon Kirito_dualswords Arron flameSandwich (perv) [AHG] Captain Blythe Volk Agent L the Octoling A Goddamn Weeb JuicyBenny Meowww :3 Tenshi02 mario_the_man Magiconix Myst KeiraJJ Daddy (edit) Onani Master TelVio {edit} Really loved you guys so much and I wanted to say my last farewell before I go away forever. ALSO COULD YOU KOS THIS JHAY MOON HE'S BEEN KINDA CRINGE THIS LATELY LIKE DUDE FR HE'S GOOD BUT COULD YOU LIKE KOS HIM FOR SAYING THE C WORD thank you. P.S congrats for Trial Admin -Farewell Julianne Rose Santos. (Trucy) Here's a picture of me suffocating my doggo
  18. 4 points
    I'd rather not make multiple topics in here in such a short period, so I'll just go ahead and comment here. Hey. So, where the bloody hell have I been? At first I was gone because internet is gone and life is bad. But that changed about... a month ago? Roughly a month ago. During that time I have started some stuff. I started a game development team. Gamer Rocket Studios. And with that, I have began what will be the most important (and most challenging) programming project I have yet worked on. I am now developing a game. This game once finished will be published to steam. I have been bouncing around a bunch of different game ideas over this past year, and I have finally settled on an idea. I am the programmer for the entire project. I will also be the level designer (using the very level editor I program of course lol). And I have a small team who will be composing music. Next, my activity. Since I have started this game development project I will NOT have the time to program anything for GFL. I have way too much to do with this project. It's going to be my biggest project I have ever worked on. I can't get distracted by anything else. But if it's an absolute emergency/there is a SERIOUS need for an extra developer, I am willing to stop long enough to assist. I deleted my original discord account for a number of reasons. If anyone really wants to know the details, I can provide a few. But a lot of it is due to personal reasons. However, I do have a new account. If you want to contact me for a friendly chat or for something related to GFL, you can contact this tag here: Rocket#6688 There are some of you I would actually like to talk to again, so feel free to send a request. Yes, I am back for good this time. I'm just going to be very busy. In the past 2 weeks I've already clocked in 70 hours of work towards this game project. Game Development is a long complicated process. It's a wonder I'm not already insane. I'm a damn workaholic with a work ethic similar to a beaver building a dam. I keep working until the job's done. It's seriously a miracle I'm not dead hahaha
  19. 4 points
    +1 @Nick If Nick doesn't take a look in the next couple days, I'll proceed further with the app. Thanks!
  20. 4 points
    7/11 7/11 07/11 07/11/2020 01010100 01101000 01100101 00100000 01000010 01101111 01101111 01101101 01100101 01110010 00100000 01110111 01101001 01101100 01101100 00100000 01110010 01100101 01110100 01110101 01110010 01101110 00100000 01101111 01101110 00100000 01001010 01110101 01101100 01111001 00100000 01000101 01101100 01100101 01110110 01100101 01101110 01110100 01101000 00101100 00100000 00110010 00110000 00110010 00110000 00101110 00100000 De l'ombre, je me lève. Et oriri in obumbratio. 6;21;3;11;0;8;1;24;18;1;25;0;1;12;12;0;13;25;0;8;15;13;9;5;19;0;8;1;20;5;0;8;1;24;18;1;25
  21. 4 points
    ♫ Falling - Harry Styles ♫ Falling.mp4
  22. 4 points
    The only people who I see fear powers are those who constantly break the rules. People who just like to play the game are not afraid of being punished. If I were to join the server right now and spam nonsense in the mic when people are trying to lead/have conversation/whatever, then I would expect to get muted right away.
  23. 4 points
    just somethin from earlier today ❤️
  24. 4 points
    So, @Leks and I have discussed this situation over Discord since you posted your appeal and we believe the permanent silence is justified. Maya, you know what you did and understand your actions. If a server has rules you must follow them. You need to understand that once you have been muted at least once, your actions follow you. You get viewed as someone who brings negativity to the community of GFL. Obviously you can change your act or act more respectable, but when you continuously do the things that’s not expected of you, serious actions are needed. Especially when one of our high level staff, Director: @Liloz01, has to message you in a PM to stop your actions and you still don’t. I have been in the server many of times and have even muted you once for doing what you’re accused of. I’m sorry it has to be like this but this is what is needed to stop what you have done. You may post another appeal in a few months. Closed.
  25. 4 points
    60,360,1 day, 1 week, 1 month, perma thats the base line we are to follow but admins word is last. If he felt perm was fitting for her and looking at her past mutes and reasonings I see it fits as well tbh. Many chances to not do it again like she says but she’s said that the last 12 mutes 🤦‍♀️ Kinda getting tiresome now +1 to perma silence. It could be worse so think yourself lucky.
