Roy
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Posts posted by Roy
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Test topic.
Thanks.
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I've tried querying the Master Server with the filters \appid\730\password\0, \appid\730\password\1, and \appid\730\nor\1\white\1\password\0 and it appears the password filter is just non-existent or not working anymore. So I couldn't get the amount of CS:GO password-protected servers for now. I will adjust my script to do a for loop and detect if the server has a password or not.
I've also made a Youtube video of my current in-game server browser and as you can see, there are many password-protected servers along with empty servers:
Thanks.
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52 minutes ago, Eli said:
I doubt the mode can handle 64 without it being a cluster fuck where people die instantly and have to wait forever till the round ends
edit: it can handle it but it will be shit
It'll be fine if custom maps are made designed for 64 players. The current map would definitely be too small for 64 players in my opinion.
Thanks.
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Hi everyone,
I just wanted to introduce a new server we're currently working on in CS:GO. With the recent release of Danger Zone in CS:GO, we decided to set up a server. As of right now, there aren't many modifications for the game mode. But I believe this will change in the future since people will start to mod the game mode, etc. I hope in the future a map is made that can support 64 players so we can have a 64 player Danger Zone server.
Anyways, the manager will be @TOG (That One Guy). For those that do not know him, he used to be a Council member back in 2013 - 2015 back when Council was equivalent to Director. After talking to him today, he expressed interest in a Danger Zone server for CS:GO.
Thanks.
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59 minutes ago, positive said:
RIP ZM EU ;-;7
It would definitely come back if the server browser was ever improved

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36 minutes ago, FrenZy said:
Nice! ? ETA?
No ETA as of yet but it shouldn't take long.
Thanks.
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Small update for CS:GO.
- MiniGames has been shut down for now. (thank you for your time and dedication, @PaulaDeen).
- Surf RPG DM has been shut down for now. (thank you for your time and dedication, @Mould).
These servers were shut down because we're in the rebuilding process and trying to shift focus towards our new servers. If CS:GO community servers start receiving more population, I will be sure to setup these servers again (I personally loved these game modes, so yeah).
- Surf Timer is being reintroduced with @iTaco and I managing the server.
- JailBreak is being reintroduced with a new manager.
- 1v1 will be under new management.
More details on the newer servers will be released in the near future.
Thank you.
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And yes, I know I am crazy for even trying to get Valve to change anything community server-related considering Valve has only hurt community servers in the last few years (especially the servers that obeyed their guidelines unfortunately). However, as long as I'm in GFL and active, I'm going to try to push Valve to provide better support for community servers
Thanks.
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Hi everyone,
As many of you know, CS:GO has went F2P and while there is frustration from this in general, this also opens up a chance of community servers receiving more new players, etc. However, I really don't believe this change is enough to help community servers and I say that because of the current state of the in-game server browser.
Here is a project that I made to address general concerns to Valve regarding community servers:
I am going to quote my specific idea for the in-game server browser:
QuoteThis is something still on my to-do list. I've been talking to others about this as well.
I did a couple requests with the Steam Master Server for CS:GO. As of right now, there is a 20,000 max servers cap on the Steam Master Server. When trying to pull all CS:GO community servers from the list, it exceeds 20,000. Therefore, I decided to do two separate queries, one which included all empty servers and the other which included all non-empty servers. I concluded ~19,000 empty servers and ~2,000 non-empty servers. This totals to around ~21,000 servers and I performed these requests a few months ago. Since them the amount of community servers has probably only grown.
The in-game server browser has a cap of 4,000 - 5,000 servers. Therefore, if you think about it, a normal player only gets to see 4-5K servers out of the 21K total servers. With that said, a majority of the servers are empty.
The in-game server browser also sorts by ping. If you think about it, a lot of major companies spin up hundreds of CS:GO servers in certain locations that stay empty. If the player is near this location, they would only see mostly empty servers (in-game server browser sorts by latency, so go figure). In my opinion, this is pretty bad for the player to see and probably results in them exiting the server browser and going to match-making if they haven't played a community server before.