  26. 4 points
    Hello, Maya clearly shows tons of repeated infractions leading up to 6 hours at one point. A permanent mute was to be expected based on your infraction history. I will discuss with @SkellyGFL on this and he will report back to the rest of the admins. Thanks
  27. 4 points
    Firstly if you check SourceBans, you have been muted for racism way more then you should have been. If I check your record you have been muted for racism at least six to seven times, and should have been perm silenced on your sixth silence. This does not include any of the other times you have been muted or gaged for various reasons. Using the word in general can be a problem, if you are using it normally this is fine. When it comes to using the hard r or with a voice changer that is when it becomes a problem. (Image edited by Leks as well, to avoid any confusion) (merged by Leks) Also I was very blunt because I did not feel the need to argue about it over DM, that is why I referred you to the forums.
  28. 4 points
    Nice to meet you! My name is Antonio also known as Sack or sweaty sack as most people call me on the Awp server. I'm 17 years old I live in the detroit metro area of Michigan I am a senior in high school and I love music. As a slightly above average trumpet player I took 4 band classes for my last year of high school. I'm in 2 concert bands our schools jazz band and marching band. I work part time for my dad who owns a home remodeling company. Some things I enjoy doing are Playing Csgo, working, playing trumpet, meeting new people and, going to the gym. I'm 50% Austrian and 50% Sicilian. I am fairly new to the GFL forums but I hope that I can become more and more involved in what goes on in the community. This was just a post to tell you a little bit about me. I hope to meet all of you soon! Thanks for reading!
  29. 4 points
    fap session ze_fapescape_v1_2 ze_fapescape_rote_v1_3f
  30. 4 points
  31. 3 points
    What is your TeamSpeak username and Discord ID? 𝕮𝖆𝖒𝖇𝖗#7547 Which platforms are you applying for? Forums All GFL Official Discords How would you describe your activity there? I am decently active in the main GFL discord, CS:GO discord. I am kinda Why are you interested in becoming a Moderator? I would like to be staff for a few reasons, firstly I would like to bring my staff and assistance to other places aside from the servers. I notice that the discord team is a decent size but there is a lot of GFL servers and having another hand would help a lot. I have experience in staff including in GFL servers, as well as I was a manager for a discord off around 500 members, and an Admin for a server that had around 9000 members. I am able to learn quickly the commands and the punishment guideline I will have to follow. As well as bring a chill and fun person to the staff team. How would you typically go about handling a conflict between two users? Firstly I would give a verbal warning to the two members depending on what was happening, if it was something severe I would not issue a verbal warning I would jump straight to the punishments and give them following the guidelines of course. Have you ever been warned or muted? If so, explain what happened. No, I have never been warned or muted before. Moderators, please +1 or -1 this application with an explanation for your vote.
  32. 3 points
    I've been messing around with sprites and animations in SFML. I tried to animate the tux penguin from Linux and came out with this. In fact, I believe I might make this the player. I mean, why not? What do you all think?
  33. 3 points
    Today, the 1st of April, is the start of the Art of the Month themed contest. Start taking photos and make sure it's aesthetic. Do not steal other people's photos online and use it as your submission! Final submission ends on April 24th. Winner will be announced on April 30th. A thread will be made on April 1st for any submission in the OTMs subsection. For the time being, please wait till that day~
  34. 3 points
    First off why? - CI means you don't have to go through the extra step of compiling the project then uploading the compiled files to the repo - Basically it allows you to be lazy by only worrying about committing to gitlab Guides (this is not a guide for how to use git it assumes you know how to use it) Copy the files found here https://gitlab.gflclan.com/NogginBlaster/sm-plugin-template/-/tree/master or here https://gitlab.gflclan.com/NogginBlaster/sm-plugin-template/-/tree/old-filestructure. (use old-filestructure if you want your plugin in the ./scripting/ directory) (Make sure you delete the .git folder if you clone) Write your plugin (I've put in example files that you can overwrite or delete) Commit your changes (there might be a way to do this in your editor/ide) git add . git commit git push After you push to your gitlab the build should start and you can access the logs/build files from the webpage - The build files can be downloaded via viewing the artifacts, they should include the compiled plugin, translations and configs. Notes If you already have a repository just download the `.gitlab-ci.yml` file into the root of your repo, you may need to reconfigure the BUILD_DIR and COMPILE_DIR for more info regarding these see https://github.com/RAYs3T/Sourcemod-CI-Dockerfile In order to use CI on gitlab, the gitlab host must have a runner, you can read about setting up your own here https://docs.gitlab.com/runner/install/ , you should be able to get a registration token by going to repository settings -> CI/CD. If you use windows like me I found the easiest way to install was using a ubuntu server (with containerd and docker) VM and installing everything there.
  35. 3 points
    I initially thought it'd be easy for me to just stay at home (since all my uni stuff and work can be done remotely anyway), but I must admit that I started missing getting out quite fast, haha. I started running again (haven't done so for a few years) which really helps keep my head clear. I visit my girlfriend, or she visits me, every few days since we live close by each other (and our combined household size is just 3 people). Been talking a lot more with family lately (especially the older members, aha) over Messenger and phone, which is always nice, but corona should really not be the reason I get in touch with them. 😅 Oh, yeah... I bought a Valve Index in December so I could play Half-Life: Alyx at release (without getting impacted by stocking issues), but my darn left controller broke last month, and I am still going through RMA. So no HL:A for me yet since I don't wanna use my HTC Vive. Would have been a great distraction from corona though, haha. 😄 I have seen a spike in my motivation for stuff such as GFL which is always nice. I've been less prone to just mindlessly play League of Legends. I am not sure why tbh. It might be because that sitting on my ass all day makes me want to be more productive while sitting on my ass. All in all, corona hasn't affected me that much.
  36. 3 points
    I say we only use text chat in the servers, no voice chat so we can limit the spread through the GFL servers.
  37. 3 points
    Bought the Capcom bundle, there were a couple things I either already owned or couldn't use, so here's some Steam codes: 0A4D6-NK0ZI-XNNC9 <--- RESIDENT EVIL 2 - All In-game Rewards Unlock. Can only be redeemed if you already own new version of Resident Evil 2 08W5W-LPH97-N08GV <--- Resident Evil Revelations 2 - Episode 1: Penal Colony. Have that one in my library, not sure if it's DLC or an actual standalone game. That's for you guys to find out. Enjoy,
  38. 3 points
    Hiyas! So I'm a senior in high school and I'm trying to make a final decision on a prom dress. Never thought I would go to the GFL forums to ask for opinions, but fuck it. Why not? Basically just pick a dress you think looks best ❤️ I like both dresses a lot, but I'd like some other input. Thankie! Prom Dress 1: Prom Dress 2: This is a picture of me if this helps your decision at all:
  39. 3 points
    i should've gotten muted according to the format of 24 hours, 1 week, 1 month, etc. for not being warned accordingly that's a flaw in itself; i agree i have many past mutes but i was never even muted for 24 hours which would be a pretty good warning to prevent further actions.
  40. 3 points
    We do not show everyone how the ban/mute system works, but as stated above by @beary that is how it goes.
  41. 3 points
    03/09/2020 ♦ Map Updates: - Added aim_hyphoid - Added awp_l4f_island_badluck_q - Added awp_arena_1 - Added awp_farewell - Added awp_fort_simple - Added awp_ice_csgo_2 - Added awp_roost - Added awp_summer - Added awp_tridust
  42. 3 points
    i write this on the 3rd of march, 2020. doomnack fan is gone and no one knows what happened. felix is being stupid and poorly making fun of mr 80s and his bad suggestions. but soon there will be something happening, i can just feel it. probably another religion or maybe boomers gonna attempt a fucky wucky to the server. but whether or not thats true at least kaitsedd follows my gflclan forum account. this post was made out of pure boredom.
  43. 3 points
    Hello Everyone! I am very pleased to announce our new Technical Administrator, @AshAkiri. His technical skills with his creative ways to solve problems specifically with our CS:GO Surf Timer servers! This marks him as a valuable member of the community. He will be dedicating his time towards the CS:GO Division on our future projects! Everyone please give him the warmest welcome in his new role!
  44. 3 points
    yeah. i know there is probably a lot of people that didn't see this coming, but i think i've run my course throughout gfl. i've seen every position server manager and below in a short amount of time, but that in that short amount of time, gfl became really special to me. anyway, sparing all the cheesy shit, i just want to comment on a few people who have been big factors for me here: @Leks you taught me a shit ton about server management, i really appreciate you. and give these guys jailbreak back soon, yeah? @SkellyGFL take care of awp for me bb girl, ill try to stop on again. @Rick don't fall back into old habits dude. im not afraid to message you on discord and kick you in your ass again. @Worgee you're became a really good friend to me dude. idk why i tagged you though, since we're still gonna be gaming together. u suck at bedwars. @Angel Maria you're awesome. don't let anyone ever tell you different. and sorry about this. @Remuchu keep up the awesome work buddy, i know this is kind of unexpected. You're one of the very few people that I could actually hang out with irl. @Mejilla ily 4head. later.
  45. 3 points
    The staff team has voted to deny your appeal.
  46. 3 points
    Sad to see someone like you go, have fun in life and good luck.