What I'm going to propose to Valve is to have things setup similar to how Garry's Mod is. A rating system. The higher your rate is, the more further down your server shows. The lower your server rating is, the higher the server shows on the list. Basically, the server browser should sort by the server's rating ascending. Therefore, the lower the rating is, the better. I'm pulling this code from the JavaScript file the Garry's Mod in-game server browser uses and this is how they determine the server's rating:
data.recommended = data.ping; if ( data.players == 0 ) data.recommended += 100; // Server is empty if ( data.players == data.maxplayers ) data.recommended += 75; // Server is full if ( data.pass ) data.recommended += 300; // If we can't join it, don't put it to the top // The first few bunches of players reduce the impact of the server's ping on the ranking a little if ( data.players >= 16 ) data.recommended -= 40; if ( data.players >= 32 ) data.recommended -= 20; if ( data.players >= 64 ) data.recommended -= 10;
As you can see, the rating starts off with the client's ping to the server (remember, the higher the rating is, the worse). If the server is empty, it adds +100, if the server is full it adds +75, and if the server has a password, it adds +300 (servers with a password definitely should show up at the very bottom of the list).
With that said, if the server has 16 or above clients, it SUBTRACTS 40. If the server has 32 or above clients, it subtracts 20. And finally, if the server has 64 or above clients, it subtracts 10. Though, 64 or over player limit is useless in CS:GO since the maximum players can only be 65 (limited by the client/server).
I believe this system would work best for CS:GO. With that said, empty servers should also be showing up in the server browser slower than servers with at least one player. This is also how it is in Garry's Mod. If my server is empty, it usually takes 30+ seconds to show up in the server. However, if it has a player, it normally shows up within 10 - 20 seconds depending on the location of the server (servers closest to you normally show the fastest).
I guarantee if the server browser was fixed, all servers with at least one player would start gaining more players because players will actually be able to find them in the server browser. With that said, it would be nice for Valve to actually address the suggestions and issues I addressed in the Reddit threads I linked in the original post.
I will be recommending this to Valve and may even make a Reddit post if I get no attention from them.
Thanks.
I've made a PHP script that requests information from the Valve/Steam Master Server for CS:GO. This counts all the CS:GO community servers. However, since there is a cap of 20,000 servers on the Master Server and there are more than 20,000 community servers, I had to perform two calls (one requesting all empty servers and the other requesting all non-empty servers and then I add both results). As writing this post now, here are the results of my script:
Total Count - 21641 Empty Count - 18144 Non-empty Count - 3497
There is a total of 21,641 community servers. 18,144 servers are empty while 3,497 servers have at least one player. Only 16% of community servers have at least one player and this is during prime time on a Friday after F2P was implemented. In my opinion, these numbers and ratios are terrible. This isn't including password-protected servers as well. You can also check my statistics website for CS:GO here regarding community server population.
With that said, the in-game server browser is capped to one minute of pulling servers from the Master Server until it stops. This typically results in 4000 - 5000 servers being displayed in the in-game server browser. Therefore, clients don't even see 1/4 of the servers in the in-game server browser. Let alone, an average of 16% of those servers are non-empty depending on your location. These are very bad numbers in my opinion.
My suggestion would be to completely filter out empty and password-protected servers via the Steam Master Server by default which I believe can be achieved by adding \empty\1\password\0 to the Master Server filter (more information). However, there are concerns regarding this. For example, if a server crashes, it would show as empty and not show up in the server browser until someone joins back. If these servers are filtered on a Master Server level, this will allow all servers to be seen by default since there are less than 4000 - 5000 non-empty servers at a time normally.
Personally, I feel the server owner or admins should be playing on their server(s). If the server is popular enough to have people adding the server to their favorites, if the server crashes, it will probably get at least one player back into the server via the favorites tab. Otherwise, admins and above should join the server after the server crash. Though, this is just my opinion.
If a lot of work went into this by Valve, they could probably add a cool-down for when the server crashes to still show on the server browser even while empty.
Another idea I had was to load ALL servers the Master Server pulls but pull non-empty servers FIRST and put them at the top of the server browser by default (this would be neater if the GMod-like rating system I suggested was implemented).