  47. 3 points
    Suggestion review for the month of February: SCP-3199(Kaitseed): In fear of seeming biased, I am a big fan of this suggestion. SCP-3199 is a scp I had always considered suggesting or wanting to add to the server for a while now, but it was always held back by a lack of a proper model that correctly resembled the article's memorable image. Having a possible model available, even if it would require being ported to Gmod, is a fantastic improvement, and greatly increases the chances of adding SCP-3199 some day. As for the suggestion itself, I am greatly interested in the A option, but nothing is set in stone at this point. SCP-137(Miguel the Mammoth King): This suggestion was hard to read due to the terrible formatting, and I would like to insist that in the future you attempt to format your suggestions better in order to make it easier to read. Regardless, SCP-137 is a interesting suggestion for a SCP. I went over to read the original article, and I will admit a weird non-sapient entity that possesses toys, turns them into a 'real' version of the toy, and then behaves like how a child would expect the toy to behave is a cool idea. I'm not 100% on board with the idea of it having multiple forms it swaps between on demand, however. This would be a massive pain to code, and does not seem like a very good representation of SCP-137's abilities. One possible idea is to have it's default form spawn as the princess doll, and after perishing as the doll it comes back to life a single time as another possible 'form' from a list. Regardless, this is a very fun suggestion. SCP-191(Miguel the Mammoth King): Im not a fan of this suggestion due to having very little in common with the actual SCP. While she does have a claw for a hand, she also struggles to move, appears to severe mental damage, etc, all of which would result in her making little to no sense being in the breach gamemode at all. SCP-168(Miguel the Mammoth King): Fun Flavor item, might be considered at some point if additional 'point' scps are ever added. Doesn't really add much to the gameplay though. SCP-105(Miguel the Mammoth King): SCP-105 is one of those scps that would be really cool to add(especially with Alpha-5 as a potential reinforcement spawn), but is incredibly difficult to pull off due to the nature of her ability. This suggestion fails to be accurate to the article, and instead simply makes her camera deal damage for... some reason. And she can teleport... for some reason? Also not entirely sure why SCP-105 would be a 'Joke' suggestion. SCP-250(Miguel the Mammoth King): First off, no, we can't easily convert a model that was custom made for a SNPC into a player model. The animations do not transfer over easily, the rig has to be redone from scratch, and many times it is effectively harder to work with than a plain ragdoll. This is besides the fact that the current breach team does not have an experienced modeler(or at least, someone experienced at rigging models). Saying that we can 'EASILY' convert a SNPC model into a player model is insulting. With that out of the way, I am not a fan of this suggestion. While it is certainly... accurate to what is just a living dinosaur fossil, it does not mean it is particularly interesting gameplay wise. Its attack is weaker than most other SCPs that have the same movement speed, and the requirements for its speed boost are insane for how unimpressive it is(it is effectively worse than 682's due to the charge-up time, is very telegraphed, and still isn't the fastest sprint in the game). SCP-273(Miguel the Mammoth King): Makes absolutely no sense for this SCP to a TFO or MTF Member. Additionally, the SCP itself is rather dull, being someone who burns things every 12 hours and explodes into fire on death. While the exploding on death into fire and coming back could be a potentially interesting quirk, I don't think it is enough by itself to carry the suggestion. SCP-216(Miguel the Mammoth King): I don't see the point of this? This doesn't seem to bring anything in terms of gameplay, and wouldn't even be a particularly fun "For points" SCP item either. Why would you want to store an item in a safe to recover later, when you're already capable of carrying basically anything you want? If the idea is 'OH YOU PUT A MEDKIT IN THERE SO YOU CAN CARRY A SECOND MEDKIT', the situations where using the first medkit, taking the time to put the safe down, open it, and take out the second medkit is more practical than just having someone else hold the medkit or walking back for the medkit are incredibly limited. SCP-230(Miguel the Mammoth King): This scp has been suggested several times, and once again Im afraid im going to have to shoot it down. Outside of concerns about the original content of the article(which is very questionable and appears to be summed up as HAH ISN'T SAYING THE WORD GAY OVER AND OVER HILARIOUS!!!!), the actual SCP doesn't bring much for gameplay. he is basically an infection SCP that makes people join his team and still 'act' like normal people. Theres no good way to simulate 'slightly handicapped due to heroin overdose', and I don't think it would be a good idea to even do so if there was. Hes not interesting gameplay wise, and is just generally a lackluster suggestion. SCP-913(StarAura): I am 100% on board with the idea of having Mr.Hungry as a SCP. He has potential to have some fun gimmicks(Eating items to heal, possibly eating items out of people's hands). That being said, I am not using a big smoke model for him, especially considering he is described as being incredibly skinny, which quite obviously does not describe Big Smoke in any way, shape or form. Plus the model is incredibly memey. If Mr.hungry is added, he would not be added using Big Smoke's model. SCP-082(Miguel the Mammoth King): SCP-082 was removed for being kinda boring. IT also doesn't help its hard to find a model for him. That being said, this suggestion doesn't do much different from the original SCP-082 we had. The main difference is instead of healing from attacking people, he heals after killing people. People didn't really enjoy playing the original SCP-082, and I don't think they would enjoy playing this version either. Im down for some way to possibly add him in in an interesting way, but its difficult(More doable than something like SCP-230 though). SCP-040(Miguel the Mammoth King): Ignoring that GODAWFUL picture, SCP-040 has no business and makes no sense being a TFO or MTF spawn. She would only make sense as a SCP spawn. SCP-004(Miguel the Mammoth King): Item has very little to do with the actual SCP-004. Additionally, a item that is just a one in 6th chance to either basically escape instantly or die instantly is incredibly boring and cheap. It also isn't very fun, even if it technically 'helps d-class escape'. This is outside of the fact getting it to interact with Site-19's doors is difficult due to the nature of how they were programmed into the map. Additionally, the fact it just teleports you outside of the gate and instead of to the escape also means theres a chance that even if you don't die to the key, you'll just die anyway to people hanging out on the surface level or reinforcement spawns. SCP-027(Miguel the Mammoth King): SCPs that turn other people into SCPs have caused problems in the past, from people willingly getting turned by SCP-049 or 610, or blocking the exit with 323's skull. SCP-027's on death transfer gimmick is this problem on steroids. Otherwise, the general idea of him sending vermin to attack people has been suggested in the past, and was an idea under consideration(and still is), but would require a lot of time and effort to pull off. I will admit a major problem with this idea is that SCP-027 has no direct control over the Vermin and this is a major part of the article, which does not help with potentially adding it. SCP Trade System(Chan_Man1): Good idea on paper, problem is this would also serve as a way to let people figure out which SCPs exist in the round already, and could be potentially abused to grief or cause problems. EPIC BREACH SPECIAL ROUND(SonicSnake): This is obviously a troll post and I regret not getting rid of it sooner. Regardless, no. Dr.Bright's Nightmare(Kaitseed): I don't know if this is a reference to something on the site I don't get, but it doesn't seem like the worst thing ever. probally still won't be added as people have mostly negative responses to similar special rounds. Also very memey. SCP-317(Miguel the Mammoth King): A dead Sapient bipedal Dinosaur wearing glasses. Outside of the fact its dead, it has no business being a TFO or MTF spawn. It is also incredibly boring gameplay wise. SCP-346(Miguel the Mammoth King): Suggestion has basically nothing to do with the actual article. Not much else here to say. SCP-354(Miguel the Mammoth King): Unlikely to be added as its own SCP. If anything related to SCP-354 would be added, it would be related to the SCP-354 map, and not as a spawn or reinforcement spawn. SCP-363(Miguel the Mammoth King): Boring suggestion, has very little to do with the article outside of appearance. AS for the actual SCP, the light gimmick is incredibly difficult to recreate ingame, and is unlikely to be added because of this. SCP-397(Miguel the Mammoth King): A monkey that throws spears. I vaguely recall seeing this scp suggested before, but im not sure the server would react well to it regardless of what its armed with. Its a sapient monkey. That's all it is. SCP-1959(Chan_Man1): I actually really like this suggestion. While the SCP article has it floating in orbit, I could see an excuse being made that it suddenly crashed down. it being invulnerable and just being a walking hazard and being able to pull people in certainly makes it an interesting 'reinforcement' spawn. Main issue I could see with it is that if it is on the SCP team people would likely try to constantly escape as it, and it feels kinda weird if it was treated like a Serpent Hand spawn and get pentalized for leaving and 'not helping other scps'. Most certainly an idea in consideration however. SCP-247(Miguel the Mammoth King): A small cat that is actually a tiger. The actual suggestion posted is boring, but there is potential in the SCP itself, especially with the fact people within a certain range of it refuse to harm it regardless of prior knowledge or it assaulting them. SCP-280(Miguel the Mammoth King): Barely has anything to do with the article. Actual article involves a light gimmick almost identical to SCP-363. No. Sniper Rifle(JokerGamma, FrostLeaf): We had a sniper rifle before. it sucks to use in close quarters cramped conditions unless it 1 shots, and if it 1 shots it becomes incredibly frustrating. A sniper rifle is unlikely to return to breach unless Alpha-5 gets added. Replays(Welsh Wildlife Lover): Not possible without engine access, even if it was possible would be incredibly laggy(SEE: Team Fortress 2). Minecraft Map Special Round(Kaitseed): Would make for a fantastic april fools joke, if it wasn't for the fact no such thing exists. This can't really be pulled off as a special round either. SCP-939-J(FrostLeaf): Only vaguely related to the original joke article. Im assuming this suggestion was intended for the joke SCP round, so I won't bring up the fact its a joke article. The main gimmick and joke of the original joke article is that its a dog