The point of this thread is to gain feedback from others on the ideas suggested above and/or their own ideas for the server browser. The game going F2P has made me more motivated because it can result in more new players to our servers. However, I really don't think it will help much unless if the server browser gets cleaned up. If the server browser got cleaned up, I truthfully believe community servers would see a spark in population just like how things went in late 2014 when I addressed a big issue regarding the server browser to Valve and they ended up fixing it. It wouldn't hurt if Valve made the server browser a bit more noticeable as well though

I've sent an email to Valve earlier today with these suggestions, but I didn't put much effort into the email since my requests via email and Reddit have been ignored in the past even though I put a lot of effort into them (i.e. Reddit thread #1 and #2 that hit #1 on the /r/GlobalOffensive sub-Reddit, but resulted in no replies by Valve).
I do however, plan to make another big Reddit thread in the near future with focus on a rebuilt in-game server browser.
Please let me know what you all think! I plan to gather more statistics soon (e.g. how many servers are password-protected and so on).
Thank you for reading.
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All would depend on how this F2P change turns out for community servers.
If we start getting population, I'm willing to open up servers in our UK location and even opening up an expansion in Asia or another location if wanted. OVH has pretty good machines in Singapore:

All depends on how everything turns out.
I still want Valve to implement this change to the server browser, though... I would be very confident community servers would start receiving population if 3/4 of the list wasn't full of empty and password-protected servers.
Thanks.
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Fixed
- The server's list header having an inaccurate progress bar for record.
Updated
- The server list.
Thanks.
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That's a toughhhh one. CS:S ZE introduced me to Pendulum back in 2010/2011 and it has been probably one of my favorite bands since. I love all their songs. Though, I suppose my favorite is The Fountain. I really like Self vs Self, The Tempest, and Midnight Runner. I also like Still Grey and Back To U which aren't on the list.
Thanks!
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Hi everyone,
I have two things to announce.
Rust
We are rebooting the Rust division. @virusking is coming back to manage our new vanilla server located in the United Kingdom. For those that do not know @virusking, he used to manage a few very successful CS:GO servers for us back in 2015 and early 2016. He also manages a very successful Rust server located in Finland that fills to ~100 players daily average (250 players peak when wiped). Therefore, he has a lot of experience within Rust. He may also be helping with our Squad and CS:GO division in the future.
The new vanilla server is up right now. The IP is 185.177.22.161:28015.
If and once this server starts filling up, we will be requesting a high-end machine to be built by our hosting provider (probably including an Intel i7 9th gen processor hopefully overclocked). With that said, if this server does well, we will open one in the United States and perhaps start adding modded servers to our rotation.
Pirates, Vikings, & Knights II
I would also like to announce that we made @TheJitFace manager of our Pirates, Vikings, & Knights II server. There is also a possibility we will be moving it to the United Kingdom. However, for now it will operate on our NFO machine unless we decide to move it to GS06 (GMCHosting).
Please invite your friends and add the server(s) to your favorites if you're interested!
The CS:GO division will be getting a reboot soon by @iTaco and I. We will be announcing something soon!
Thanks!
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Fixed
- Increased a profile cover photo's opacity from 0.0001 (not visible) to 0.6 (visible).
- Registration page throwing a template error.
- Replaced the banner with an official GFL image from the website.
Thanks.
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Updated/Fixed
- Reinstalled and updated the Shoutbox to the latest version to fix the emoticons not inserting from the menu.
Notes
- The re-installation of the Shoutbox dropped and recreated all the tables related to it. I made a backup of the messages table beforehand so I could restore that. However, all client-side settings (e.g. the Shoutbox's height) have been reset to the default value (300px).
If you find any issues, please let me know.
Thanks.
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Fixed
- The search box in the nav-bar breaking after the upgrade yesterday.
Thanks.
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I hope you have fun!
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I don't recall there be any restrictions at the moment (through IPS 4 itself). However, if you do make it too long, you'll be asked to trim it down or at least put everything in spoilers using the spoiler tags. Users can disable user-specific signatures as well.
When I get back, I might look into setting up official restrictions.
Thanks.
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love u @Kim
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@OxideTM Got a quick reply back and NFO did block your IP on their end. I have PM'd you some additional information. Please respond back in the PM.
Thanks.