that talks and keeps murdering people and getting away with it since people seem to believe whatever he said caused the crime, which is incredibly difficult to pull off in a gameplay sense. Non-stop Site19 for 24 hours(FrostLeaf): Fuck no. We added map vote for a reason, and the server is already almost always on Site-19. Map rotation basically goes "Site19, another map, Site19, another map, Site19". SCP-096 destroying doors(SANSSCP): If I made one SCP capable of destroying normal doors and not just gate doors, I would rather multiple scps gain the ability. As this is not happening for a while due to various bugs and issues with the idea, this is not happening. Fix Maunz Bot(Banjo): This feels like a meme post. What the hell is Maunz bot? Tactical Awareness Grenade Buff(Carthing): Im down for this. I'll look into this and try to implement it as soon as possible. The grenade sucks currently, and I keep forgetting its existence because its that bad. SCP-006-J infestation Special Round(FrostLeaf): SCP-006-J is bugs. Its a joke about people being afraid of bugs. How does this turn into a special round where they infect people and turn them into bugs? Also this is literally just the old SCP-008 special round but without instant infect and with a dumb cup instant kill weapon. Likely won't happen, SCP-008 special round had bizarre issues where people randomly turned into zombies onto the next round, and it wasn't a very popular round to begin with with plenty of exploits related to keycards. Slow Grenade(FrostLeaf): I remember a very similar suggestion to this one, but it was a Spray Can SCP weaponized as a grenade that had a slowing cloud, and is a much cooler idea in general than this one. Still a neat idea, plan to work on it at some point. Nerf SCP-2845's death Aura(Dio Brando): Im not a big fan of SCP-2845 to begin with. While its ranged attack is cool for gameplay, it was horrid until weapons started slowing down movement and its close range aura was mandatory for it to not get crowbarred to death by a bunch of drunks screaming about buckets and deer cock. I would rather consider removing the SCP all together and replacing it with a more fitting SCP rather than nerfing it directly as is. Grace Period for Siege(Obliterator): Im down for this, i'll get this implemented at some point. 079's door to a level 4 instead of a level 5(Myfu): While I understand some people consider 079 overpowered, this change would lead to him dying almost instantly with no chance of defending himself. While this nerf would make sense if we could rel yon SCP players to actually work together, they have a bad habit of ignoring 079's cries for help, letting him die horribly, and then complain that he died later on in the round. its bad enough that his spawn that is supposed to help him escape usually just ignores his existence and flees the map or start a mass rampage and still ignore him. Remove SCP-610(Carthing, Exhaustive): I suggested removing SCP-610 to mass backlash. If people genuinely want him gone this time, I'll gladly remove him as hes both boring to play and fight, and any potential rework(like the one I suggested a while before becoming server manager) would require a lot of work and might not pay off. Allow RP rounds at Site-07 Surface(Kaitseed): No. This is not a RP Server. Remove TTT Round(Carthing): Again, if people are down for it being removed this time, im all for removing it as its not a very fun round and plays like shit. Add nukes back as statemate(Carthing): This is a cool idea, problem is I don't think this would solve abuse of people rushing it to end the round early, as people already don't seem to care about helping their team win and would result in a lot of griefing. SCP-127 Regenerate Ammo(Exhaustive, Dio Brando): I never liked this idea as SCP-127's actual article takes forever to regenerate ammo that its basically not any kind of upside. Even with being willing to speed up regeneration for gameplay purposes, it would be such a slow rate of regeneration... and also ahs the problem of not having the requirement of being in a salt water bath. Re-Add Discombob(Carthing): I believe it was removed both for massive exploit abuse and a lot of team kill griefing. I'll look into it. Tau-5 Shotgun Spawn(Carthing): Sure, but shotguns kinda suck right now so i'll need to look into it. SCP-096 Break Windows(Carthing): Wait, he never had the ability to break windows added to him? I'll get this added. Doomnack Playermodel(Welsh Wildlife Lover): Im not adding a Sylveon playermodel. Add more Female or Pokémon Player Models(FrostLeaf😞 POkemon models is no, as they would either be walking around on all fours leading to a potential pay 2 win situation or just plain frustration, or they would be furry shit. Im all for adding more female player models though, there is a rather severe lack. SCP-516(FrostLeaf): The pacifist sapient tank makes no sense as a MTF spawn, or does it have any place in this gamemode as a playable class, by the definition it is a Pacifist Tank. Its a tank, and its a pacifist. ITS A TANK, AND IT IS A PACIFIST. Update SCP-4514's model(DIo Brando): I want to, I really do, but there has been issues with attempted replacements. I'm still looking into it. SCP-096 Death Sound Change(DIo Brando): I don't think people want to hear massive amount of screaming ear rape. SCP-682 Death Sound Change(Dio Brando): Im all for adding some kind of sound effect to SCP-682 to make his attack feel less lackluster, but im not making it a 'CRUNCHY SPLATTY NOISE'. Also im sorry but are you the Doctor because what kind of description of a sound is that. "TIMEY WIMEY STUFF". Man Doctor Who got weird. Re-add Night Vision Filter(dio Brando): All for it once I figure out how to do it without burning out everyone's Retinas. Give Sylveon Gun a Crosshair(BaronVonDark): Do you see Iron sights on the Sylveon? Do you WANT Iron sights on the gun with infinite ammo? Exactly. Add SCP-999-J(Banjo): Could be considered for the joke round. Does not help to insult me when posting your suggestion, considering im one of the 2.5 people who go through them and decide if they get added or get considered for being added. Just, you know. Pointing that out. Show who had most accepted suggestions(Carthing): Maybe, if I can keep track of them. Could cause some cries of favorism though, so i'll likely not do it even if I had everything correctly tracked. Answer would probably genuinely be me if you count Xy's additions before I got server manager. Guns based on Animals(Carthing): Sylveon gun was added as a joke and as a way to kickstart the SCP-914 upgrade update, and since it felt like it would be a funny and fitting result for putting the Living GUn into 914 on very fine(goes from a Living Gun to a literal Living Gun). SCP-035 Mask Item(Myfu22,BaronVonDark): Theres a reason we don't have SCP-035 as a mask item. it would lead to people bumrushing it to change teams or grief. Even if it was set-up that a dead player took the place of the living person instead, it would solely exist as a griefing item. This suggestion, where th eperson becomes a SCP for 2 minutes then dies, is literally good for NOTHING except mass griefing of former teammates. Most likely D-Class. Because we need more ways for the D-class team to get wiped out within seconds by a lunatic with a fire-arm and no sense of morality or recoil control. Buff the Volk(Exhaustive, AirBud, Dio Brando): This is basically a "Buff Tau-5" suggestion. Im still working on it. Remove/Archive Old Suggestions(Exhaustive): Im assuming this is referencing to the discord, and I agree, but its kinda difficult to do it with the discord bot. If you're referring to the forums, I already did a clean up, and remaining stuff not cleaned up is because there is 27 pages of backlog in various states of 'potentially a good idea' and "I should add this if I was able to". It'll get cleaned out. Eventually. SCP-106 Gains points(Exhaustive): AS soon as someone sets up a way for this to happen, it will. This is one of the major issues with SCP-106. Buff Shotgun(Carthing): Sure. Once I find a way to do it that doesn't involve 1 shotting people that doesn't render them peashooters against SCPs. SCP-512 Nerf(Carthing, Myfu22): Under consideration. Slowing down air speed would likely just nerf any potential use of the item that isn't abusing exploits though. Site-61 elevators stuck in bottom(NeveNeko): I've never seen this happen or heard of people saying this happens. If it is happening and is super common, that would be grounds to remove the map as I don't believe this can be fixed easily. Add map in announcements(Rollingway): Sure, if it turns out to have a good layout and doesn't end up a map that no one plays. Restock Medbay at MTF spawn(StarAura): Are you implying there is not enough healing items in the entrance zone already?(Medkit spawn in MEdbay, TFO commander Medkit, SCP-500 spawn in computer room, Coffee machine, infinite pizza, soup of talking to the dead, other possible medkit and SCP-500 spawns). Buff SCP-1471(Oblierator, Welsh Wildlife Lover): Would rather remove SCP-1471. Its a terrible SCP on so many levels. Blink Swep(rollingway): Not possible with how the blinking is currently coded. Plus this would render the already weak SCP-173 completely worthless. Better AFK System(NeveNeko): Ill look into adjusting the timer, however I don't want to be too aggressive with the timer incase some kind of rooting ability is introduced, as I don't want people getting afk timed out by something out of their control. Add SCP-420-J(Banjo): GUYS ITS FUNNY ITS WEED GUYS HAHAH GET IT ITS WEEEEDDDDDD. Readd SCP-1048-A(Carthing): If he could be reworked to actually behave like SCP-1048-A, then sure. If not, then no. Re-add SCP-160(Grreat Human Baby): You guys voted for this thing to be removed 30 to one, and yet you lunatics are voting to bring back the most unfun, broken, nearly unplayable pile of shit ever added(Sorry xy)?!? WHY? Change Dm weapons to HL2MMOD weapons(DIo Brando): Massively increases DL size for little to no benefit. No thank you. Remove Black Screen Glitch(Dio Brando): Sadly that was introduced by the map author in an update, and he refuses to go back and fix it. SCP-1499 as a point SCP(Dio Brando): Sure, why not, doesn't really add much so definitely not a high priority. SCP-1048 model change(DIo Brando): That model looks like shit. Site61 escape zone closer(Carthing): its really not that far... Alpha-9 as reinforcement spawn(Miguel the Mammoth King): Sure, once we find a way to add SCP-105 that isn't completely retarded, and locked down ideas for the other two spawn members. Sillier MTF spawns for Special Round(Greyh): Sure, i'll consider adding Begone Thoth or the cyborg shark punchers as a spawn on the joke SCP special round. Might be a bit convoluted and reduce chances of sillier/actual joke SCP spawns though(Especially since Begone Thoth, while silly, isn't a joke SCP). Remove Plague on Infect(GunnerWizz): Sure, once I figure out how to get it to happen. Was a fucking annoying bug. Healing Timer on 999(StarAura): I can't believe im saying this, but 999's infinite healing is far from the main issue with that little orange shit. Re-add Omega-7's 076(Welsh Wildlife Lover): I'll rather remove Omega-7 due to balancing issues with having 076-2 as a TFO spawn instead of a SCP, and the bizarre situation of 076-2 fighting 076-2.