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11 hours ago, OxideTM said:
C:\Windows\system32>tracert 216.52.148.47
Tracing route to c-216-52-148-47.managed-ded.premium-chicago.nfoservers.com [216.52.148.47]
over a maximum of 30 hops:1 8 ms 4 ms 5 ms 192.168.0.1
2 118 ms 13 ms 32 ms 172.19.63.255
3 10 ms 7 ms * 202.163.100.85
4 3 ms 3 ms 4 ms 202.163.100.66
5 4 ms 3 ms 3 ms 119.159.240.53
6 6 ms 5 ms 9 ms khi77.pie.net.pk [221.120.251.205]
7 9 ms 3 ms 5 ms static.khi77.pie.net.pk [202.125.128.171]
8 108 ms 108 ms 109 ms te0-4-0-27.ccr21.mrs01.atlas.cogentco.com [149.14.126.1]
9 108 ms 111 ms 114 ms be3092.ccr41.par01.atlas.cogentco.com [130.117.49.153]
10 116 ms 115 ms 116 ms prs-b2-link.telia.net [213.155.141.226]
11 224 ms 224 ms 235 ms prs-bb3-link.telia.net [62.115.122.4]
12 222 ms * * nyk-bb3-link.telia.net [213.155.135.5]
13 237 ms 238 ms 240 ms nyk-bb4-link.telia.net [62.115.142.222]
14 218 ms 224 ms 217 ms det-b1-link.telia.net [62.115.113.35]
15 221 ms 221 ms 221 ms chi-b21-link.telia.net [62.115.141.222]
16 248 ms 240 ms 238 ms chi-b22-link.telia.net [62.115.141.170]
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.Trace complete.
C:\Windows\system32>ping 74.91.119.54
Pinging 74.91.119.54 with 32 bytes of data:
Request timed out.
Request timed out.
Request timed out.
Request timed out.Ping statistics for 74.91.119.54
Packets: Sent = 4, Received = 0, Lost = 4 (100% loss),
I haven't done a scan till now but I will perform one today over night and wil let you know the results. However, I have just performed a clean installation of windows last week and till then I haven't done any unusual online activity or connected any external storage with my laptop so I highly doubt I'll have anything fishy in my computer.
Just as I said, everything happened over night. I was playing over an NFO hosted server whose IP I will communicate if you want here. I disconnected from the server. Shut down the computer. Went to sleep. The other day I tried connecting, I saw the server's status as not responding. I tried accessing that community's site and still couldn't access to it till date. Not with my current internet connection.
One more thing I might add here is that I had a similar issue like this before 2015. I couldn't connect to nfo servers at that place. I contacted NFO's technical staff and didn't get a satisfying response. I think I met Soja or you there as well when I referred GFL's CSS ZE server back then. Back then, I was able to access NFO's site. Now, I can't even access NFO's site. Their page is not even opening so that I may file a complaint.
No idea what happened in a matter of days. Is it possible that my windows might be blocked my access to NFO as whole. If that's the case, can I be assisted in this matter like where to check? etc.Adding further, I can't access NFO from my mobile phone as well (same network)
Thank you for those results.
From the looks of it, either NFO/Internap is blocking your connection or your ISP/network is blocking connections to NFO/Internap servers. Considering it's timing out after getting to a hop in Chicago (where the server is located).
I will be creating a ticket with NFO to confirm. I will also be performing a trace route from the server to your IP address to see if I can gain additional information.
I'm glad you were able perform a virus/malware scan on your computer. Though, it is possible another device including the router/modem itself could be performing port scans. This is assuming that NFO/Internap is blocking your IP for ports scans. We won't know until it's confirmed on their end.
From the sounds of it, your computer wouldn't be blocking the connection. It's possible your router/modem could be blocking the connection. Though, it all depends on the type of router/modem you have. I'd say log into the admin portal and see if you can find a section with blocked hosts. Sadly, I don't believe this'll help because you appear to be unable to connect to any NFO/Internap servers in Chicago.
I will create the ticket either tonight or early tomorrow.
P.S. Sorry for any grammar mistakes, really tired right now lol.
Thanks.
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11-16-18
- Fixed the server not actually being 24/7 Island.
- Altered the server configuration slightly.
Thanks.
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On 11/14/2018 at 7:42 PM, myPHART said:
I remember it being 25 or 50 posts minimum before the new forums came out? (Spamming wasn’t allowed either)
I believe it was 25.
Thanks.


? needs your help!
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