  48. 3 points
    Jumping lasers with 200 ping isn't unplayable (using the direct definition of the word) but it makes some maps incredibly hard: luck matters, tyranny2, chaos, cosmo (without relying on rng) and ridonara just to name a few. Sure high ping players can beat these maps (chaos lvl 2 idk) but we're at a huge disadvantage and unless you've played these maps a huge amount its unlikely you'll win with high ping. Of course we're used to jumping earlier but (almost all) high ping players are very willing to adapt to "0 ping" because it will make maps far easier in the long term if not the short term. I understand the argument of changing your timings a little bit (for US players) can be difficult but changing timing jumps for 200+ ping to 0 is harder coming from experience with everything from 30 to 300 ping on ze. Having played on an Australian server with 30 ping I find no difference between how I timed reactions there to how I time reactions to 0 ping. In regards to the boss balancing, I'll use the predator boss as an example before 0 ping it would indeed take longer to kill and therefore be a harder boss. This is obviously because ping didn't allow player's bullets to connect with the boss as much as they should have which was a huge advantage for low ping players, not to mention how the boss killed high ping players from large distances. Yes bosses like this are easier but this is because everyone has a fair chance now to enjoy the boss fight, and hp could be increased if it gets way too easy on some maps. "i got 3rd highest damage with 150 ping, just lead your shots idiot" is an argument some players may give which is just silly. Most importantly new players will be able to enjoy the game mode straight away without learning lessons like having to lead their shots or react to lasers early the hard way which will not only help them but also help the team. I understand if you have low ping already you will be inclined to vote against "0 ping" because you already have it easy but before coming to a decision please take high ping players into consideration. From the way some players blame it its as if they were invincible before the plugin's inception. TL:DR - some maps were very hard without 0 ping, bosses were harder to shoot and new players would die due to their ping, please consider how advantageous this is for high ping players.
  49. 3 points
    In a perfect world, 0 ping for all players sounds wonderful. No one player gets an advantage for living closer to the physical server which will greatly help those from outside the US. Considering the current admin team treats the server like a global server, this would be a no brainer to add. HOWEVER... I do not believe that the plugin in its current state is not ready for public use. Lasers will randomly decide not to compensate for lag, killing many players. The disable feature randomly will decide to compensate for lasers when it shouldn't. It is very hard to trust a plugin that every laser will work exactly as it should. I heard rumors that Unloze is also considering removing it until it is fully finished. Now for some personal bias on why I dislike 0 ping. When I am jumping lasers, I value instant feedback rather than delayed feedback. When you miss a 0 ping laser, there is no telling how or why you died unless you record it and go frame by frame to see exactly the moment you should have jumped. That's fucking stupid. I would much rather know, oh, I died before I fully jumped, I was late or I just died while falling down, I was early. I went on to PSE to play Ridorana and at some point they had to disable the lag comp on the server because it was causing crashes. I was jumping 200 ping lasers just fine. I only missed one jump because of a slight mistime and I knew exactly why I died when I did. I even timed a jump on a crouch on ex 1 (which you can do) with 200 ping so the excuse of "I cant jump lasers on 200 ping its unplayable" is weak imo. You are playing on a server that's hosted in the US. You should expect to have high ping. Another problem I have is how 0 ping affects timing across players who have high ping and who don't. No US player has 0 ping naturally so we have to also change our timings by a tiny amount rather than the 200 ping players who have a larger timing change. Assuming a normal US player has 50 ping, It is MUCH easier to change a timing by 0.2 seconds than 0.05 seconds. If you were to assume most players have 60 FPS, that means 200 ping players jump 12 frames later and 50 ping has to jump 3 frames from what they are used to. It's even less time if you usually have worse FPS or lower ping. I do not want to change my timings by 3 frames from what I'm used to because some 200 ping player cannot just jump later like they have been for the past 10 years (or however long Mako Reactor had lasers for I don't remember or care the exact time). TL:DR: I do not like how 0 ping hurts NA players and benefits overseas players who are already used to jumping earlier.
  50. 3 points
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